Pixel::RGB888,
unsigned(TARGET_SIZE.width),
unsigned(TARGET_SIZE.height));
- auto framebuffer = FrameBuffer::New(TARGET_SIZE.width, TARGET_SIZE.height, Pixel::RGB888);
+ auto framebuffer = FrameBuffer::New(TARGET_SIZE.width, TARGET_SIZE.height, FrameBuffer::Attachment::NONE );
framebuffer.AttachColorTexture(mOutputTexture);
renderTask.SetFrameBuffer(framebuffer);