Updated demos to use DALi clang-format
[platform/core/uifw/dali-demo.git] / examples / contact-cards / contact-card.cpp
index 4959d80..2a8d6ce 100644 (file)
 #include "contact-card.h"
 
 // EXTERNAL INCLUDES
-#include <dali/devel-api/actors/actor-devel.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
+#include <dali/devel-api/actors/actor-devel.h>
 
 // INTERNAL INCLUDES
-#include "contact-card-layout-info.h"
 #include "clipped-image.h"
+#include "contact-card-layout-info.h"
 #include "masked-image.h"
 
 using namespace Dali;
@@ -47,14 +47,14 @@ namespace
  * o---------------o   |    |    |    |    |  Fade out other cards Animation  ( 0ms To 160ms)
  * o---------------------------------------o  Mesh Morph Animation            ( 0ms To 400ms)
  */
-const TimePeriod TIME_PERIOD_UNFOLD_X( 0.0f,  0.36f ); ///< Start at 0ms, duration 360ms
-const TimePeriod TIME_PERIOD_UNFOLD_Y( 0.04f, 0.36f ); ///< Start at 40ms, duration 360ms
-const TimePeriod TIME_PERIOD_UNFOLD_WIDTH( 0.0f,  0.36f ); ///< Start at 0ms, duration 360ms
-const TimePeriod TIME_PERIOD_UNFOLD_HEIGHT( 0.04f, 0.36f ); ///< Start at 40ms, duration 360ms
-const TimePeriod TIME_PERIOD_UNFOLD_NAME_OPACITY( 0.0f, 0.08f ); ///< Start at 0ms, duration 80ms
-const TimePeriod TIME_PERIOD_UNFOLD_DETAIL_OPACITY( 0.08f, 0.08f ); ///< Start at 80ms, duration 80ms
-const TimePeriod TIME_PERIOD_UNFOLD_SIBLING_OPACITY( 0.0f, 0.08f ); ///< Start at 0ms, duration 80ms
-const TimePeriod TIME_PERIOD_UNFOLD_MESH_MORPH( 0.0f, 0.4f ); ///< Start at 0ms, duration 400ms
+const TimePeriod TIME_PERIOD_UNFOLD_X(0.0f, 0.36f);               ///< Start at 0ms, duration 360ms
+const TimePeriod TIME_PERIOD_UNFOLD_Y(0.04f, 0.36f);              ///< Start at 40ms, duration 360ms
+const TimePeriod TIME_PERIOD_UNFOLD_WIDTH(0.0f, 0.36f);           ///< Start at 0ms, duration 360ms
+const TimePeriod TIME_PERIOD_UNFOLD_HEIGHT(0.04f, 0.36f);         ///< Start at 40ms, duration 360ms
+const TimePeriod TIME_PERIOD_UNFOLD_NAME_OPACITY(0.0f, 0.08f);    ///< Start at 0ms, duration 80ms
+const TimePeriod TIME_PERIOD_UNFOLD_DETAIL_OPACITY(0.08f, 0.08f); ///< Start at 80ms, duration 80ms
+const TimePeriod TIME_PERIOD_UNFOLD_SIBLING_OPACITY(0.0f, 0.08f); ///< Start at 0ms, duration 80ms
+const TimePeriod TIME_PERIOD_UNFOLD_MESH_MORPH(0.0f, 0.4f);       ///< Start at 0ms, duration 400ms
 
