// Background, for receiving gestures
mStageBackground = Actor::New();
- mStageBackground.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- mStageBackground.SetParentOrigin( ParentOrigin::TOP_CENTER );
- mStageBackground.SetSize( stageSize.x, stageSize.y );
+ mStageBackground.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
+ mStageBackground.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
+ mStageBackground.SetProperty( Actor::Property::SIZE, Vector2( stageSize.x, stageSize.y ) );
stage.Add(mStageBackground);
// Push button, for changing the image set for displaying
Toolkit::PushButton changeButton = Toolkit::PushButton::New();
changeButton.SetProperty( Toolkit::Button::Property::LABEL, "Next" );
- changeButton.SetAnchorPoint( AnchorPoint::TOP_RIGHT );
- changeButton.SetParentOrigin( ParentOrigin::TOP_RIGHT );
+ changeButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT );
+ changeButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT );
stage.Add( changeButton );
changeButton.ClickedSignal().Connect( this, &ImageSvgController::OnChangeButtonClicked );
// Push button, for resetting the actor size and position
Toolkit::PushButton resetButton = Toolkit::PushButton::New();
resetButton.SetProperty( Toolkit::Button::Property::LABEL, "Reset" );
- resetButton.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- resetButton.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ resetButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ resetButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
stage.Add( resetButton );
resetButton.ClickedSignal().Connect( this, &ImageSvgController::OnResetButtonClicked );
for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ )
{
mSvgActor[i] = Toolkit::ImageView::New(SVG_IMAGES[mIndex+i]);
- mSvgActor[i].SetSize( mActorSize );
+ mSvgActor[i].SetProperty( Actor::Property::SIZE, mActorSize );
mSvgActor[i].TranslateBy( Vector3( 0.0, stageSize.height * 0.05, 0.0f ) );
stage.Add( mSvgActor[i] );
}
- mSvgActor[0].SetParentOrigin( ParentOrigin::CENTER );
- mSvgActor[0].SetAnchorPoint( AnchorPoint::BOTTOM_RIGHT );
- mSvgActor[1].SetParentOrigin( ParentOrigin::CENTER );
- mSvgActor[1].SetAnchorPoint( AnchorPoint::BOTTOM_LEFT );
- mSvgActor[2].SetParentOrigin( ParentOrigin::CENTER );
- mSvgActor[2].SetAnchorPoint( AnchorPoint::TOP_RIGHT );
- mSvgActor[3].SetParentOrigin( ParentOrigin::CENTER );
- mSvgActor[3].SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mSvgActor[0].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mSvgActor[0].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT );
+ mSvgActor[1].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mSvgActor[1].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT );
+ mSvgActor[2].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mSvgActor[2].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT );
+ mSvgActor[3].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mSvgActor[3].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Connect pan gesture for moving the actors
mPanGestureDetector = PanGestureDetector::New();
{
for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED ; i++ )
{
- mSvgActor[i].SetSize(mActorSize);
- mSvgActor[i].SetPosition( Vector3::ZERO );
+ mSvgActor[i].SetProperty( Actor::Property::SIZE, mActorSize);
+ mSvgActor[i].SetProperty( Actor::Property::POSITION, Vector3::ZERO );
mScale = 1.f;
}
for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ )
{
- mSvgActor[i].SetScale( scale );
+ mSvgActor[i].SetProperty( Actor::Property::SCALE, scale );
}
break;
}
mScale = mScale < MIN_SCALE ? MIN_SCALE : mScale;
for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ )
{
- mSvgActor[i].SetSize( mActorSize * mScale );
- mSvgActor[i].SetScale( 1.0f );
+ mSvgActor[i].SetProperty( Actor::Property::SIZE, mActorSize * mScale );
+ mSvgActor[i].SetProperty( Actor::Property::SCALE, 1.0f );
}
break;
}
}
for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ )
{
- mSvgActor[i].SetSize( mActorSize * mScale );
+ mSvgActor[i].SetProperty( Actor::Property::SIZE, mActorSize * mScale );
}
}
else if( strcmp(keyName, "Right") == 0 )
}
for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ )
{
- mSvgActor[i].SetSize( mActorSize * mScale );
+ mSvgActor[i].SetProperty( Actor::Property::SIZE, mActorSize * mScale );
}
}
}