/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
-#include <dali-toolkit/devel-api/visual-factory/transition-data.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
using namespace Dali;
using namespace Dali::Toolkit;
namespace
{
+const char* IMAGE_FILE(DEMO_IMAGE_DIR "gallery-medium-1.jpg");
-const char* IMAGE_FILE( DEMO_IMAGE_DIR "gallery-medium-1.jpg" );
+const float BLUR_RADIUS_VALUE(15.0f);
+const Vector2 BLUR_OFFSET_VALUE(0.05f, 0.05f);
+const Vector2 BLUR_SIZE_VALUE(1.1f, 1.1f);
+const Vector2 NO_BLUR_SIZE_VALUE(1.05f, 1.05f);
+const float ANIMATION_DURATION(2.0f);
-const float BLUR_RADIUS_VALUE( 10.0f );
-const float NO_BLUR_VALUE( 0.0f );
-const float ANIMATION_DURATION( 2.0f );
+constexpr Vector4 CORNER_RADIUS_VALUE(30.0f, 30.0f, 30.0f, 30.0f);
+constexpr Vector4 SHADOW_CORNER_RADIUS_VALUE(33.0f, 33.0f, 33.0f, 33.0f);
-const Property::Value SHADOW
-{
- { Visual::Property::TYPE, Visual::COLOR },
- { Visual::Property::MIX_COLOR, Vector4( 0.0f, 0.0f, 0.0f, 0.5f ) },
- { Visual::Property::TRANSFORM, Property::Map{ { Visual::Transform::Property::OFFSET, Vector2( 0.05f, 0.05f ) },
- { Visual::Transform::Property::SIZE, Vector2( 1.05f, 1.05f ) },
- { Visual::Transform::Property::ORIGIN, Align::CENTER },
- { Visual::Transform::Property::ANCHOR_POINT, Align::CENTER } } },
- { DevelColorVisual::Property::BLUR_RADIUS, BLUR_RADIUS_VALUE }
-};
+const Property::Value SHADOW{
+ {Visual::Property::TYPE, Visual::COLOR},
+ {Visual::Property::MIX_COLOR, Vector4(0.0f, 0.0f, 0.0f, 0.5f)},
+ {Visual::Property::TRANSFORM,
+ Property::Map{{Visual::Transform::Property::SIZE, NO_BLUR_SIZE_VALUE},
+ {Visual::Transform::Property::ORIGIN, Align::CENTER},
+ {Visual::Transform::Property::ANCHOR_POINT, Align::CENTER}}}};
} // namespace
class ColorVisualExample : public ConnectionTracker
{
public:
-
- ColorVisualExample( Application& application )
- : mApplication( application ),
- mShadowVisible( true )
+ ColorVisualExample(Application& application)
+ : mApplication(application),
+ mBlurEnabled(false)
{
// Connect to the Application's Init signal
- mApplication.InitSignal().Connect( this, &ColorVisualExample::Create );
+ mApplication.InitSignal().Connect(this, &ColorVisualExample::Create);
}
~ColorVisualExample()
}
// The Init signal is received once (only) during the Application lifetime
- void Create( Application& application )
+ void Create(Application& application)
{
- // Get a handle to the stage
- Stage stage = Stage::GetCurrent();
- stage.SetBackgroundColor( Color::WHITE );
+ // Get a handle to the window
+ Window window = application.GetWindow();
+ window.SetBackgroundColor(Color::WHITE);
- mImageView = ImageView::New( IMAGE_FILE );
- mImageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- mImageView.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) );
- mImageView.SetProperty( DevelControl::Property::SHADOW, SHADOW );
+ mImageView = ImageView::New(IMAGE_FILE);
+ mImageView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mImageView.SetProperty(Actor::Property::SIZE, Vector2(200.0f, 200.0f));
+ mImageView.SetProperty(DevelControl::Property::SHADOW, SHADOW);
- stage.Add( mImageView );
+ window.Add(mImageView);
- // Respond to a click anywhere on the stage
- stage.GetRootLayer().TouchSignal().Connect( this, &ColorVisualExample::OnTouch );
+ // Respond to a click anywhere on the window
+ window.GetRootLayer().TouchedSignal().Connect(this, &ColorVisualExample::OnTouch);
// Respond to key events
- stage.KeyEventSignal().Connect( this, &ColorVisualExample::OnKeyEvent );
+ window.KeyEventSignal().Connect(this, &ColorVisualExample::OnKeyEvent);