 /*
  * The constants below are used to create the following Fold Animation:
@@ -70,29 +70,29 @@ const TimePeriod TIME_PERIOD_UNFOLD_MESH_MORPH( 0.0f, 0.4f ); ///< Start at 0ms,
  * |    |    |    |    |    |    | o-------o  Fade in other cards animation   (320ms To 400ms)
  * o---------------------------------------o  Morph Animation                 (  0ms To 400ms)
  */
-const TimePeriod TIME_PERIOD_FOLD_X( 0.064f, 0.336f ); ///< Start at 64ms, duration 336ms
-const TimePeriod TIME_PERIOD_FOLD_Y( 0.0f, 0.336f ); ///< Start at 0ms, duration 336ms
-const TimePeriod TIME_PERIOD_FOLD_WIDTH( 0.064f, 0.336f ); ///< Start at 64ms, duration 336ms
-const TimePeriod TIME_PERIOD_FOLD_HEIGHT( 0.0f, 0.336f ); ///< Start at 0ms, duration 336ms
-const TimePeriod TIME_PERIOD_FOLD_NAME_OPACITY( 0.08f, 0.08f ); ///< Start at 80ms, duration 80ms
-const TimePeriod TIME_PERIOD_FOLD_DETAIL_OPACITY( 0.0f, 0.08f ); ///< Start at 0ms, duration 80ms
-const TimePeriod TIME_PERIOD_FOLD_SIBLING_OPACITY( 0.32f, 0.08f ); ///< Start at 320ms, duration 80ms
-const TimePeriod TIME_PERIOD_FOLD_MESH_MORPH( 0.0f, 0.4f ); ///< Start at 0ms, duration 400ms
+const TimePeriod TIME_PERIOD_FOLD_X(0.064f, 0.336f);             ///< Start at 64ms, duration 336ms
+const TimePeriod TIME_PERIOD_FOLD_Y(0.0f, 0.336f);               ///< Start at 0ms, duration 336ms
+const TimePeriod TIME_PERIOD_FOLD_WIDTH(0.064f, 0.336f);         ///< Start at 64ms, duration 336ms
+const TimePeriod TIME_PERIOD_FOLD_HEIGHT(0.0f, 0.336f);          ///< Start at 0ms, duration 336ms
+const TimePeriod TIME_PERIOD_FOLD_NAME_OPACITY(0.08f, 0.08f);    ///< Start at 80ms, duration 80ms
+const TimePeriod TIME_PERIOD_FOLD_DETAIL_OPACITY(0.0f, 0.08f);   ///< Start at 0ms, duration 80ms
+const TimePeriod TIME_PERIOD_FOLD_SIBLING_OPACITY(0.32f, 0.08f); ///< Start at 320ms, duration 80ms
+const TimePeriod TIME_PERIOD_FOLD_MESH_MORPH(0.0f, 0.4f);        ///< Start at 0ms, duration 400ms
 
-AlphaFunction ALPHA_FUNCTION_UNFOLD( AlphaFunction::DEFAULT ); ///< Alpha function used for the Unfold Animation
-AlphaFunction ALPHA_FUNCTION_FOLD( AlphaFunction::EASE_IN_OUT ); ///< Alpha function used for the Fold Animation
+AlphaFunction ALPHA_FUNCTION_UNFOLD(AlphaFunction::DEFAULT);   ///< Alpha function used for the Unfold Animation
+AlphaFunction ALPHA_FUNCTION_FOLD(AlphaFunction::EASE_IN_OUT); ///< Alpha function used for the Fold Animation
 
-const Vector4 HEADER_COLOR( 231.0f/255.0f, 231.0f/255.0f, 231.0f/255.0f, 1.0f ); ///< The color of the header
+const Vector4 HEADER_COLOR(231.0f / 255.0f, 231.0f / 255.0f, 231.0f / 255.0f, 1.0f); ///< The color of the header
 
 } // unnamed namespace
 
 ContactCard::ContactCard(
-    Dali::Window window,
-    const ContactCardLayoutInfo& contactCardLayoutInfo,
-    const std::string& contactName,
-    const std::string& contactAddress,
-    const std::string& imagePath,
-    const Vector2& position )
+  Dali::Window                 window,
+  const ContactCardLayoutInfo& contactCardLayoutInfo,
+  const std::string&           contactName,
+  const std::string&           contactAddress,
+  const std::string&           imagePath,
+  const Vector2&               position)
 : mTapDetector(),
   mContactCard(),
   mHeader(),
@@ -101,93 +101,93 @@ ContactCard::ContactCard(
   mNameText(),
   mDetailText(),
   mAnimation(),
-  mSlotDelegate( this ),
-  mContactCardLayoutInfo( contactCardLayoutInfo ),
-  foldedPosition( position ),
-  mClippedImagePropertyIndex( Property::INVALID_INDEX ),
-  mFolded( true )
+  mSlotDelegate(this),
+  mContactCardLayoutInfo(contactCardLayoutInfo),
+  foldedPosition(position),
+  mClippedImagePropertyIndex(Property::INVALID_INDEX),
+  mFolded(true)
 {
   // Connect to the window's key signal to allow Back and Escape to fold a contact card if it is unfolded
-  window.KeyEventSignal().Connect( mSlotDelegate, &ContactCard::OnKeyEvent );
+  window.KeyEventSignal().Connect(mSlotDelegate, &ContactCard::OnKeyEvent);
 
