// Get the root actor of all bubbles, and add it to stage.
Actor bubbleRoot = mBubbleEmitter.GetRootActor();
bubbleRoot.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- bubbleRoot.SetZ(0.1f); // Make sure the bubbles displayed on top og the background.
+ bubbleRoot.SetProperty( Actor::Property::POSITION_Z, 0.1f); // Make sure the bubbles displayed on top og the background.
content.Add( bubbleRoot );
// Set the application background