}
- bool OnTouch( Actor actor, const TouchData& touch )
+ bool OnTouch(Actor actor, const TouchEvent& touch)
{
- if( touch.GetState( 0 ) == PointState::UP )
+ if(touch.GetState(0) == PointState::UP)
{
- float initialValue, targetValue;
- if( !mShadowVisible )
+ Animation animation = Animation::New(ANIMATION_DURATION);
+
+ if(!mBlurEnabled)
{
- initialValue = NO_BLUR_VALUE;
- targetValue = BLUR_RADIUS_VALUE;
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, Visual::Property::MIX_COLOR), Vector3(1.0f, 0.0f, 0.0f));
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, Visual::Property::OPACITY), 0.5f);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, DevelVisual::Property::CORNER_RADIUS), CORNER_RADIUS_VALUE);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, ColorVisual::Property::MIX_COLOR), Vector3(0.0f, 0.0f, 1.0f));
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, DevelVisual::Property::CORNER_RADIUS), SHADOW_CORNER_RADIUS_VALUE);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, DevelColorVisual::Property::BLUR_RADIUS), BLUR_RADIUS_VALUE);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, Visual::Transform::Property::OFFSET), BLUR_OFFSET_VALUE);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, Visual::Transform::Property::SIZE), BLUR_SIZE_VALUE);
}
else
{
- initialValue = BLUR_RADIUS_VALUE;
- targetValue = NO_BLUR_VALUE;
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, Visual::Property::MIX_COLOR), Vector3(1.0f, 1.0f, 1.0f));
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, Visual::Property::OPACITY), 1.0f);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, DevelVisual::Property::CORNER_RADIUS), Vector4::ZERO);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, ColorVisual::Property::MIX_COLOR), Vector3(0.0f, 0.0f, 0.0f));
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, DevelVisual::Property::CORNER_RADIUS), Vector4::ZERO);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, DevelColorVisual::Property::BLUR_RADIUS), 0.0f);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, Visual::Transform::Property::OFFSET), Vector2::ZERO);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, Visual::Transform::Property::SIZE), NO_BLUR_SIZE_VALUE);
}
-
- mShadowVisible = !mShadowVisible;
-
- TransitionData transitionData = TransitionData::New( Property::Map().Add( "target", "shadow" )
- .Add( "property", "blurRadius" )
- .Add( "initialValue", initialValue )
- .Add( "targetValue", targetValue )
- .Add( "animator", Property::Map().Add( "duration", ANIMATION_DURATION ) ) );
- Animation animation = DevelControl::CreateTransition( Toolkit::Internal::GetImplementation( mImageView ), transitionData );
animation.Play();
+
+ mBlurEnabled = !mBlurEnabled;
}
return true;
}
- void OnKeyEvent( const KeyEvent& event )
+ void OnKeyEvent(const KeyEvent& event)
{
- if( event.state == KeyEvent::Down )
+ if(event.GetState() == KeyEvent::DOWN)
{
- if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
+ if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
{
mApplication.Quit();
}
}
private:
- Application& mApplication;
- ImageView mImageView;
- bool mShadowVisible;
+ Application& mApplication;
+ ImageView mImageView;
+ bool mBlurEnabled;
};
-int DALI_EXPORT_API main( int argc, char **argv )
+int DALI_EXPORT_API main(int argc, char** argv)
{
- Application application = Application::New( &argc, &argv );
- ColorVisualExample test( application );
+ Application application = Application::New(&argc, &argv);
+ ColorVisualExample test(application);
application.MainLoop();
return 0;
}