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Updated demos to use DALi clang-format
[platform/core/uifw/dali-demo.git]
/
examples
/
fpp-game
/
game-utils.cpp
diff --git
a/examples/fpp-game/game-utils.cpp
b/examples/fpp-game/game-utils.cpp
index
1f3f502
..
9011a26
100644
(file)
--- a/
examples/fpp-game/game-utils.cpp
+++ b/
examples/fpp-game/game-utils.cpp
@@
-1,5
+1,5
@@
/*
/*
- * Copyright (c) 20
19
Samsung Electronics Co., Ltd.
+ * Copyright (c) 20
20
Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@
-15,48
+15,48
@@
*
*/
*
*/
+#include <dali/devel-api/adaptor-framework/file-stream.h>
+#include <dali/integration-api/debug.h>
#include <inttypes.h>
#include <stdio.h>
#include <inttypes.h>
#include <stdio.h>
-#include <dali/integration-api/debug.h>
-#include <dali/devel-api/adaptor-framework/file-stream.h>
#include "game-utils.h"
namespace GameUtils
{
#include "game-utils.h"
namespace GameUtils
{
-bool LoadFile(
const char* filename, ByteArray& bytes
)
+bool LoadFile(
const char* filename, ByteArray& bytes
)
{
{
- Dali::FileStream fileStream(
filename, Dali::FileStream::READ | Dali::FileStream::BINARY
);
- FILE* fin = fileStream.GetFile();
+ Dali::FileStream fileStream(
filename, Dali::FileStream::READ | Dali::FileStream::BINARY
);
+ FILE*
fin = fileStream.GetFile();
- if(
fin
)
+ if(
fin
)
{
{
- if(
fseek( fin, 0, SEEK_END )
)
+ if(
fseek(fin, 0, SEEK_END)
)
{
return false;
}
{
return false;
}
- bytes.resize(
ftell( fin )
);
- std::fill(
bytes.begin(), bytes.end(), 0
);
- if(
fseek( fin, 0, SEEK_SET )
)
+ bytes.resize(
ftell(fin)
);
+ std::fill(
bytes.begin(), bytes.end(), 0
);
+ if(
fseek(fin, 0, SEEK_SET)
)
{
return false;
}
{
return false;
}
- size_t result = fread(
bytes.data(), 1, bytes.size(), fin
);
- return (
result != 0
);
+ size_t result = fread(
bytes.data(), 1, bytes.size(), fin
);
+ return (
result != 0
);
}
return false;
}
}
return false;
}
-size_t HashString(
const char* str
)
+size_t HashString(
const char* str
)
{
size_t hash = 5381;
{
size_t hash = 5381;
- int c;
- while(
( c = *str++ )
)
+ int
c;
+ while(
(c = *str++)
)
{
{
-
hash = ((hash << 5) + hash) + c;
+ hash = ((hash << 5) + hash) + c;
}
return hash;
}
}
return hash;
}
-}
+}
// namespace GameUtils