Further Setter/Getter public API removal from Dali::Actor
[platform/core/uifw/dali-demo.git] / examples / bloom-view / bloom-view-example.cpp
index d47347e..8859b94 100644 (file)
@@ -1,21 +1,23 @@
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-//     http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
 
 #include <dali/dali.h>
 #include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
 
 using namespace Dali;
 using namespace Dali::Toolkit;
@@ -23,10 +25,8 @@ using namespace Dali::Toolkit;
 namespace
 {
 
-//#define ADD_REMOVE_FROM_STAGE_TEST
-
-const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "desktop_background_1440x2560.png";
-const char* UI_DIFFUSE_IMAGE( DALI_IMAGE_DIR "UI-Leather-DIFF.png" );
+const char* BACKGROUND_IMAGE_PATH( DEMO_IMAGE_DIR "desktop_background_1440x2560.png" );
+const char* UI_DIFFUSE_IMAGE( DEMO_IMAGE_DIR "UI-Leather-DIFF.png" );
 
 const Rect<int> UI_PIXEL_AREA( 0, 0, 720, 1280 );
 
@@ -42,279 +42,101 @@ const float PULSE_BLOOM_TOTAL_ANIM_TIME = PULSE_BLOOM_INCREASE_ANIM_TIME + PULSE
 const float PULSE_BLOOM_INTENSITY_DEFAULT = 1.0f;
 const float PULSE_BLOOM_INTENSITY_INCREASE = 3.0f;
 
-
-
-// buttons
-const char* BUTTON_BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "GreyThinLine30x30-76x78.png";
-
 // These values depend on the button background image
 const Vector4 BUTTON_IMAGE_BORDER(16.0f, 16.0f, 16.0f, 20.0f);
 
-
 const float UI_MARGIN = 4.0f;                              ///< Screen Margin for placement of UI buttons
 const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
-const char * BUTTON_QUIT = "Quit";
 
 } // namespace
 
-
-
 /**
  * This example demonstrates a bloom effect.
  */
-class TestApp : public ConnectionTracker
+class BloomExample : public ConnectionTracker
 {
 public:
 
-  TestApp( Application &application )
-  : mApplication(application)
-  , mCurrentAnimation(0)
+  BloomExample( Application &application )
+  : mApplication(application),
+    mCurrentAnimation(0)
   {
-    application.InitSignal().Connect(this, &TestApp::Create);
+    application.InitSignal().Connect( this, &BloomExample::Create );
   }
 
-  ~TestApp()
+  ~BloomExample()
   {
   }
 
 public:
 
-  void Create(Application& application)
-  {
-    // Preload images
-    mDiffuseImage = Image::New( UI_DIFFUSE_IMAGE );
-
-    // Creation is deferred until images have loaded
-    mDiffuseImage.LoadingFinishedSignal().Connect( this, &TestApp::Create2 );
-  }
-
-#ifdef ADD_REMOVE_FROM_STAGE_TEST
-  void Create2(Image loadedImage)
+  void Create( Application& application )
   {
     Stage stage = Stage::GetCurrent();
     Vector2 stageSize = stage.GetSize();
+    Vector2 viewSize( stageSize );
 
-    mStageRootActor = Actor::New();
-    mStageRootActor.SetParentOrigin(ParentOrigin::CENTER);
-    mStageRootActor.SetSize(stageSize);
-    stage.Add(mStageRootActor);
+    mRootActor = Actor::New();
+    mRootActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mRootActor.SetProperty( Actor::Property::SIZE, stageSize );
+    stage.Add( mRootActor );
 
     // Create the object that will perform the blooming work
     mBloomView = Dali::Toolkit::BloomView::New();
-    mBloomView.SetParentOrigin(ParentOrigin::CENTER);
-    mBloomView.SetSize(stageSize * 0.75f);
-    mStageRootActor.Add(mBloomView);
+    mBloomView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mBloomView.SetProperty( Actor::Property::SIZE,  viewSize );
+    mRootActor.Add( mBloomView );
     mBloomView.Activate();
 
