#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
#include "shared/view.h"
Property::Map customShader;
customShader[Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = FILTER_FRAGMENT_SOURCE;
Property::Map visualMap;
- visualMap.Insert(Toolkit::DevelVisual::Property::SHADER, customShader);
+ visualMap.Insert(Toolkit::Visual::Property::SHADER, customShader);
mActorForInput.SetProperty(Toolkit::ImageView::Property::IMAGE, visualMap);
mDeltaPropertyIndex = mActorForInput.RegisterProperty(DELTA_UNIFORM_NAME, 0.f);