- Dali::Shader shader = Dali::Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
- mRenderer = Dali::Renderer::New( mModel->GetGeometry(), shader );
- mRenderer.SetProperty( Dali::Renderer::Property::DEPTH_WRITE_MODE, Dali::DepthWriteMode::ON );
- mRenderer.SetProperty( Dali::Renderer::Property::DEPTH_FUNCTION, Dali::DepthFunction::LESS_EQUAL );
- mRenderer.SetProperty( Dali::Renderer::Property::DEPTH_TEST_MODE, Dali::DepthTestMode::ON );
+ Dali::Shader shader = Dali::Shader::New(VERTEX_SHADER, FRAGMENT_SHADER);
+ mRenderer = Dali::Renderer::New(mModel->GetGeometry(), shader);
+ mRenderer.SetProperty(Dali::Renderer::Property::DEPTH_WRITE_MODE, Dali::DepthWriteMode::ON);
+ mRenderer.SetProperty(Dali::Renderer::Property::DEPTH_FUNCTION, Dali::DepthFunction::LESS_EQUAL);
+ mRenderer.SetProperty(Dali::Renderer::Property::DEPTH_TEST_MODE, Dali::DepthTestMode::ON);