-    // Create the background image
-    Image background = Image::New(BACKGROUND_IMAGE_PATH);
-    ImageActor backgroundImage = ImageActor::New(background);
-    backgroundImage.SetParentOrigin(ParentOrigin::CENTER);
-    backgroundImage.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
-
     Layer backgroundLayer = Layer::New();
-    backgroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
-    backgroundLayer.SetParentOrigin( ParentOrigin::CENTER );
+    backgroundLayer.SetProperty( Actor::Property::SIZE,  viewSize );
+    backgroundLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
     mBloomView.Add( backgroundLayer );
-    backgroundLayer.Add( backgroundImage );
-
-    Layer foregroundLayer = Layer::New();
-    foregroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
-    foregroundLayer.SetParentOrigin( ParentOrigin::CENTER );
-    mBloomView.Add( foregroundLayer );
-
-    // Create visible actors
-    mObjectRootActor = Actor::New();
-    mObjectRootActor.SetParentOrigin( ParentOrigin::CENTER );
-    mObjectRootActor.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
-    foregroundLayer.Add( mObjectRootActor );
-
-    ImageActor imageActor = ImageActor::New( mDiffuseImage );
-    imageActor.SetParentOrigin( ParentOrigin::CENTER );
-    imageActor.SetSize( stageSize * 0.75f);
-    mObjectRootActor.Add( imageActor );
-
-    imageActor = ImageActor::New( mDiffuseImage );
-    imageActor.SetParentOrigin( ParentOrigin::CENTER );
-    imageActor.SetSize( stageSize * 0.5f );
-    imageActor.SetPosition(0.0f, 0.0f, 100.0f);
-    mObjectRootActor.Add( imageActor );
-
-    AnimateBloomView();
-    PulseBloomIntensity();
-
-    // Gesture detection
-    mTapGestureDetector = TapGestureDetector::New();
-    mTapGestureDetector.Attach( mStageRootActor );
-    mTapGestureDetector.DetectedSignal().Connect( this, &TestApp::OnTap );
-  }
-
-  void AnimateBloomView()
-  {
-    if(mRotationAnimation)
-    {
-      mRotationAnimation.Stop();
-    }
-    if(mResizeAnimation)
-    {
-      mResizeAnimation.Stop();
-    }
-    if(mTranslationAnimation)
-    {
-      mTranslationAnimation.Stop();
-    }
-    if(mBlurAnimation)
-    {
-      mBlurAnimation.Stop();
-    }
-
-    // ROTATE
-    float animDuration = 10.0f;
-    mRotationAnimation = Animation::New(animDuration);
-    mRotationAnimation.RotateBy(mBloomView, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);
-    mRotationAnimation.SetEndAction( Animation::Discard );
-    mRotationAnimation.SetLooping( true );
-    mRotationAnimation.Play();
-
-    // BLUR
-    mBlurAnimation = Animation::New( 4.0f );
-    mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunctions::Linear, TimePeriod(0.0f, 0.5f) );
-    mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunctions::Linear, TimePeriod(2.0f, 0.5f) );
-    mBlurAnimation.SetEndAction( Animation::Discard );
-    mBlurAnimation.SetLooping( true );
-    mBlurAnimation.Play();
-  }
-#else //#ifdef ADD_REMOVE_FROM_STAGE_TEST
-
-  void Create2(Image loadedImage)
-  {
-    Stage stage = Stage::GetCurrent();
-    Vector2 stageSize = stage.GetSize();
-
-    mStageRootActor = Actor::New();
-    mStageRootActor.SetParentOrigin(ParentOrigin::CENTER);
-    mStageRootActor.SetSize(stageSize);
-    stage.Add(mStageRootActor);
-
-    // Create the object that will perform the blooming work
-    mBloomView = Dali::Toolkit::BloomView::New();
-    mBloomView.SetParentOrigin(ParentOrigin::CENTER);
-    mBloomView.SetSize(stageSize * 0.75f);
-    mStageRootActor.Add(mBloomView);
-    mBloomView.Activate();
-
-    // Create the Quit button
-    PushButton button;
-    button = CreateButton(BUTTON_QUIT, BUTTON_QUIT, BUTTON_SIZE_CONSTRAINT);
-    button.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);
-    button.SetParentOrigin(ParentOrigin::BOTTOM_RIGHT);
-    button.SetPosition(-UI_MARGIN, -UI_MARGIN);
 
