Updated demos to use DALi clang-format
[platform/core/uifw/dali-demo.git] / examples / line-mesh / line-mesh-example.cpp
index 8916928..3ef3d51 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  */
 
 // EXTERNAL INCLUDES
-#include <dali/devel-api/rendering/renderer.h>
 #include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
+#include <dali/devel-api/actors/actor-devel.h>
 
 // INTERNAL INCLUDES
 #include "shared/view.h"
 
+#include <sstream>
+
 using namespace Dali;
 
 namespace
 {
-
-#define MAKE_SHADER(A)#A
+#define MAKE_SHADER(A) #A
 
 const char* VERTEX_SHADER = MAKE_SHADER(
-attribute mediump vec2    aPosition1;
-attribute mediump vec2    aPosition2;
-uniform   mediump mat4    uMvpMatrix;
-uniform   mediump vec3    uSize;
-uniform   mediump float   uMorphAmount;
-
-void main()
-{
-  mediump vec2 morphPosition = mix(aPosition1, aPosition2, uMorphAmount);
-  mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0);
-  vertexPosition.xyz *= uSize;
-  vertexPosition = uMvpMatrix * vertexPosition;
-  gl_Position = vertexPosition;
-}
-);
+  attribute mediump vec2 aPosition1;
+  attribute mediump vec2 aPosition2;
+  attribute lowp vec3    aColor;
+  uniform mediump mat4   uMvpMatrix;
+  uniform mediump vec3   uSize;
+  uniform mediump float  uMorphAmount;
+
+  varying lowp vec3 vColor;
+
+  void main() {
+    mediump vec2 morphPosition  = mix(aPosition1, aPosition2, uMorphAmount);
+    mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0);
+    vColor                      = aColor;
+    vertexPosition.xyz *= uSize;
+    vertexPosition = uMvpMatrix * vertexPosition;
+    gl_Position    = vertexPosition;
+  });
 
 const char* FRAGMENT_SHADER = MAKE_SHADER(
-uniform lowp  vec4    uColor;
-uniform sampler2D     sTexture;
+  uniform lowp vec4 uColor;
+  uniform sampler2D sTexture;
 
-void main()
-{
-  gl_FragColor = uColor;
-}
-);
+  varying lowp vec3 vColor;
+
+  void main() {
+    gl_FragColor = uColor * vec4(vColor, 1.0);
+  });
+
+const unsigned short  INDEX_LINES[]   = {0, 1, 1, 2, 2, 3, 3, 4, 4, 0};
+const unsigned short  INDEX_LOOP[]    = {0, 1, 2, 3, 4};
+const unsigned short  INDEX_STRIP[]   = {0, 1, 2, 3, 4, 0};
+const unsigned short* INDICES[3]      = {&INDEX_LINES[0], &INDEX_LOOP[0], &INDEX_STRIP[0]};
+const unsigned int    INDICES_SIZE[3] = {sizeof(INDEX_LINES) / sizeof(INDEX_LINES[0]), sizeof(INDEX_LOOP) / sizeof(INDEX_LOOP[0]), sizeof(INDEX_STRIP) / sizeof(INDEX_STRIP[0])};
 
 Geometry CreateGeometry()
 {
   // Create vertices
-  struct Vertex { Vector2 position; };
-  Vertex pentagonVertexData[5] =
-    {
-      { Vector2(  0.0f,   1.00f) }, // 0
-      { Vector2( -0.95f,  0.31f) }, // 1
-      { Vector2( -0.59f, -0.81f) }, // 2
-      { Vector2(  0.59f, -0.81f) }, // 3
-      { Vector2(  0.95f,  0.31f) }, // 4
-    };
+  struct Vertex
+  {
+    Vector2 position1;
+    Vector2 position2;
+    Vector3 color;
+  };
 
-  Vertex pentacleVertexData[5] =
+  // Create new geometry object
+  Vertex pentagonVertexData[5] =
     {
-      { Vector2(  0.0f,  -1.00f) }, //
-      { Vector2(  0.59f,  0.81f) }, //
-      { Vector2( -0.95f, -0.31f) }, //
-      { Vector2(  0.95f, -0.31f) }, //
-      { Vector2( -0.59f,  0.81f) }, //
+      {Vector2(0.0f, 1.00f), Vector2(0.0f, -1.00f), Vector3(1.0f, 1.0f, 1.0f)},      // 0
+      {Vector2(-0.95f, 0.31f), Vector2(0.59f, 0.81f), Vector3(1.0f, 0.0f, 0.0f)},    // 1
+      {Vector2(-0.59f, -0.81f), Vector2(-0.95f, -0.31f), Vector3(0.0f, 1.0f, 0.0f)}, // 2
+      {Vector2(0.59f, -0.81f), Vector2(0.95f, -0.31f), Vector3(0.0f, 0.0f, 1.0f)},   // 3
+      {Vector2(0.95f, 0.31f), Vector2(-0.59f, 0.81f), Vector3(1.0f, 1.0f, 0.0f)},    // 4
     };
 