   // Create a control which will be used for the background and to clip the contents
   mContactCard = Control::New();
-  mContactCard.SetProperty( Control::Property::BACKGROUND,
-                            Property::Map{ { Toolkit::Visual::Property::TYPE, Visual::COLOR },
-                                           { ColorVisual::Property::MIX_COLOR, Color::WHITE } } );
-  mContactCard.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
-  mContactCard.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
-  mContactCard.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
-  mContactCard.SetProperty( Actor::Property::POSITION, Vector2( foldedPosition.x, foldedPosition.y ));
-  mContactCard.SetProperty( Actor::Property::SIZE, mContactCardLayoutInfo.foldedSize );
-  window.Add( mContactCard );
+  mContactCard.SetProperty(Control::Property::BACKGROUND,
+                           Property::Map{{Toolkit::Visual::Property::TYPE, Visual::COLOR},
+                                         {ColorVisual::Property::MIX_COLOR, Color::WHITE}});
+  mContactCard.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
+  mContactCard.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  mContactCard.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  mContactCard.SetProperty(Actor::Property::POSITION, Vector2(foldedPosition.x, foldedPosition.y));
+  mContactCard.SetProperty(Actor::Property::SIZE, mContactCardLayoutInfo.foldedSize);
+  window.Add(mContactCard);
 
   // Create the header which will be shown only when the contact is unfolded
   mHeader = Control::New();
-  mHeader.SetProperty( Actor::Property::SIZE, mContactCardLayoutInfo.headerSize );
-  mHeader.SetProperty( Control::Property::BACKGROUND,
-                       Property::Map{ { Toolkit::Visual::Property::TYPE, Visual::COLOR },
-                                      { ColorVisual::Property::MIX_COLOR, HEADER_COLOR } } );
-  mHeader.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
-  mHeader.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
-  mHeader.SetProperty( Actor::Property::POSITION, Vector2( mContactCardLayoutInfo.headerFoldedPosition.x, mContactCardLayoutInfo.headerFoldedPosition.y ));
+  mHeader.SetProperty(Actor::Property::SIZE, mContactCardLayoutInfo.headerSize);
+  mHeader.SetProperty(Control::Property::BACKGROUND,
+                      Property::Map{{Toolkit::Visual::Property::TYPE, Visual::COLOR},
+                                    {ColorVisual::Property::MIX_COLOR, HEADER_COLOR}});
+  mHeader.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  mHeader.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  mHeader.SetProperty(Actor::Property::POSITION, Vector2(mContactCardLayoutInfo.headerFoldedPosition.x, mContactCardLayoutInfo.headerFoldedPosition.y));
 
   // Create a clipped image (whose clipping can be animated)
-  mClippedImage = ClippedImage::Create( imagePath, mClippedImagePropertyIndex );
-  mClippedImage.SetProperty( Actor::Property::SIZE, mContactCardLayoutInfo.imageSize );
-  mClippedImage.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
-  mClippedImage.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
-  mClippedImage.SetProperty( Actor::Property::POSITION, Vector2( mContactCardLayoutInfo.imageFoldedPosition.x, mContactCardLayoutInfo.imageFoldedPosition.y ));
-  mClippedImage.SetProperty( Actor::Property::VISIBLE, false ); // Hide image as we only want to display it if we are animating or unfolded
-  mContactCard.Add( mClippedImage );
+  mClippedImage = ClippedImage::Create(imagePath, mClippedImagePropertyIndex);
+  mClippedImage.SetProperty(Actor::Property::SIZE, mContactCardLayoutInfo.imageSize);
+  mClippedImage.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  mClippedImage.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  mClippedImage.SetProperty(Actor::Property::POSITION, Vector2(mContactCardLayoutInfo.imageFoldedPosition.x, mContactCardLayoutInfo.imageFoldedPosition.y));
+  mClippedImage.SetProperty(Actor::Property::VISIBLE, false); // Hide image as we only want to display it if we are animating or unfolded
+  mContactCard.Add(mClippedImage);
 
