Further Setter/Getter public API removal from Dali::Actor
[platform/core/uifw/dali-demo.git] / examples / image-view-svg / image-view-svg-example.cpp
index 13ba31d..b62b6fe 100644 (file)
@@ -76,24 +76,24 @@ public:
 
     // Background, for receiving gestures
     mStageBackground = Actor::New();
-    mStageBackground.SetAnchorPoint( AnchorPoint::TOP_CENTER );
-    mStageBackground.SetParentOrigin( ParentOrigin::TOP_CENTER );
-    mStageBackground.SetSize( stageSize.x, stageSize.y );
+    mStageBackground.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
+    mStageBackground.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
+    mStageBackground.SetProperty( Actor::Property::SIZE, Vector2( stageSize.x, stageSize.y ) );
     stage.Add(mStageBackground);
 
     // Push button,  for changing the image set for displaying
     Toolkit::PushButton changeButton = Toolkit::PushButton::New();
     changeButton.SetProperty( Toolkit::Button::Property::LABEL, "Next" );
-    changeButton.SetAnchorPoint( AnchorPoint::TOP_RIGHT );
-    changeButton.SetParentOrigin( ParentOrigin::TOP_RIGHT );
+    changeButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT );
+    changeButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT );
     stage.Add( changeButton );
     changeButton.ClickedSignal().Connect( this, &ImageSvgController::OnChangeButtonClicked );
 
     // Push button, for resetting the actor size and position
     Toolkit::PushButton resetButton = Toolkit::PushButton::New();
     resetButton.SetProperty( Toolkit::Button::Property::LABEL, "Reset" );
-    resetButton.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-    resetButton.SetParentOrigin( ParentOrigin::TOP_LEFT );
+    resetButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+    resetButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
     stage.Add( resetButton );
     resetButton.ClickedSignal().Connect( this, &ImageSvgController::OnResetButtonClicked );
 
@@ -101,18 +101,18 @@ public:
     for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ )
     {
       mSvgActor[i] = Toolkit::ImageView::New(SVG_IMAGES[mIndex+i]);
-      mSvgActor[i].SetSize( mActorSize );
+      mSvgActor[i].SetProperty( Actor::Property::SIZE, mActorSize );
       mSvgActor[i].TranslateBy( Vector3( 0.0, stageSize.height * 0.05, 0.0f ) );
       stage.Add( mSvgActor[i] );
     }
-    mSvgActor[0].SetParentOrigin( ParentOrigin::CENTER );
-    mSvgActor[0].SetAnchorPoint( AnchorPoint::BOTTOM_RIGHT );
-    mSvgActor[1].SetParentOrigin( ParentOrigin::CENTER );
-    mSvgActor[1].SetAnchorPoint( AnchorPoint::BOTTOM_LEFT );
-    mSvgActor[2].SetParentOrigin( ParentOrigin::CENTER );
-    mSvgActor[2].SetAnchorPoint( AnchorPoint::TOP_RIGHT );
-    mSvgActor[3].SetParentOrigin( ParentOrigin::CENTER );
-    mSvgActor[3].SetAnchorPoint( AnchorPoint::TOP_LEFT );
+    mSvgActor[0].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mSvgActor[0].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT );
+    mSvgActor[1].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mSvgActor[1].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT );
+    mSvgActor[2].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mSvgActor[2].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT );
+    mSvgActor[3].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mSvgActor[3].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
 
     // Connect pan gesture for moving the actors
     mPanGestureDetector = PanGestureDetector::New();
@@ -145,8 +145,8 @@ public:
   {
     for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED ; i++ )
     {
-      mSvgActor[i].SetSize(mActorSize);
-      mSvgActor[i].SetPosition( Vector3::ZERO );
+      mSvgActor[i].SetProperty( Actor::Property::SIZE, mActorSize);
+      mSvgActor[i].SetProperty( Actor::Property::POSITION, Vector3::ZERO );
       mScale = 1.f;
     }
 
@@ -180,7 +180,7 @@ public:
 
         for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ )
         {
-          mSvgActor[i].SetScale( scale );
+          mSvgActor[i].SetProperty( Actor::Property::SCALE, scale );
         }
         break;
       }
@@ -194,8 +194,8 @@ public:
         mScale = mScale < MIN_SCALE ? MIN_SCALE : mScale;
         for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ )
         {
-          mSvgActor[i].SetSize( mActorSize * mScale );
-          mSvgActor[i].SetScale( 1.0f );
+          mSvgActor[i].SetProperty( Actor::Property::SIZE, mActorSize * mScale );
+          mSvgActor[i].SetProperty( Actor::Property::SCALE, 1.0f );
         }
         break;
       }
@@ -229,7 +229,7 @@ public:
            }
            for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ )
            {
-             mSvgActor[i].SetSize( mActorSize * mScale );
+             mSvgActor[i].SetProperty( Actor::Property::SIZE, mActorSize * mScale );
            }
          }
          else if( strcmp(keyName, "Right") == 0 )
@@ -240,7 +240,7 @@ public:
            }
            for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ )
            {
-             mSvgActor[i].SetSize( mActorSize * mScale );
+             mSvgActor[i].SetProperty( Actor::Property::SIZE, mActorSize * mScale );
            }
          }
        }