   Property::Map pentagonVertexFormat;
   pentagonVertexFormat["aPosition1"] = Property::VECTOR2;
-  PropertyBuffer pentagonVertices = PropertyBuffer::New( pentagonVertexFormat );
+  pentagonVertexFormat["aPosition2"] = Property::VECTOR2;
+  pentagonVertexFormat["aColor"]     = Property::VECTOR3;
+  VertexBuffer pentagonVertices      = VertexBuffer::New(pentagonVertexFormat);
   pentagonVertices.SetData(pentagonVertexData, 5);
 
-  Property::Map pentacleVertexFormat;
-  pentacleVertexFormat["aPosition2"] = Property::VECTOR2;
-  PropertyBuffer pentacleVertices = PropertyBuffer::New( pentacleVertexFormat );
-  pentacleVertices.SetData( pentacleVertexData, 5 );
-
-  // Create indices
-  unsigned int indexData[10] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 };
-  Property::Map indexFormat;
-  indexFormat["indices"] = Property::INTEGER;
-  PropertyBuffer indices = PropertyBuffer::New( indexFormat );
-  indices.SetData( indexData, sizeof(indexData)/sizeof(indexData[0]) );
-
   // Create the geometry object
   Geometry pentagonGeometry = Geometry::New();
-  pentagonGeometry.AddVertexBuffer( pentagonVertices );
-  pentagonGeometry.AddVertexBuffer( pentacleVertices );
-  pentagonGeometry.SetIndexBuffer( indices );
-
-  pentagonGeometry.SetGeometryType( Geometry::LINES );
-
+  pentagonGeometry.AddVertexBuffer(pentagonVertices);
+  pentagonGeometry.SetIndexBuffer(INDICES[0], INDICES_SIZE[0]);
+  pentagonGeometry.SetType(Geometry::LINES);
   return pentagonGeometry;
 }
 
@@ -113,16 +108,27 @@ Geometry CreateGeometry()
 class ExampleController : public ConnectionTracker
 {
 public:
-
   /**
    * The example controller constructor.
    * @param[in] application The application instance
    */
-  ExampleController( Application& application )
-  : mApplication( application )
+  ExampleController(Application& application)
+  : mApplication(application),
+    mWindowSize(),
+    mShader(),
+    mGeometry(),
+    mRenderer(),
+    mMeshActor(),
+    mButtons(),
+    mMinusButton(),
+    mPlusButton(),
+    mIndicesCountLabel(),
+    mPrimitiveType(Geometry::LINES),
+    mCurrentIndexCount(0),
+    mMaxIndexCount(0)
   {
     // Connect to the Application's Init signal
-    mApplication.InitSignal().Connect( this, &ExampleController::Create );
+    mApplication.InitSignal().Connect(this, &ExampleController::Create);
   }
 
   /**
@@ -137,55 +143,156 @@ public:
    * Invoked upon creation of application
    * @param[in] application The application instance
    */
-  void Create( Application& application )
+  void Create(Application& application)
   {
-    Stage stage = Stage::GetCurrent();
-    stage.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
+    Window window = application.GetWindow();
+
+    // initial settings
+    mPrimitiveType     = Geometry::LINES;
+    mCurrentIndexCount = 10;
+    mMaxIndexCount     = 10;
 
-    mStageSize = stage.GetSize();
+    CreateRadioButtons();
 
-    // The Init signal is received once (only) during the Application lifetime
+    window.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
 
-    // Hide the indicator bar
-    application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
+    mWindowSize = window.GetSize();
 
-    mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+    Initialise();
+
+    window.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));
+  }
+
+  /**
+   * Invoked whenever application changes the type of geometry drawn
+   */
+  void Initialise()
+  {
+    Window window = mApplication.GetWindow();
 
-    mMaterial = Material::New( mShader );
+    // destroy mesh actor and its resources if already exists
+    if(mMeshActor)
+    {
+      window.Remove(mMeshActor);
+      mMeshActor.Reset();
+    }
 
+    mShader   = Shader::New(VERTEX_SHADER, FRAGMENT_SHADER);
     mGeometry = CreateGeometry();
+    mRenderer = Renderer::New(mGeometry, mShader);
 
