-const float BLUR_RADIUS_VALUE( 10.0f );
-const float NO_BLUR_VALUE( 0.0f );
-const float ANIMATION_DURATION( 2.0f );
-
-const Property::Value SHADOW
-{
- { Visual::Property::TYPE, Visual::COLOR },
- { Visual::Property::MIX_COLOR, Vector4( 0.0f, 0.0f, 0.0f, 0.5f ) },
- { Visual::Property::TRANSFORM, Property::Map{ { Visual::Transform::Property::OFFSET, Vector2( 0.05f, 0.05f ) },
- { Visual::Transform::Property::SIZE, Vector2( 1.05f, 1.05f ) },
- { Visual::Transform::Property::ORIGIN, Align::CENTER },
- { Visual::Transform::Property::ANCHOR_POINT, Align::CENTER } } },
- { DevelColorVisual::Property::BLUR_RADIUS, BLUR_RADIUS_VALUE }
-};
+const Property::Value SHADOW{
+ {Visual::Property::TYPE, Visual::COLOR},
+ {Visual::Property::MIX_COLOR, Vector4(0.0f, 0.0f, 0.0f, 0.5f)},
+ {Visual::Property::TRANSFORM, Property::Map{{Visual::Transform::Property::OFFSET, Vector2(0.05f, 0.05f)}, {Visual::Transform::Property::SIZE, Vector2(1.05f, 1.05f)}, {Visual::Transform::Property::ORIGIN, Align::CENTER}, {Visual::Transform::Property::ANCHOR_POINT, Align::CENTER}}},
+ {DevelColorVisual::Property::BLUR_RADIUS, BLUR_RADIUS_VALUE}};