Updated demos to use DALi clang-format
[platform/core/uifw/dali-demo.git] / examples / gaussian-blur-view / gaussian-blur-view-example.cpp
index 00aeb51..e9ff1cc 100644 (file)
 #include <dali-toolkit/devel-api/controls/gaussian-blur-view/gaussian-blur-view.h>
 
 using namespace Dali;
-using Dali::Toolkit::TextLabel;
 using Dali::Toolkit::GaussianBlurView;
+using Dali::Toolkit::TextLabel;
 
 namespace
 {
+const char* const BACKGROUND_IMAGE(DEMO_IMAGE_DIR "lake_front.jpg");
+const float       BACKGROUND_IMAGE_WIDTH = 2048.0f;
 
-const char* const BACKGROUND_IMAGE( DEMO_IMAGE_DIR "lake_front.jpg" );
-const float BACKGROUND_IMAGE_WIDTH = 2048.0f;
-
-}
+} // namespace
 
 /**
  * This example shows a scrolling background image which can be blurred (on/off) by tapping the screen
@@ -38,102 +37,100 @@ const float BACKGROUND_IMAGE_WIDTH = 2048.0f;
 class GaussianBlurViewExample : public ConnectionTracker
 {
 public:
-
-  GaussianBlurViewExample( Application& application )
-  : mApplication( application ),
-    mExcessWidth( 0.0f ),
-    mStrength( 1.0f ),
-    mActivate( false )
+  GaussianBlurViewExample(Application& application)
+  : mApplication(application),
+    mExcessWidth(0.0f),
+    mStrength(1.0f),
+    mActivate(false)
   {
-    mApplication.InitSignal().Connect( this, &GaussianBlurViewExample::Create );
+    mApplication.InitSignal().Connect(this, &GaussianBlurViewExample::Create);
   }
 
   ~GaussianBlurViewExample() = default;
 
 private:
-
-  void Create( Application& application )
+  void Create(Application& application)
   {
-    auto window = application.GetWindow();
+    auto    window     = application.GetWindow();
     Vector2 windowSize = window.GetSize();
     window.KeyEventSignal().Connect(this, &GaussianBlurViewExample::OnKeyEvent);
 
-    mImageView = Toolkit::ImageView::New( BACKGROUND_IMAGE );
-    mImageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    mImageView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+    mImageView = Toolkit::ImageView::New(BACKGROUND_IMAGE);
+    mImageView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    mImageView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
 
-    float excessWidth = std::max( 0.0f, (BACKGROUND_IMAGE_WIDTH - windowSize.width) * 0.5f );
+    float excessWidth = std::max(0.0f, (BACKGROUND_IMAGE_WIDTH - windowSize.width) * 0.5f);
 
-    if( excessWidth > 0.0f )
+    if(excessWidth > 0.0f)
     {
       // Move background image to show GaussianBlurView activity
 
       float pixelsPerSecond = 10.0f;
-      float duration = excessWidth / pixelsPerSecond;
-      float qDuration = duration * 0.25f;
+      float duration        = excessWidth / pixelsPerSecond;
+      float qDuration       = duration * 0.25f;
 
-      mAnimation = Animation::New( duration );
-      mAnimation.AnimateTo( Property(mImageView, Actor::Property::POSITION_X),  excessWidth, TimePeriod(0.0f          , qDuration) );
-      mAnimation.AnimateTo( Property(mImageView, Actor::Property::POSITION_X),         0.0f, TimePeriod(qDuration     , qDuration) );
-      mAnimation.AnimateTo( Property(mImageView, Actor::Property::POSITION_X), -excessWidth, TimePeriod(2.0f*qDuration, qDuration) );
-      mAnimation.AnimateTo( Property(mImageView, Actor::Property::POSITION_X),         0.0f, TimePeriod(3.0f*qDuration, qDuration) );
+      mAnimation = Animation::New(duration);
+      mAnimation.AnimateTo(Property(mImageView, Actor::Property::POSITION_X), excessWidth, TimePeriod(0.0f, qDuration));
+      mAnimation.AnimateTo(Property(mImageView, Actor::Property::POSITION_X), 0.0f, TimePeriod(qDuration, qDuration));
+      mAnimation.AnimateTo(Property(mImageView, Actor::Property::POSITION_X), -excessWidth, TimePeriod(2.0f * qDuration, qDuration));
+      mAnimation.AnimateTo(Property(mImageView, Actor::Property::POSITION_X), 0.0f, TimePeriod(3.0f * qDuration, qDuration));
 
-      mAnimation.SetLooping( true );
+      mAnimation.SetLooping(true);
       mAnimation.Play();
     }
 