     // Create the background image
-    Image background = Image::New(BACKGROUND_IMAGE_PATH);
-    ImageActor backgroundImage = ImageActor::New(background);
-    backgroundImage.SetParentOrigin(ParentOrigin::CENTER);
-    backgroundImage.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
-
-    Layer backgroundLayer = Layer::New();
-    backgroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
-    backgroundLayer.SetParentOrigin( ParentOrigin::CENTER );
-    mBloomView.Add( backgroundLayer );
+    ImageView backgroundImage = ImageView::New( BACKGROUND_IMAGE_PATH );
+    backgroundImage.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    backgroundImage.SetProperty( Actor::Property::SIZE,  viewSize );
     backgroundLayer.Add( backgroundImage );
 
     Layer foregroundLayer = Layer::New();
-    foregroundLayer.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
-    foregroundLayer.SetParentOrigin( ParentOrigin::CENTER );
+    foregroundLayer.SetProperty( Actor::Property::SIZE,  viewSize );
+    foregroundLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
     mBloomView.Add( foregroundLayer );
 
     // Create visible actors
     mObjectRootActor = Actor::New();
-    mObjectRootActor.SetParentOrigin( ParentOrigin::CENTER );
-    mObjectRootActor.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
+    mObjectRootActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mObjectRootActor.SetProperty( Actor::Property::SIZE,  viewSize );
     foregroundLayer.Add( mObjectRootActor );
 
-    ImageActor imageActor = ImageActor::New( mDiffuseImage );
-    imageActor.SetParentOrigin( ParentOrigin::CENTER );
-    imageActor.SetSize( stageSize * 0.75f);
-    mObjectRootActor.Add( imageActor );
+    ImageView imageView = ImageView::New( UI_DIFFUSE_IMAGE );
+    imageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    imageView.SetProperty( Actor::Property::SIZE,  viewSize );
+    mObjectRootActor.Add( imageView );
 
-    imageActor = ImageActor::New( mDiffuseImage );
-    imageActor.SetParentOrigin( ParentOrigin::CENTER );
-    imageActor.SetSize( stageSize * 0.5f );
-    imageActor.SetPosition(0.0f, 0.0f, 100.0f);
-    mObjectRootActor.Add( imageActor );
+    imageView = ImageView::New( UI_DIFFUSE_IMAGE );
+    imageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    imageView.SetProperty( Actor::Property::SIZE, stageSize * 0.5f );
+    imageView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 100.0f ) );
+    mObjectRootActor.Add( imageView );
 
-    ToggleAnimation();
+    AnimateBloomView();
     PulseBloomIntensity();
 
-    // Gesture detection
-    mTapGestureDetector = TapGestureDetector::New();
-    mTapGestureDetector.Attach( mStageRootActor );
-    mTapGestureDetector.DetectedSignal().Connect( this, &TestApp::OnTap );
-  }
-
-  PushButton CreateButton(const std::string& name, const std::string& label, const Vector3& sizeConstraint)
-  {
-    // Create the button
-    Image img = Image::New(BUTTON_BACKGROUND_IMAGE_PATH);
-    ImageActor background = ImageActor::New(img);
-
-    background.SetStyle(ImageActor::STYLE_NINE_PATCH);
-    background.SetNinePatchBorder(BUTTON_IMAGE_BORDER);
-
-    PushButton button = PushButton::New();
-    button.SetName(name);
-    button.SetBackgroundImage(background);
-
-    // Set the button's size
-    button.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), RelativeToConstraint( sizeConstraint ) ) );
-
-    // Make sure the button only takes up its natural or allocated width.
-    button.SetSizePolicy( Toolkit::Control::Fixed, Toolkit::Control::Fixed );
-
-    mStageRootActor.Add(button);
-
-    button.ClickedSignal().Connect(this, &TestApp::OnButtonTouchEvent);
-
-    SetButtonLabel(button, label, TextView::Center);
-
-    return button;
+    // Respond to key events
+    stage.KeyEventSignal().Connect( this, &BloomExample::OnKeyEvent );
   }
 