   // Create an image with a mask which is to be used when the contact is folded
-  mMaskedImage = MaskedImage::Create( imagePath );
-  mMaskedImage.SetProperty( Actor::Property::SIZE, mContactCardLayoutInfo.imageSize );
-  mMaskedImage.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
-  mMaskedImage.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
-  mMaskedImage.SetProperty( Actor::Property::POSITION, Vector2( mContactCardLayoutInfo.imageFoldedPosition.x, mContactCardLayoutInfo.imageFoldedPosition.y ));
-  mContactCard.Add( mMaskedImage );
+  mMaskedImage = MaskedImage::Create(imagePath);
+  mMaskedImage.SetProperty(Actor::Property::SIZE, mContactCardLayoutInfo.imageSize);
+  mMaskedImage.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  mMaskedImage.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  mMaskedImage.SetProperty(Actor::Property::POSITION, Vector2(mContactCardLayoutInfo.imageFoldedPosition.x, mContactCardLayoutInfo.imageFoldedPosition.y));
+  mContactCard.Add(mMaskedImage);
 
   // Add the text label for just the name
-  mNameText = TextLabel::New( contactName );
-  mNameText.SetStyleName( "ContactNameTextLabel" );
-  mNameText.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
-  mNameText.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
-  mNameText.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
-  mNameText.SetProperty( Actor::Property::POSITION, Vector2( mContactCardLayoutInfo.textFoldedPosition.x, mContactCardLayoutInfo.textFoldedPosition.y ));
-  mContactCard.Add( mNameText );
+  mNameText = TextLabel::New(contactName);
+  mNameText.SetStyleName("ContactNameTextLabel");
+  mNameText.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  mNameText.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  mNameText.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+  mNameText.SetProperty(Actor::Property::POSITION, Vector2(mContactCardLayoutInfo.textFoldedPosition.x, mContactCardLayoutInfo.textFoldedPosition.y));
+  mContactCard.Add(mNameText);
 
   // Create the detail text-label
-  std::string detailString( contactName );
+  std::string detailString(contactName);
   detailString += "\n\n";
   detailString += contactAddress;
 
-  mDetailText = TextLabel::New( detailString );
-  mDetailText.SetStyleName( "ContactDetailTextLabel" );
-  mDetailText.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
-  mDetailText.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
-  mDetailText.SetProperty( Actor::Property::POSITION, Vector2( mContactCardLayoutInfo.textFoldedPosition.x, mContactCardLayoutInfo.textFoldedPosition.y ));
-  mDetailText.SetProperty( Actor::Property::SIZE, Vector2( mContactCardLayoutInfo.unfoldedSize.width - mContactCardLayoutInfo.textFoldedPosition.x * 2.0f, 0.0f ) );
-  mDetailText.SetProperty( Actor::Property::OPACITY, 0.0f );
+  mDetailText = TextLabel::New(detailString);
+  mDetailText.SetStyleName("ContactDetailTextLabel");
+  mDetailText.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  mDetailText.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  mDetailText.SetProperty(Actor::Property::POSITION, Vector2(mContactCardLayoutInfo.textFoldedPosition.x, mContactCardLayoutInfo.textFoldedPosition.y));
+  mDetailText.SetProperty(Actor::Property::SIZE, Vector2(mContactCardLayoutInfo.unfoldedSize.width - mContactCardLayoutInfo.textFoldedPosition.x * 2.0f, 0.0f));
+  mDetailText.SetProperty(Actor::Property::OPACITY, 0.0f);
 
   // Attach tap detection to the overall clip control
   mTapDetector = TapGestureDetector::New();
-  mTapDetector.Attach( mContactCard );
-  mTapDetector.DetectedSignal().Connect( mSlotDelegate, &ContactCard::OnTap );
+  mTapDetector.Attach(mContactCard);
+  mTapDetector.DetectedSignal().Connect(mSlotDelegate, &ContactCard::OnTap);
 }
 
