/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <inttypes.h>
#include <stdio.h>
+#include <dali/integration-api/debug.h>
+#include <dali/devel-api/adaptor-framework/file-stream.h>
#include "game-utils.h"
{
bool LoadFile( const char* filename, ByteArray& bytes )
{
- FILE* fin = fopen( filename, "rb" );
- fseek( fin, 0, SEEK_END );
- bytes.resize( ftell( fin ) );
- std::fill( bytes.begin(), bytes.end(), 0 );
- fseek( fin, 0, SEEK_SET );
- size_t result = fread( bytes.data(), 1, bytes.size(), fin );
- fclose( fin );
- return (result != 0);
+ Dali::FileStream fileStream( filename, Dali::FileStream::READ | Dali::FileStream::BINARY );
+ FILE* fin = fileStream.GetFile();
+
+ if( fin )
+ {
+ if( fseek( fin, 0, SEEK_END ) )
+ {
+ return false;
+ }
+ bytes.resize( ftell( fin ) );
+ std::fill( bytes.begin(), bytes.end(), 0 );
+ if( fseek( fin, 0, SEEK_SET ) )
+ {
+ return false;
+ }
+ size_t result = fread( bytes.data(), 1, bytes.size(), fin );
+ return ( result != 0 );
+ }
+
+ return false;
}
size_t HashString( const char* str )