Updated demos to use DALi clang-format
[platform/core/uifw/dali-demo.git] / examples / compressed-texture-formats / compressed-texture-formats-example.cpp
index 25d1f32..1749a63 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
+// EXTERNAL INCLUDES
 #include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
+#include <dali/dali.h>
+
+// INTERNAL INCLUDES
+#include "shared/utility.h"
 
 using namespace Dali;
 using Dali::Toolkit::TextLabel;
 
-const char* IMAGE_FILENAME_ETC         = DALI_IMAGE_DIR "tx-etc1.ktx";
-const char* IMAGE_FILENAME_ASTC_LINEAR = DALI_IMAGE_DIR "tx-astc-4x4-linear.ktx";
-const char* IMAGE_FILENAME_ASTC_SRGB   = DALI_IMAGE_DIR "tx-astc-4x4-srgb.ktx";
+namespace
+{
+const char* IMAGE_FILENAME_ETC                = DEMO_IMAGE_DIR "tx-etc1.ktx";
+const char* IMAGE_FILENAME_ASTC_LINEAR        = DEMO_IMAGE_DIR "tx-astc-4x4-linear.ktx";
+const char* IMAGE_FILENAME_ASTC_LINEAR_NATIVE = DEMO_IMAGE_DIR "tx-astc-4x4-linear-native.astc";
+
+// clang-format off
+static const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
+    attribute mediump vec2 aPosition;\n
+    attribute mediump vec2 aTexCoord;\n
+    uniform mediump mat4 uMvpMatrix;\n
+    uniform mediump vec3 uSize;\n
+    varying mediump vec2 vTexCoord;\n
+    void main()\n
+    {\n
+      vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
+      gl_Position = uMvpMatrix * position;\n
+      vTexCoord = aTexCoord;\n
+    }\n
+);
+
+static const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
+    uniform lowp vec4 uColor;\n
+    uniform sampler2D sTexture;\n
+    varying mediump vec2 vTexCoord;\n
+
+    void main()\n
+    {\n
+      gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
+    }\n
+);
+// clang-format on
 
 /**
+ * @brief Create a renderer to render an image and adds it to an actor
+ * @param[in] imagePath The path where the image file is located
+ * @param[in] actor The actor that will be used to render the image
+ * @param[in[ geometry The geometry to use
+ * @param[in] shader The shader to use
+ */
+void AddImage(const char* imagePath, Actor& actor, Geometry& geometry, Shader& shader)
+{
+  //Load the texture
+  Texture    texture    = DemoHelper::LoadTexture(imagePath);
+  TextureSet textureSet = TextureSet::New();
+  textureSet.SetTexture(0u, texture);
+
+  //Create the renderer
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures(textureSet);
+
+  //Set actor size and add the renderer
+  actor.SetProperty(Actor::Property::SIZE, Vector2(texture.GetWidth(), texture.GetHeight()));
+  actor.AddRenderer(renderer);
+}
+
+} // namespace
+/**
  * @brief This example shows 3 images, each of a different compressed texture type.
  * If built and run on a OpenGL ES 3.1 compatable target, then all 3 images will display.
  * Otherwise, the top image will display and the other 2 will appear as black squares.
@@ -32,12 +91,11 @@ const char* IMAGE_FILENAME_ASTC_SRGB   = DALI_IMAGE_DIR "tx-astc-4x4-srgb.ktx";
 class CompressedTextureFormatsController : public ConnectionTracker
 {
 public:
-
-  CompressedTextureFormatsController( Application& application )
-  : mApplication( application )
+  CompressedTextureFormatsController(Application& application)
+  : mApplication(application)
   {
     // Connect to the Application's Init signal
-    mApplication.InitSignal().Connect( this, &CompressedTextureFormatsController::Create );
+    mApplication.InitSignal().Connect(this, &CompressedTextureFormatsController::Create);
   }
 
