-{
- "precision highp float;\n"
- "varying mediump vec2 vTexCoord;\n"
- "uniform sampler2D sTexture;\n"
- "uniform mediump float uDelta;\n"
- "void main()\n"
- "{\n"
- " vec4 color = vec4(0.0);\n"
- " vec2 texCoord = vTexCoord * 2. - 1.;\n"
- " mat2 rotation = mat2(cos(uDelta), -sin(uDelta), sin(uDelta), cos(uDelta));"
- " texCoord = (rotation * texCoord) * .5 + .5;\n"
- " color += texture2D( sTexture, texCoord );\n"
- " gl_FragColor = color;\n"
- "}\n"
-};
+ {
+ "precision highp float;\n"
+ "varying mediump vec2 vTexCoord;\n"
+ "uniform sampler2D sTexture;\n"
+ "uniform mediump float uDelta;\n"
+ "void main()\n"
+ "{\n"
+ " vec4 color = vec4(0.0);\n"
+ " vec2 texCoord = vTexCoord * 2. - 1.;\n"
+ " mat2 rotation = mat2(cos(uDelta), -sin(uDelta), sin(uDelta), cos(uDelta));"
+ " texCoord = (rotation * texCoord) * .5 + .5;\n"
+ " color += texture2D( sTexture, texCoord );\n"
+ " gl_FragColor = color;\n"
+ "}\n"};