-    mRenderer = Renderer::New( mGeometry, mMaterial );
+    mRenderer.SetIndexRange(0, 10); // lines
+    mPrimitiveType = Geometry::LINES;
 
     mMeshActor = Actor::New();
-    mMeshActor.AddRenderer( mRenderer );
-    mMeshActor.SetSize(200, 200);
+    mMeshActor.AddRenderer(mRenderer);
+    mMeshActor.SetProperty(Actor::Property::SIZE, Vector2(200, 200));
+    mMeshActor.SetProperty(DevelActor::Property::UPDATE_SIZE_HINT, Vector2(400, 400));
 
-    Property::Index morphAmountIndex = mMeshActor.RegisterProperty( "uMorphAmount", 0.0f );
+    Property::Index morphAmountIndex = mMeshActor.RegisterProperty("uMorphAmount", 0.0f);
 
-    mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
+    mRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 0);
 
-    mMeshActor.SetParentOrigin( ParentOrigin::CENTER );
-    mMeshActor.SetAnchorPoint( AnchorPoint::CENTER );
-    stage.Add( mMeshActor );
+    mMeshActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    mMeshActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    window.Add(mMeshActor);
 
-    Animation  animation = Animation::New(5);
+    Animation animation = Animation::New(5);
     KeyFrames keyFrames = KeyFrames::New();
     keyFrames.Add(0.0f, 0.0f);
     keyFrames.Add(1.0f, 1.0f);
 
-    animation.AnimateBetween( Property( mMeshActor, morphAmountIndex ), keyFrames, AlphaFunction(AlphaFunction::SIN) );
+    animation.AnimateBetween(Property(mMeshActor, morphAmountIndex), keyFrames, AlphaFunction(AlphaFunction::SIN));
     animation.SetLooping(true);
     animation.Play();
+  }
 
-    stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));
+  /**
+   * Invoked on create
+   */
+  void CreateRadioButtons()
+  {
+    Window window = mApplication.GetWindow();
+
+    Toolkit::TableView modeSelectTableView = Toolkit::TableView::New(4, 1);
+    modeSelectTableView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+    modeSelectTableView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+    modeSelectTableView.SetFitHeight(0);
+    modeSelectTableView.SetFitHeight(1);
+    modeSelectTableView.SetFitHeight(2);
+    modeSelectTableView.SetCellPadding(Vector2(6.0f, 0.0f));
+    modeSelectTableView.SetProperty(Actor::Property::SCALE, Vector3(0.8f, 0.8f, 0.8f));
+
+    const char* labels[] =
+      {
+        "LINES",
+        "LINE_LOOP",
+        "LINE_STRIP"};
+
+    for(int i = 0; i < 3; ++i)
+    {
+      Dali::Toolkit::RadioButton radio = Dali::Toolkit::RadioButton::New();
+
+      radio.SetProperty(Toolkit::Button::Property::LABEL,
+                        Property::Map()
+                          .Add(Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT)
+                          .Add(Toolkit::TextVisual::Property::TEXT, labels[i])
+                          .Add(Toolkit::TextVisual::Property::TEXT_COLOR, Vector4(0.8f, 0.8f, 0.8f, 1.0f)));
+
+      radio.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+      radio.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+      radio.SetProperty(Toolkit::Button::Property::SELECTED, i == 0);
+      radio.PressedSignal().Connect(this, &ExampleController::OnButtonPressed);
+      mButtons[i] = radio;
+      modeSelectTableView.AddChild(radio, Toolkit::TableView::CellPosition(i, 0));
+    }
+
+    Toolkit::TableView elementCountTableView = Toolkit::TableView::New(1, 3);
+    elementCountTableView.SetCellPadding(Vector2(6.0f, 0.0f));
+    elementCountTableView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
+    elementCountTableView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
+    elementCountTableView.SetFitHeight(0);
+    elementCountTableView.SetFitWidth(0);
+    elementCountTableView.SetFitWidth(1);
+    elementCountTableView.SetFitWidth(2);
+    mMinusButton = Toolkit::PushButton::New();
+    mMinusButton.SetProperty(Toolkit::Button::Property::LABEL, "<<");
+    mMinusButton.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+    mMinusButton.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
+
+    Toolkit::PushButton mPlusButton = Toolkit::PushButton::New();
+    mPlusButton.SetProperty(Toolkit::Button::Property::LABEL, ">>");
+    mPlusButton.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+    mPlusButton.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_RIGHT);
+
+    mMinusButton.ClickedSignal().Connect(this, &ExampleController::OnButtonClicked);
+    mPlusButton.ClickedSignal().Connect(this, &ExampleController::OnButtonClicked);
+
+    mIndicesCountLabel = Toolkit::TextLabel::New();
+    mIndicesCountLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    mIndicesCountLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+    std::stringstream str;
+    str << mCurrentIndexCount;
+    mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT, str.str());
+    mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT_COLOR, Vector4(1.0, 1.0, 1.0, 1.0));
+    mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "BOTTOM");
+    mIndicesCountLabel.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::WIDTH);
+    mIndicesCountLabel.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT);
+
+    elementCountTableView.AddChild(mMinusButton, Toolkit::TableView::CellPosition(0, 0));
+    elementCountTableView.AddChild(mIndicesCountLabel, Toolkit::TableView::CellPosition(0, 1));
+    elementCountTableView.AddChild(mPlusButton, Toolkit::TableView::CellPosition(0, 2));
+
+    window.Add(modeSelectTableView);
+    window.Add(elementCountTableView);
   }
 
