Revert "Updates following rename of PropertyBuffer"
[platform/core/uifw/dali-demo.git] / examples / mesh-morph / mesh-morph-example.cpp
index 3b53a74..af8662c 100644 (file)
@@ -218,17 +218,17 @@ Geometry CreateGeometry()
 
   Property::Map initialPositionVertexFormat;
   initialPositionVertexFormat["aInitPos"] = Property::VECTOR2;
-  VertexBuffer initialPositionVertices = VertexBuffer::New( initialPositionVertexFormat );
+  PropertyBuffer initialPositionVertices = PropertyBuffer::New( initialPositionVertexFormat );
   initialPositionVertices.SetData( quad, numberOfVertices );
 
   Property::Map finalPositionVertexFormat;
   finalPositionVertexFormat["aFinalPos"] = Property::VECTOR2;
-  VertexBuffer finalPositionVertices = VertexBuffer::New( finalPositionVertexFormat );
+  PropertyBuffer finalPositionVertices = PropertyBuffer::New( finalPositionVertexFormat );
   finalPositionVertices.SetData( cat, numberOfVertices );
 
   Property::Map colorVertexFormat;
   colorVertexFormat["aColor"] = Property::VECTOR3;
-  VertexBuffer colorVertices = VertexBuffer::New( colorVertexFormat );
+  PropertyBuffer colorVertices = PropertyBuffer::New( colorVertexFormat );
   colorVertices.SetData( colors, numberOfVertices );
 
   // Create the geometry object
@@ -326,7 +326,7 @@ public:
 
   void OnKeyEvent(const KeyEvent& event)
   {
-    if(event.GetState() == KeyEvent::Down)
+    if(event.state == KeyEvent::Down)
     {
       if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
       {