// Callback of pan gesture, for moving the actors
void OnPanGesture( Actor actor, const PanGesture& gesture )
{
- if( gesture.GetState() == Gesture::Continuing )
+ if( gesture.GetState() == GestureState::CONTINUING )
{
for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ )
{
{
// Only scale the image when we start or continue pinching
- case Gesture::Started:
- case Gesture::Continuing:
+ case GestureState::STARTED:
+ case GestureState::CONTINUING:
{
float scale = std::max( gesture.GetScale(), MIN_SCALE / mScale );
scale = std::min( MAX_SCALE / mScale, scale );
break;
}
- case Gesture::Finished:
+ case GestureState::FINISHED:
{
// Resize the image when pinching is complete, this will rasterize the SVG to the new size
break;
}
- case Gesture::Cancelled:
- case Gesture::Clear:
- case Gesture::Possible:
+ case GestureState::CANCELLED:
+ case GestureState::CLEAR:
+ case GestureState::POSSIBLE:
break;
}
}