 ContactCard::~ContactCard()
 {
-  if( mContactCard )
+  if(mContactCard)
   {
     mContactCard.Unparent();
   }
 }
 
-void ContactCard::OnTap( Actor actor, const TapGesture& /* gesture */ )
+void ContactCard::OnTap(Actor actor, const TapGesture& /* gesture */)
 {
-  if( actor == mContactCard )
+  if(actor == mContactCard)
   {
     Animate();
   }
@@ -197,124 +197,124 @@ void ContactCard::Animate()
 {
   KeyInputFocusManager keyInputFocusManager = KeyInputFocusManager::Get();
 
-  mAnimation = Animation::New( 0.0f ); // Overall duration is unimportant as superseded by TimePeriods set later
+  mAnimation = Animation::New(0.0f); // Overall duration is unimportant as superseded by TimePeriods set later
 
-  if( mFolded )
+  if(mFolded)
   {
     // Set key-input-focus to our contact-card so that we can fold the contact-card if we receive a Back or Esc key
-    keyInputFocusManager.SetFocus( mContactCard );
+    keyInputFocusManager.SetFocus(mContactCard);
 
-    mContactCard.Add( mHeader );
-    mContactCard.Add( mDetailText );
+    mContactCard.Add(mHeader);
+    mContactCard.Add(mDetailText);
 
     // Show clipped-image to animate geometry and hide the masked-image
-    mClippedImage.SetProperty( Actor::Property::VISIBLE, true );
-    mMaskedImage.SetProperty( Actor::Property::VISIBLE, false );
+    mClippedImage.SetProperty(Actor::Property::VISIBLE, true);
+    mMaskedImage.SetProperty(Actor::Property::VISIBLE, false);
 
     // Animate the size of the control (and clipping area)
-    mAnimation.AnimateTo( Property( mContactCard, Actor::Property::POSITION_X ),  mContactCardLayoutInfo.unfoldedPosition.x,  ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X );
-    mAnimation.AnimateTo( Property( mContactCard, Actor::Property::POSITION_Y ),  mContactCardLayoutInfo.unfoldedPosition.y,  ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y );
-    mAnimation.AnimateTo( Property( mContactCard, Actor::Property::SIZE_WIDTH ),  mContactCardLayoutInfo.unfoldedSize.width,  ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_WIDTH );
-    mAnimation.AnimateTo( Property( mContactCard, Actor::Property::SIZE_HEIGHT ), mContactCardLayoutInfo.unfoldedSize.height, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_HEIGHT );
+    mAnimation.AnimateTo(Property(mContactCard, Actor::Property::POSITION_X), mContactCardLayoutInfo.unfoldedPosition.x, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X);
+    mAnimation.AnimateTo(Property(mContactCard, Actor::Property::POSITION_Y), mContactCardLayoutInfo.unfoldedPosition.y, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y);
+    mAnimation.AnimateTo(Property(mContactCard, Actor::Property::SIZE_WIDTH), mContactCardLayoutInfo.unfoldedSize.width, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_WIDTH);
+    mAnimation.AnimateTo(Property(mContactCard, Actor::Property::SIZE_HEIGHT), mContactCardLayoutInfo.unfoldedSize.height, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_HEIGHT);
 
     // Animate the header area into position
-    mAnimation.AnimateTo( Property( mHeader, Actor::Property::POSITION_X ), mContactCardLayoutInfo.headerUnfoldedPosition.x, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X );
-    mAnimation.AnimateTo( Property( mHeader, Actor::Property::POSITION_Y ), mContactCardLayoutInfo.headerUnfoldedPosition.y, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y );
+    mAnimation.AnimateTo(Property(mHeader, Actor::Property::POSITION_X), mContactCardLayoutInfo.headerUnfoldedPosition.x, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X);
+    mAnimation.AnimateTo(Property(mHeader, Actor::Property::POSITION_Y), mContactCardLayoutInfo.headerUnfoldedPosition.y, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y);
 