   ~CompressedTextureFormatsController()
@@ -46,89 +104,107 @@ public:
   }
 
   // The Init signal is received once (only) during the Application lifetime
-  void Create( Application& application )
+  void Create(Application& application)
   {
-    // Get a handle to the stage
-    Stage stage = Stage::GetCurrent();
-    stage.SetBackgroundColor( Color::WHITE );
+    // Get a handle to the window
+    Window window = application.GetWindow();
+    window.SetBackgroundColor(Color::WHITE);
 
     // Setup a TableView to hold a grid of images and labels.
-    Toolkit::TableView table = Toolkit::TableView::New( 3u, 2u );
-    table.SetAnchorPoint( AnchorPoint::CENTER );
-    table.SetParentOrigin( ParentOrigin::CENTER );
-    table.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
-    table.SetFitHeight( 0u );
-    table.SetFitHeight( 1u );
-    table.SetFitHeight( 2u );
-    table.SetRelativeWidth( 0u, 0.5f );
-    table.SetRelativeWidth( 1u, 0.5f );
+    Toolkit::TableView table = Toolkit::TableView::New(3u, 2u);
+    table.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    table.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    table.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+    table.SetRelativeWidth(0u, 0.5f);
+    table.SetRelativeWidth(1u, 0.5f);
+    table.SetRelativeHeight(0u, 1.0f / 3.0f);
+    table.SetRelativeHeight(1u, 1.0f / 3.0f);
+    table.SetRelativeHeight(2u, 1.0f / 3.0f);
 
     // Add text labels.
-    TextLabel textLabel = TextLabel::New( "ETC1:" );
-    textLabel.SetAnchorPoint( AnchorPoint::CENTER );
-    textLabel.SetParentOrigin( ParentOrigin::CENTER );
-    table.AddChild( textLabel, Toolkit::TableView::CellPosition( 0u, 0u ) );
-    table.SetCellAlignment( Toolkit::TableView::CellPosition( 0u, 0u ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
-
-    textLabel = TextLabel::New( "ASTC 4x4 linear:" );
-    textLabel.SetAnchorPoint( AnchorPoint::CENTER );
-    textLabel.SetParentOrigin( ParentOrigin::CENTER );
-    table.AddChild( textLabel, Toolkit::TableView::CellPosition( 1u, 0u ) );
-    table.SetCellAlignment( Toolkit::TableView::CellPosition( 1u, 0u ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
-
-    textLabel = TextLabel::New( "ASTC 4x4 sRGB:" );
-    textLabel.SetAnchorPoint( AnchorPoint::CENTER );
-    textLabel.SetParentOrigin( ParentOrigin::CENTER );
-    table.AddChild( textLabel, Toolkit::TableView::CellPosition( 2u, 0u ) );
-    table.SetCellAlignment( Toolkit::TableView::CellPosition( 2u, 0u ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
+    TextLabel textLabel = TextLabel::New("ETC1 (KTX):");
+    textLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    textLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    textLabel.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+    textLabel.SetProperty(Toolkit::TextLabel::Property::MULTI_LINE, true);
+    table.AddChild(textLabel, Toolkit::TableView::CellPosition(0u, 0u));
+    table.SetCellAlignment(Toolkit::TableView::CellPosition(0u, 0u), HorizontalAlignment::LEFT, VerticalAlignment::CENTER);
+
+    textLabel = TextLabel::New("ASTC (KTX) 4x4 linear:");
+    textLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    textLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    textLabel.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+    textLabel.SetProperty(Toolkit::TextLabel::Property::MULTI_LINE, true);
+    table.AddChild(textLabel, Toolkit::TableView::CellPosition(1u, 0u));
+    table.SetCellAlignment(Toolkit::TableView::CellPosition(1u, 0u), HorizontalAlignment::LEFT, VerticalAlignment::CENTER);
+
+    textLabel = TextLabel::New("ASTC (Native) 4x4 linear:");
+    textLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    textLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    textLabel.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+    textLabel.SetProperty(Toolkit::TextLabel::Property::MULTI_LINE, true);
+    table.AddChild(textLabel, Toolkit::TableView::CellPosition(2u, 0u));
+    table.SetCellAlignment(Toolkit::TableView::CellPosition(2u, 0u), HorizontalAlignment::LEFT, VerticalAlignment::CENTER);
+
+    //Create the geometry and the shader renderers will use
+    Geometry geometry = DemoHelper::CreateTexturedQuad();
+    Shader   shader   = Shader::New(VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE);
 
