mMeshActor = Actor::New();
mMeshActor.AddRenderer( mRenderer );
- mMeshActor.SetSize(200, 200);
+ mMeshActor.SetProperty( Actor::Property::SIZE, Vector2(200, 200) );
Property::Index morphAmountIndex = mMeshActor.RegisterProperty( "uMorphAmount", 0.0f );
modeSelectTableView.SetFitHeight( 1 );
modeSelectTableView.SetFitHeight( 2 );
modeSelectTableView.SetCellPadding( Vector2( 6.0f, 0.0f ) );
- modeSelectTableView.SetScale( Vector3( 0.8f, 0.8f, 0.8f ));
+ modeSelectTableView.SetProperty( Actor::Property::SCALE, Vector3( 0.8f, 0.8f, 0.8f ));
const char* labels[] =
{