     // Animate the clipped image into the unfolded position and into a quad
-    mAnimation.AnimateTo( Property( mClippedImage, Actor::Property::POSITION_X ),  mContactCardLayoutInfo.imageUnfoldedPosition.x, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X );
-    mAnimation.AnimateTo( Property( mClippedImage, Actor::Property::POSITION_Y ),  mContactCardLayoutInfo.imageUnfoldedPosition.y, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y );
-    mAnimation.AnimateTo( Property( mClippedImage, mClippedImagePropertyIndex ), ClippedImage::QUAD_GEOMETRY, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_MESH_MORPH );
+    mAnimation.AnimateTo(Property(mClippedImage, Actor::Property::POSITION_X), mContactCardLayoutInfo.imageUnfoldedPosition.x, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X);
+    mAnimation.AnimateTo(Property(mClippedImage, Actor::Property::POSITION_Y), mContactCardLayoutInfo.imageUnfoldedPosition.y, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y);
+    mAnimation.AnimateTo(Property(mClippedImage, mClippedImagePropertyIndex), ClippedImage::QUAD_GEOMETRY, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_MESH_MORPH);
 
     // Fade out the opacity of the name, and animate into the unfolded position
-    mAnimation.AnimateTo( Property( mNameText, Actor::Property::COLOR_ALPHA ), 0.0f, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_NAME_OPACITY );
-    mAnimation.AnimateTo( Property( mNameText, Actor::Property::POSITION_X ),  mContactCardLayoutInfo.textUnfoldedPosition.x, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X );
-    mAnimation.AnimateTo( Property( mNameText, Actor::Property::POSITION_Y ),  mContactCardLayoutInfo.textUnfoldedPosition.y, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y );
+    mAnimation.AnimateTo(Property(mNameText, Actor::Property::COLOR_ALPHA), 0.0f, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_NAME_OPACITY);
+    mAnimation.AnimateTo(Property(mNameText, Actor::Property::POSITION_X), mContactCardLayoutInfo.textUnfoldedPosition.x, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X);
+    mAnimation.AnimateTo(Property(mNameText, Actor::Property::POSITION_Y), mContactCardLayoutInfo.textUnfoldedPosition.y, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y);
 
     // Fade in the opacity of the detail, and animate into the unfolded position
-    mAnimation.AnimateTo( Property( mDetailText, Actor::Property::COLOR_ALPHA ), 1.0f, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_DETAIL_OPACITY );
-    mAnimation.AnimateTo( Property( mDetailText, Actor::Property::POSITION_X ),  mContactCardLayoutInfo.textUnfoldedPosition.x, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X );
-    mAnimation.AnimateTo( Property( mDetailText, Actor::Property::POSITION_Y ),  mContactCardLayoutInfo.textUnfoldedPosition.y, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y );
+    mAnimation.AnimateTo(Property(mDetailText, Actor::Property::COLOR_ALPHA), 1.0f, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_DETAIL_OPACITY);
+    mAnimation.AnimateTo(Property(mDetailText, Actor::Property::POSITION_X), mContactCardLayoutInfo.textUnfoldedPosition.x, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X);
+    mAnimation.AnimateTo(Property(mDetailText, Actor::Property::POSITION_Y), mContactCardLayoutInfo.textUnfoldedPosition.y, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y);
 
     // Fade out all the siblings
     Actor parent = mContactCard.GetParent();
-    for( size_t i = 0; i < parent.GetChildCount(); ++i )
+    for(size_t i = 0; i < parent.GetChildCount(); ++i)
     {
-      Actor sibling = parent.GetChildAt( i );
-      if( sibling != mContactCard )
+      Actor sibling = parent.GetChildAt(i);
+      if(sibling != mContactCard)
       {
-        mAnimation.AnimateTo( Property( sibling, Actor::Property::COLOR_ALPHA ), 0.0f, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_SIBLING_OPACITY );
-        sibling.SetProperty( Actor::Property::SENSITIVE, false );
+        mAnimation.AnimateTo(Property(sibling, Actor::Property::COLOR_ALPHA), 0.0f, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_SIBLING_OPACITY);
+        sibling.SetProperty(Actor::Property::SENSITIVE, false);
       }
     }
 
