/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "game-entity.h"
#include "game-renderer.h"
-GameEntity::GameEntity( const char* name )
+GameEntity::GameEntity(const char* name)
{
mActor = Dali::Actor::New();
- mActor.SetProperty( Dali::Actor::Property::NAME, name );
+ mActor.SetProperty(Dali::Actor::Property::NAME, name);
}
GameEntity::~GameEntity()
void GameEntity::UpdateRenderer()
{
- if( mActor.GetRendererCount() )
+ if(mActor.GetRendererCount())
{
- Dali::Renderer currentRenderer = mActor.GetRendererAt( 0 );
- if( currentRenderer == mGameRenderer.GetRenderer() )
+ Dali::Renderer currentRenderer = mActor.GetRendererAt(0);
+ if(currentRenderer == mGameRenderer.GetRenderer())
{
return;
}
- mActor.RemoveRenderer( currentRenderer );
+ mActor.RemoveRenderer(currentRenderer);
}
- if( mGameRenderer.GetRenderer() )
+ if(mGameRenderer.GetRenderer())
{
- mActor.AddRenderer( mGameRenderer.GetRenderer() );
+ mActor.AddRenderer(mGameRenderer.GetRenderer());
}
}
return mActor;
}
-void GameEntity::SetLocation( const Dali::Vector3& loc )
+void GameEntity::SetLocation(const Dali::Vector3& loc)
{
- mActor.SetProperty( Dali::Actor::Property::POSITION, loc );
+ mActor.SetProperty(Dali::Actor::Property::POSITION, loc);
}
-void GameEntity::SetRotation( const Dali::Quaternion& rot )
+void GameEntity::SetRotation(const Dali::Quaternion& rot)
{
- mActor.SetProperty( Dali::Actor::Property::ORIENTATION, rot );
+ mActor.SetProperty(Dali::Actor::Property::ORIENTATION, rot);
}
-void GameEntity::SetScale( const Dali::Vector3& scale )
+void GameEntity::SetScale(const Dali::Vector3& scale)
{
- mActor.SetProperty( Dali::Actor::Property::SCALE, scale );
+ mActor.SetProperty(Dali::Actor::Property::SCALE, scale);
}
-void GameEntity::SetSize( const Dali::Vector3& size )
+void GameEntity::SetSize(const Dali::Vector3& size)
{
- mActor.SetProperty( Dali::Actor::Property::SIZE, size );
+ mActor.SetProperty(Dali::Actor::Property::SIZE, size);
}