- mInterceptorActor.SetProperty( Dali::Actor::Property::NAME, "GameInputInterceptor" );
- mInterceptorActor.SetProperty( Actor::Property::SIZE, Vector3( mSceneSize.x, mSceneSize.y, 1 ) );
- mInterceptorActor.SetProperty( Actor::Property::POSITION, Vector3( 0.0, 0.0, 1.0 ) );
- mInterceptorActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- mInterceptorActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- mCameraActor.Add( mInterceptorActor );
+ mInterceptorActor.SetProperty(Dali::Actor::Property::NAME, "GameInputInterceptor");
+ mInterceptorActor.SetProperty(Actor::Property::SIZE, Vector3(mSceneSize.x, mSceneSize.y, 1));
+ mInterceptorActor.SetProperty(Actor::Property::POSITION, Vector3(0.0, 0.0, 1.0));
+ mInterceptorActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ mInterceptorActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mCameraActor.Add(mInterceptorActor);