*/
#include <dali/public-api/rendering/geometry.h>
-#include <dali/public-api/rendering/vertex-buffer.h>
+#include <dali/public-api/rendering/property-buffer.h>
#include <inttypes.h>
/**
* @brief The GameModel class
* GameModel represents model geometry. It loads model data from external model file ( .mod file ).
- * Such data is ready to be used as GL buffer so it can be copied directly into the VertexBuffer
+ * Such data is ready to be used as GL buffer so it can be copied directly into the PropertyBuffer
* object.
*
* Model file is multi-architecture so can be loaded on little and big endian architectures
private:
Dali::Geometry mGeometry;
- Dali::VertexBuffer mVertexBuffer;
+ Dali::PropertyBuffer mVertexBuffer;
ModelHeader mHeader;