     Layer onTop = Layer::New();
-    onTop.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    onTop.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
-    onTop.SetProperty( Actor::Property::SIZE, windowSize );
-    window.Add( onTop );
+    onTop.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    onTop.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    onTop.SetProperty(Actor::Property::SIZE, windowSize);
+    window.Add(onTop);
     onTop.RaiseToTop();
 
-    mOnLabel = TextLabel::New( "Blur ON" );
-    mOnLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
-    mOnLabel.SetProperty( TextLabel::Property::TEXT_COLOR, Color::GREEN );
-    mOnLabel.SetProperty( Actor::Property::VISIBLE, false );
-    onTop.Add( mOnLabel );
+    mOnLabel = TextLabel::New("Blur ON");
+    mOnLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+    mOnLabel.SetProperty(TextLabel::Property::TEXT_COLOR, Color::GREEN);
+    mOnLabel.SetProperty(Actor::Property::VISIBLE, false);
+    onTop.Add(mOnLabel);
 
-    mOffLabel = TextLabel::New( "Blur OFF" );
-    mOffLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
-    mOffLabel.SetProperty( TextLabel::Property::TEXT_COLOR, Color::WHITE );
-    mOffLabel.SetProperty( Actor::Property::VISIBLE, true );
-    onTop.Add( mOffLabel );
+    mOffLabel = TextLabel::New("Blur OFF");
+    mOffLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+    mOffLabel.SetProperty(TextLabel::Property::TEXT_COLOR, Color::WHITE);
+    mOffLabel.SetProperty(Actor::Property::VISIBLE, true);
+    onTop.Add(mOffLabel);
 
-    mGaussianBlurView = GaussianBlurView::New( 30, 8.0f, Pixel::RGBA8888, 0.5f, 0.5f, false );
-    mGaussianBlurView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    mGaussianBlurView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
-    mGaussianBlurView.SetProperty( Actor::Property::SIZE, windowSize );
-    window.Add( mGaussianBlurView );
+    mGaussianBlurView = GaussianBlurView::New(30, 8.0f, Pixel::RGBA8888, 0.5f, 0.5f, false);
+    mGaussianBlurView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    mGaussianBlurView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    mGaussianBlurView.SetProperty(Actor::Property::SIZE, windowSize);
+    window.Add(mGaussianBlurView);
 
-    mGaussianBlurView.Add( mImageView );
-    mGaussianBlurView.SetProperty( mGaussianBlurView.GetBlurStrengthPropertyIndex(), mStrength );
+    mGaussianBlurView.Add(mImageView);
+    mGaussianBlurView.SetProperty(mGaussianBlurView.GetBlurStrengthPropertyIndex(), mStrength);
 
-    window.GetRootLayer().TouchedSignal().Connect( this, &GaussianBlurViewExample::OnTouch );
+    window.GetRootLayer().TouchedSignal().Connect(this, &GaussianBlurViewExample::OnTouch);
   }
 
-  bool OnTouch( Actor actor, const TouchEvent& touch )
+  bool OnTouch(Actor actor, const TouchEvent& touch)
   {
-    const PointState::Type state = touch.GetState( 0 );
+    const PointState::Type state = touch.GetState(0);
 
-    if( PointState::DOWN == state )
+    if(PointState::DOWN == state)
     {
-      if( !mActivate )
+      if(!mActivate)
       {
         mActivate = true;
         mGaussianBlurView.Activate();
 
-        mOnLabel.SetProperty( Actor::Property::VISIBLE, true );
-        mOffLabel.SetProperty( Actor::Property::VISIBLE, false );
+        mOnLabel.SetProperty(Actor::Property::VISIBLE, true);
+        mOffLabel.SetProperty(Actor::Property::VISIBLE, false);
       }
       else
       {
         mActivate = false;
         mGaussianBlurView.Deactivate();
 
-        mOnLabel.SetProperty( Actor::Property::VISIBLE, false );
-        mOffLabel.SetProperty( Actor::Property::VISIBLE, true );
+        mOnLabel.SetProperty(Actor::Property::VISIBLE, false);
+        mOffLabel.SetProperty(Actor::Property::VISIBLE, true);
       }
     }
 
@@ -144,7 +141,7 @@ private:
   {
     if(event.GetState() == KeyEvent::DOWN)
     {
-      if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
+      if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
       {
         mApplication.Quit();
       }
@@ -152,8 +149,7 @@ private:
   }
 
 private:
-
-  Application&  mApplication;
+  Application& mApplication;
 
   Toolkit::ImageView mImageView;
 
@@ -170,11 +166,11 @@ private:
   bool mActivate;
 };
 
-int DALI_EXPORT_API main( int argc, char **argv )
+int DALI_EXPORT_API main(int argc, char** argv)
 {
-  Application application = Application::New( &argc, &argv );
+  Application application = Application::New(&argc, &argv);
 
-  GaussianBlurViewExample test( application );
+  GaussianBlurViewExample test(application);
 
   application.MainLoop();