-    mAnimation.FinishedSignal().Connect( mSlotDelegate, &ContactCard::OnAnimationFinished );
+    mAnimation.FinishedSignal().Connect(mSlotDelegate, &ContactCard::OnAnimationFinished);
     mAnimation.Play();
   }
   else
   {
     // Remove key-input-focus from our contact-card when we are folded
-    keyInputFocusManager.RemoveFocus( mContactCard );
+    keyInputFocusManager.RemoveFocus(mContactCard);
 
-    mContactCard.Add( mNameText );
+    mContactCard.Add(mNameText);
 
     // Animate the size of the control (and clipping area)
-    mAnimation.AnimateTo( Property( mContactCard, Actor::Property::POSITION_X ),  foldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X );
-    mAnimation.AnimateTo( Property( mContactCard, Actor::Property::POSITION_Y ),  foldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y );
-    mAnimation.AnimateTo( Property( mContactCard, Actor::Property::SIZE_WIDTH ),  mContactCardLayoutInfo.foldedSize.width,  ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_WIDTH );
-    mAnimation.AnimateTo( Property( mContactCard, Actor::Property::SIZE_HEIGHT ), mContactCardLayoutInfo.foldedSize.height, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_HEIGHT );
+    mAnimation.AnimateTo(Property(mContactCard, Actor::Property::POSITION_X), foldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X);
+    mAnimation.AnimateTo(Property(mContactCard, Actor::Property::POSITION_Y), foldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y);
+    mAnimation.AnimateTo(Property(mContactCard, Actor::Property::SIZE_WIDTH), mContactCardLayoutInfo.foldedSize.width, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_WIDTH);
+    mAnimation.AnimateTo(Property(mContactCard, Actor::Property::SIZE_HEIGHT), mContactCardLayoutInfo.foldedSize.height, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_HEIGHT);
 
     // Animate the header area out of position
-    mAnimation.AnimateTo( Property( mHeader, Actor::Property::POSITION_X ), mContactCardLayoutInfo.headerFoldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X );
-    mAnimation.AnimateTo( Property( mHeader, Actor::Property::POSITION_Y ), mContactCardLayoutInfo.headerFoldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y );
+    mAnimation.AnimateTo(Property(mHeader, Actor::Property::POSITION_X), mContactCardLayoutInfo.headerFoldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X);
+    mAnimation.AnimateTo(Property(mHeader, Actor::Property::POSITION_Y), mContactCardLayoutInfo.headerFoldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y);
 
     // Animate the clipped image into the folded position and into a circle
-    mAnimation.AnimateTo( Property( mClippedImage, Actor::Property::POSITION_X ),  mContactCardLayoutInfo.imageFoldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X );
-    mAnimation.AnimateTo( Property( mClippedImage, Actor::Property::POSITION_Y ),  mContactCardLayoutInfo.imageFoldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y );
-    mAnimation.AnimateTo( Property( mClippedImage, mClippedImagePropertyIndex ), ClippedImage::CIRCLE_GEOMETRY, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_MESH_MORPH );
+    mAnimation.AnimateTo(Property(mClippedImage, Actor::Property::POSITION_X), mContactCardLayoutInfo.imageFoldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X);
+    mAnimation.AnimateTo(Property(mClippedImage, Actor::Property::POSITION_Y), mContactCardLayoutInfo.imageFoldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y);
+    mAnimation.AnimateTo(Property(mClippedImage, mClippedImagePropertyIndex), ClippedImage::CIRCLE_GEOMETRY, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_MESH_MORPH);
 
     // Fade in the opacity of the name, and animate into the folded position
-    mAnimation.AnimateTo( Property( mNameText, Actor::Property::COLOR_ALPHA ), 1.0f, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_NAME_OPACITY );
-    mAnimation.AnimateTo( Property( mNameText, Actor::Property::POSITION_X ),  mContactCardLayoutInfo.textFoldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X );
-    mAnimation.AnimateTo( Property( mNameText, Actor::Property::POSITION_Y ),  mContactCardLayoutInfo.textFoldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y );
+    mAnimation.AnimateTo(Property(mNameText, Actor::Property::COLOR_ALPHA), 1.0f, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_NAME_OPACITY);
+    mAnimation.AnimateTo(Property(mNameText, Actor::Property::POSITION_X), mContactCardLayoutInfo.textFoldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X);
+    mAnimation.AnimateTo(Property(mNameText, Actor::Property::POSITION_Y), mContactCardLayoutInfo.textFoldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y);
 
