renderer.SetTextures( textureSet );
//Set actor size and add the renderer
- actor.SetSize( texture.GetWidth(), texture.GetHeight() );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( texture.GetWidth(), texture.GetHeight() ) );
actor.AddRenderer( renderer );
}
// Setup a TableView to hold a grid of images and labels.
Toolkit::TableView table = Toolkit::TableView::New( 3u, 2u );
- table.SetAnchorPoint( AnchorPoint::CENTER );
- table.SetParentOrigin( ParentOrigin::CENTER );
+ table.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ table.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
table.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
table.SetRelativeWidth( 0u, 0.5f );
table.SetRelativeWidth( 1u, 0.5f );
// Add text labels.
TextLabel textLabel = TextLabel::New( "ETC1 (KTX):" );
- textLabel.SetAnchorPoint( AnchorPoint::CENTER );
- textLabel.SetParentOrigin( ParentOrigin::CENTER );
+ textLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ textLabel.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
textLabel.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
textLabel.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
table.AddChild( textLabel, Toolkit::TableView::CellPosition( 0u, 0u ) );
table.SetCellAlignment( Toolkit::TableView::CellPosition( 0u, 0u ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
textLabel = TextLabel::New( "ASTC (KTX) 4x4 linear:" );
- textLabel.SetAnchorPoint( AnchorPoint::CENTER );
- textLabel.SetParentOrigin( ParentOrigin::CENTER );
+ textLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ textLabel.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
textLabel.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
textLabel.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
table.AddChild( textLabel, Toolkit::TableView::CellPosition( 1u, 0u ) );
table.SetCellAlignment( Toolkit::TableView::CellPosition( 1u, 0u ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
textLabel = TextLabel::New( "ASTC (Native) 4x4 linear:" );
- textLabel.SetAnchorPoint( AnchorPoint::CENTER );
- textLabel.SetParentOrigin( ParentOrigin::CENTER );
+ textLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ textLabel.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
textLabel.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
textLabel.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
table.AddChild( textLabel, Toolkit::TableView::CellPosition( 2u, 0u ) );
// Add images.
Actor actor = Actor::New();
- actor.SetAnchorPoint( AnchorPoint::CENTER );
- actor.SetParentOrigin( ParentOrigin::CENTER );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
AddImage( IMAGE_FILENAME_ETC, actor, geometry, shader );
table.AddChild( actor, Toolkit::TableView::CellPosition( 0u, 1u ) );
table.SetCellAlignment( Toolkit::TableView::CellPosition( 0u, 1u ), HorizontalAlignment::CENTER, VerticalAlignment::CENTER );
actor = Actor::New();
- actor.SetAnchorPoint( AnchorPoint::CENTER );
- actor.SetParentOrigin( ParentOrigin::CENTER );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
AddImage( IMAGE_FILENAME_ASTC_LINEAR, actor, geometry, shader );
table.AddChild( actor, Toolkit::TableView::CellPosition( 1u, 1u ) );
table.SetCellAlignment( Toolkit::TableView::CellPosition( 1u, 1u ), HorizontalAlignment::CENTER, VerticalAlignment::CENTER );
actor = Actor::New();
- actor.SetAnchorPoint( AnchorPoint::CENTER );
- actor.SetParentOrigin( ParentOrigin::CENTER );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
AddImage( IMAGE_FILENAME_ASTC_LINEAR_NATIVE, actor, geometry, shader );
table.AddChild( actor, Toolkit::TableView::CellPosition( 2u, 1u ) );
table.SetCellAlignment( Toolkit::TableView::CellPosition( 2u, 1u ), HorizontalAlignment::CENTER, VerticalAlignment::CENTER );