mCubeWaveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT_WAVE );
mCubeWaveEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
- mCubeWaveEffect.SetSize( mViewSize );
- mCubeWaveEffect.SetParentOrigin( ParentOrigin::CENTER );
+ mCubeWaveEffect.SetProperty( Actor::Property::SIZE, mViewSize );
+ mCubeWaveEffect.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mCubeWaveEffect.SetCurrentTexture( mCurrentTexture );
// use big cubes
mCubeCrossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT_CROSS );
mCubeCrossEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
- mCubeCrossEffect.SetSize( mViewSize );
- mCubeCrossEffect.SetParentOrigin( ParentOrigin::CENTER );
+ mCubeCrossEffect.SetProperty( Actor::Property::SIZE, mViewSize );
+ mCubeCrossEffect.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mCubeCrossEffect.SetCurrentTexture( mCurrentTexture );
mCubeFoldEffect = Toolkit::CubeTransitionFoldEffect::New( NUM_ROWS_FOLD, NUM_COLUMNS_FOLD );
mCubeFoldEffect.SetTransitionDuration( ANIMATION_DURATION_FOLD );
mCubeFoldEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted);
- mCubeFoldEffect.SetSize( mViewSize );
- mCubeFoldEffect.SetParentOrigin( ParentOrigin::CENTER );
+ mCubeFoldEffect.SetProperty( Actor::Property::SIZE, mViewSize );
+ mCubeFoldEffect.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mCubeFoldEffect.SetCurrentTexture( mCurrentTexture );
mViewTimer = Timer::New( VIEWINGTIME );