     // Fade out the opacity of the detail, and animate into the folded position
-    mAnimation.AnimateTo( Property( mDetailText, Actor::Property::COLOR_ALPHA ), 0.0f, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_DETAIL_OPACITY );
-    mAnimation.AnimateTo( Property( mDetailText, Actor::Property::POSITION_X ),  mContactCardLayoutInfo.textFoldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X );
-    mAnimation.AnimateTo( Property( mDetailText, Actor::Property::POSITION_Y ),  mContactCardLayoutInfo.textFoldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y );
+    mAnimation.AnimateTo(Property(mDetailText, Actor::Property::COLOR_ALPHA), 0.0f, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_DETAIL_OPACITY);
+    mAnimation.AnimateTo(Property(mDetailText, Actor::Property::POSITION_X), mContactCardLayoutInfo.textFoldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X);
+    mAnimation.AnimateTo(Property(mDetailText, Actor::Property::POSITION_Y), mContactCardLayoutInfo.textFoldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y);
 
     // Slowly fade in all the siblings
     Actor parent = mContactCard.GetParent();
-    for( size_t i = 0; i < parent.GetChildCount(); ++i )
+    for(size_t i = 0; i < parent.GetChildCount(); ++i)
     {
-      Actor sibling = parent.GetChildAt( i );
-      if( sibling != mContactCard )
+      Actor sibling = parent.GetChildAt(i);
+      if(sibling != mContactCard)
       {
-        mAnimation.AnimateTo( Property( sibling, Actor::Property::COLOR_ALPHA ), 1.0f, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_SIBLING_OPACITY );
-        sibling.SetProperty( Actor::Property::SENSITIVE, true );
+        mAnimation.AnimateTo(Property(sibling, Actor::Property::COLOR_ALPHA), 1.0f, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_SIBLING_OPACITY);
+        sibling.SetProperty(Actor::Property::SENSITIVE, true);
       }
     }
 
-    mAnimation.FinishedSignal().Connect( mSlotDelegate, &ContactCard::OnAnimationFinished );
+    mAnimation.FinishedSignal().Connect(mSlotDelegate, &ContactCard::OnAnimationFinished);
     mAnimation.Play();
   }
 
   mFolded = !mFolded;
 }
 
-void ContactCard::OnAnimationFinished( Animation& animation )
+void ContactCard::OnAnimationFinished(Animation& animation)
 {
   // Ensure the finishing animation is the latest as we do not want to change state if a previous animation has finished
-  if( mAnimation == animation )
+  if(mAnimation == animation)
   {
-    if( mFolded )
+    if(mFolded)
     {
       mHeader.Unparent();
       mDetailText.Unparent();
 
       // Hide the clipped-image as we have finished animating the geometry and show the masked-image again
-      mClippedImage.SetProperty( Actor::Property::VISIBLE, false );
-      mMaskedImage.SetProperty( Actor::Property::VISIBLE, true );
+      mClippedImage.SetProperty(Actor::Property::VISIBLE, false);
+      mMaskedImage.SetProperty(Actor::Property::VISIBLE, true);
     }
     else
     {
@@ -324,15 +324,15 @@ void ContactCard::OnAnimationFinished( Animation& animation )
   }
 }
 
-void ContactCard::OnKeyEvent( const KeyEvent& event )
+void ContactCard::OnKeyEvent(const KeyEvent& event)
 {
-  if( ( ! mFolded ) && // If we're folded then there's no need to do any more checking
-      ( event.GetState() == KeyEvent::DOWN ) )
+  if((!mFolded) && // If we're folded then there's no need to do any more checking
+     (event.GetState() == KeyEvent::DOWN))
   {
-    if( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
+    if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
     {
       KeyInputFocusManager keyInputFocusManager = KeyInputFocusManager::Get();
-      if( keyInputFocusManager.GetCurrentFocusControl() == mContactCard )
+      if(keyInputFocusManager.GetCurrentFocusControl() == mContactCard)
       {
         // Our contact-card is set to receive focus and we're unfolded so animate back to the folded state
         Animate();