pentagonVertexFormat["aPosition1"] = Property::VECTOR2;
pentagonVertexFormat["aPosition2"] = Property::VECTOR2;
pentagonVertexFormat["aColor"] = Property::VECTOR3;
- VertexBuffer pentagonVertices = VertexBuffer::New( pentagonVertexFormat );
+ PropertyBuffer pentagonVertices = PropertyBuffer::New( pentagonVertexFormat );
pentagonVertices.SetData(pentagonVertexData, 5);