-  void SetButtonLabel(PushButton button, const std::string& label, const TextView::LineJustification justification)
+  void OnKeyEvent( const KeyEvent& event )
   {
-    Font font = Font::New();
-    Vector3 textSize = font.MeasureText(label);
-
-    // Add a text label to the button
-    TextView textView = TextView::New( label );
-    textView.SetAnchorPoint( AnchorPoint::CENTER );
-    textView.SetParentOrigin( ParentOrigin::CENTER );
-    textView.SetMultilinePolicy(TextView::SplitByWord);
-    textView.SetWidthExceedPolicy(TextView::Original);
-    textView.SetTextAlignment(static_cast< Alignment::Type >( Alignment::HorizontalCenter | Alignment::VerticalCenter ));
-    textView.SetLineJustification(justification);
-    textView.SetSize(textSize);
-
-    Alignment align = Alignment::New();
-    align.Add(textView);
-    align.SetScaling( Alignment::ShrinkToFitKeepAspect );
-
-    button.SetLabelText(align);
-  }
-
-  /**
-   * Signal handler, called when the button is pressed
-   */
-  bool OnButtonTouchEvent(Button button)
-  {
-    if(button.GetName() == BUTTON_QUIT)
+    if( event.state == KeyEvent::Down )
     {
-      // quit the application
-      mApplication.Quit();
+      if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
+      {
+        mApplication.Quit();
+      }
     }
-
-    return true;
   }
 
   void AnimateBloomView()
@@ -337,160 +159,46 @@ public:
     }
 
     // ROTATE
-    float animDuration = 10.0f;
-    mRotationAnimation = Animation::New(animDuration);
-    mRotationAnimation.RotateBy(mBloomView, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);
-    mRotationAnimation.SetEndAction( Animation::Discard );
-    mRotationAnimation.SetLooping( true );
-    mRotationAnimation.Play();
-
-
-    // RESIZE
-    Stage stage = Stage::GetCurrent();
-    Vector3 stageSize(stage.GetSize().width, stage.GetSize().height, 1.0f);
-    mResizeAnimation = Animation::New( 7.5f );
-    mResizeAnimation.AnimateTo( Property(mBloomView, Actor::SIZE), stageSize * Vector3(0.5f, 0.5f, 1.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );
-    mResizeAnimation.SetEndAction( Animation::Discard );
-    mResizeAnimation.SetLooping( true );
-    mResizeAnimation.Play();
-
-
-    // TRANSLATE
-    mTranslationAnimation = Animation::New( 7.5f );
-    mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(100.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );
-    mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(300.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f, 2.5f) );
-    mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(0.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(5.0f, 2.5f) );
-    mTranslationAnimation.SetEndAction( Animation::Discard );
-    mTranslationAnimation.SetLooping( true );
-    mTranslationAnimation.Play();
-
-
-    // BLUR
-    mBlurAnimation = Animation::New( 4.0f );
-    mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunctions::Linear, TimePeriod(0.0f, 0.5f) );
-    mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunctions::Linear, TimePeriod(2.0f, 0.5f) );
-    mBlurAnimation.SetEndAction( Animation::Discard );
-    mBlurAnimation.SetLooping( true );
-    mBlurAnimation.Play();
-  }
-
-  void AnimateActorRoot()
-  {
-    if(mRotationAnimation)
-    {
-      mRotationAnimation.Stop();
-    }
-    if(mResizeAnimation)
-    {
-      mResizeAnimation.Stop();
-    }
-    if(mTranslationAnimation)
-    {
-      mTranslationAnimation.Stop();
-    }
-    if(mBlurAnimation)
-    {
-      mBlurAnimation.Stop();
-    }
-
-    // ROTATE
-    float animDuration = 10.0f;
-    mRotationAnimation = Animation::New(animDuration);
-    mRotationAnimation.RotateBy(mObjectRootActor, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);
+    mRotationAnimation = Animation::New( 5.0f );
+    mRotationAnimation.AnimateBy( Property( mObjectRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 )), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
     mRotationAnimation.SetEndAction( Animation::Discard );
     mRotationAnimation.SetLooping( true );
     mRotationAnimation.Play();
 