   /**
    * Invoked whenever the quit button is clicked
    * @param[in] button the quit button
    */
-  bool OnQuitButtonClicked( Toolkit::Button button )
+  bool OnQuitButtonClicked(Toolkit::Button button)
   {
     // quit the application
     mApplication.Quit();
@@ -194,41 +301,90 @@ public:
 
   void OnKeyEvent(const KeyEvent& event)
   {
-    if(event.state == KeyEvent::Down)
+    if(event.GetState() == KeyEvent::DOWN)
     {
-      if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
+      if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
       {
         mApplication.Quit();
       }
     }
   }
 
-private:
+  bool OnButtonPressed(Toolkit::Button button)
+  {
+    int indicesArray;
+    if(button == mButtons[0])
+    {
+      mCurrentIndexCount = 10;
+      mMaxIndexCount     = 10;
+      mPrimitiveType     = Geometry::LINES;
+      indicesArray       = 0;
+    }
+    else if(button == mButtons[1])
+    {
+      mCurrentIndexCount = 5;
+      mMaxIndexCount     = 5;
+      mPrimitiveType     = Geometry::LINE_LOOP;
+      indicesArray       = 1;
+    }
+    else
+    {
+      mCurrentIndexCount = 6;
+      mMaxIndexCount     = 6;
+      mPrimitiveType     = Geometry::LINE_STRIP;
+      indicesArray       = 2;
+    }
 
-  Application&  mApplication;                             ///< Application instance
-  Vector3 mStageSize;                                     ///< The size of the stage
+    std::stringstream str;
+    str << mCurrentIndexCount;
+    mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT, str.str());
+    mGeometry.SetType(mPrimitiveType);
+    mGeometry.SetIndexBuffer(INDICES[indicesArray], INDICES_SIZE[indicesArray]);
+    mRenderer.SetIndexRange(0, mCurrentIndexCount);
+    return true;
+  }
 
-  Shader   mShader;
-  Material mMaterial;
-  Geometry mGeometry;
-  Renderer mRenderer;
-  Actor    mMeshActor;
-};
+  bool OnButtonClicked(Toolkit::Button button)
+  {
+    if(button == mMinusButton)
+    {
+      if(--mCurrentIndexCount < 2)
+        mCurrentIndexCount = 2;
+    }
+    else
+    {
+      if(++mCurrentIndexCount > mMaxIndexCount)
+        mCurrentIndexCount = mMaxIndexCount;
+    }
 
-void RunTest( Application& application )
-{
-  ExampleController test( application );
+    std::stringstream str;
+    str << mCurrentIndexCount;
+    mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT, str.str());
+    mRenderer.SetIndexRange(0, mCurrentIndexCount);
+    return true;
+  }
 
-  application.MainLoop();
-}
+private:
+  Application& mApplication; ///< Application instance
+  Vector3      mWindowSize;  ///< The size of the window
+
+  Shader               mShader;
+  Geometry             mGeometry;
+  Renderer             mRenderer;
+  Actor                mMeshActor;
+  Toolkit::RadioButton mButtons[3];
+  Toolkit::PushButton  mMinusButton;
+  Toolkit::PushButton  mPlusButton;
+  Toolkit::TextLabel   mIndicesCountLabel;
+  Geometry::Type       mPrimitiveType;
+  int                  mCurrentIndexCount;
+  int                  mMaxIndexCount;
+};
 
-// Entry point for Linux & SLP applications
-//
-int main( int argc, char **argv )
+int DALI_EXPORT_API main(int argc, char** argv)
 {
-  Application application = Application::New( &argc, &argv );
-
-  RunTest( application );
-
+  Application       application = Application::New(&argc, &argv);
+  ExampleController test(application);
+  application.MainLoop();
   return 0;
 }