     // Add images.
-    Toolkit::ImageView imageView = Toolkit::ImageView::New( ResourceImage::New( IMAGE_FILENAME_ETC ) );
-    imageView.SetAnchorPoint( AnchorPoint::CENTER );
-    imageView.SetParentOrigin( ParentOrigin::CENTER );
-    table.AddChild( imageView, Toolkit::TableView::CellPosition( 0u, 1u ) );
-
-    imageView = Toolkit::ImageView::New( ResourceImage::New( IMAGE_FILENAME_ASTC_LINEAR ) );
-    imageView.SetAnchorPoint( AnchorPoint::CENTER );
-    imageView.SetParentOrigin( ParentOrigin::CENTER );
-    table.AddChild( imageView, Toolkit::TableView::CellPosition( 1u, 1u ) );
-
-    imageView = Toolkit::ImageView::New( ResourceImage::New( IMAGE_FILENAME_ASTC_SRGB ) );
-    imageView.SetAnchorPoint( AnchorPoint::CENTER );
-    imageView.SetParentOrigin( ParentOrigin::CENTER );
-    table.AddChild( imageView, Toolkit::TableView::CellPosition( 2u, 1u ) );
-
-    stage.Add( table );
-
-    // Respond to a click anywhere on the stage
-    stage.GetRootLayer().TouchedSignal().Connect( this, &CompressedTextureFormatsController::OnTouch );
+    Actor actor = Actor::New();
+    actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    AddImage(IMAGE_FILENAME_ETC, actor, geometry, shader);
+    table.AddChild(actor, Toolkit::TableView::CellPosition(0u, 1u));
+    table.SetCellAlignment(Toolkit::TableView::CellPosition(0u, 1u), HorizontalAlignment::CENTER, VerticalAlignment::CENTER);
+
+    actor = Actor::New();
+    actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    AddImage(IMAGE_FILENAME_ASTC_LINEAR, actor, geometry, shader);
+    table.AddChild(actor, Toolkit::TableView::CellPosition(1u, 1u));
+    table.SetCellAlignment(Toolkit::TableView::CellPosition(1u, 1u), HorizontalAlignment::CENTER, VerticalAlignment::CENTER);
+
+    actor = Actor::New();
+    actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    AddImage(IMAGE_FILENAME_ASTC_LINEAR_NATIVE, actor, geometry, shader);
+    table.AddChild(actor, Toolkit::TableView::CellPosition(2u, 1u));
+    table.SetCellAlignment(Toolkit::TableView::CellPosition(2u, 1u), HorizontalAlignment::CENTER, VerticalAlignment::CENTER);
+
+    window.Add(table);
+
+    // Respond to touch and key signals
+    window.GetRootLayer().TouchedSignal().Connect(this, &CompressedTextureFormatsController::OnTouch);
+    window.KeyEventSignal().Connect(this, &CompressedTextureFormatsController::OnKeyEvent);
   }
 
-  bool OnTouch( Actor actor, const TouchEvent& touch )
+  bool OnTouch(Actor actor, const TouchEvent& touch)
   {
     // quit the application
     mApplication.Quit();
     return true;
   }
 
+  void OnKeyEvent(const KeyEvent& event)
+  {
+    if(event.GetState() == KeyEvent::DOWN)
+    {
+      if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
+      {
+        mApplication.Quit();
+      }
+    }
+  }
+
 private:
-  Application&  mApplication;
+  Application& mApplication;
 };
 
-void RunTest( Application& application )
+int DALI_EXPORT_API main(int argc, char** argv)
 {
-  CompressedTextureFormatsController test( application );
-
+  Application                        application = Application::New(&argc, &argv);
+  CompressedTextureFormatsController test(application);
   application.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-//
-int main( int argc, char **argv )
-{
-  Application application = Application::New( &argc, &argv );
-
-  RunTest( application );
-
   return 0;
 }