-
-    // RESIZE
-    Stage stage = Stage::GetCurrent();
-    Vector3 stageSize(stage.GetSize().width, stage.GetSize().height, 1.0f);
-    mResizeAnimation = Animation::New( 7.5f );
-    mResizeAnimation.AnimateTo( Property(mBloomView, Actor::SIZE), stageSize * Vector3(0.5f, 0.5f, 1.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );
-    mResizeAnimation.SetEndAction( Animation::Discard );
-    mResizeAnimation.SetLooping( true );
-    mResizeAnimation.Play();
-
-
     // TRANSLATE
     mTranslationAnimation = Animation::New( 7.5f );
-    mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(100.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f) );
-    mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(300.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(2.5f, 2.5f) );
-    mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::POSITION), Vector3(0.0f, 0.0f, 0.0f), AlphaFunctions::Bounce, TimePeriod(5.0f, 2.5f) );
+    mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::Property::POSITION), Vector3(100.0f, 0.0f, 0.0f), AlphaFunction::BOUNCE, TimePeriod(2.5f) );
+    mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::Property::POSITION), Vector3(300.0f, 0.0f, 0.0f), AlphaFunction::BOUNCE, TimePeriod(2.5f, 2.5f) );
+    mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::Property::POSITION), Vector3(0.0f, 0.0f, 0.0f),   AlphaFunction::BOUNCE, TimePeriod(5.0f, 2.5f) );
     mTranslationAnimation.SetEndAction( Animation::Discard );
     mTranslationAnimation.SetLooping( true );
-    mTranslationAnimation.Play();
-
+    //mTranslationAnimation.Play();
 
     // BLUR
     mBlurAnimation = Animation::New( 4.0f );
-    mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunctions::Linear, TimePeriod(0.0f, 0.5f) );
-    mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunctions::Linear, TimePeriod(2.0f, 0.5f) );
+    mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunction::LINEAR, TimePeriod(0.0f, 0.5f) );
+    mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunction::LINEAR, TimePeriod(2.0f, 0.5f) );
     mBlurAnimation.SetEndAction( Animation::Discard );
     mBlurAnimation.SetLooping( true );
     mBlurAnimation.Play();
   }
 
-  void ToggleAnimation()
-  {
-    mCurrentAnimation++;
-    if(mCurrentAnimation == NUM_MOVEMENT_ANIMATIONS)
-    {
-      mCurrentAnimation = 0;
-    }
-
-    switch(mCurrentAnimation)
-    {
-    case 0:
-      AnimateActorRoot();
-      break;
-
-    case 1:
-      AnimateBloomView();
-      break;
-    }
-  }
-#endif //#ifdef ADD_REMOVE_FROM_STAGE_TEST
-
   void PulseBloomIntensity()
   {
     mPulseBloomIntensityAnim = Animation::New( 2.5f );
-    mPulseBloomIntensityAnim.AnimateTo( Property(mBloomView, mBloomView.GetBloomIntensityPropertyIndex()), 3.0f, AlphaFunctions::Bounce, TimePeriod(2.5f) );
+    mPulseBloomIntensityAnim.AnimateTo( Property(mBloomView, mBloomView.GetBloomIntensityPropertyIndex()), 3.0f, AlphaFunction::BOUNCE, TimePeriod(2.5f) );
     mPulseBloomIntensityAnim.SetEndAction( Animation::Discard );
     mPulseBloomIntensityAnim.SetLooping( true );
     mPulseBloomIntensityAnim.Play();
   }
 
-  void OnTap( Actor actor, const TapGesture& tapGesture )
-  {
-    Stage stage = Stage::GetCurrent();
-
-#ifdef ADD_REMOVE_FROM_STAGE_TEST
-    if(mBloomView.OnStage())
-    {
-      mStageRootActor.Remove(mBloomView);
-      mBloomView.Deactivate();
-    }
-    else
-    {
-      mStageRootActor.Add(mBloomView);
-      mBloomView.Activate();
-    }
-#else //#ifdef ADD_REMOVE_FROM_STAGE_TEST
-    ToggleAnimation();
-#endif //#ifdef ADD_REMOVE_FROM_STAGE_TEST
-  }
-
 private:
 
   Application& mApplication;
 
-  TapGestureDetector mTapGestureDetector;
-
-  Actor mStageRootActor;
+  Actor mRootActor;
 
   Actor mObjectRootActor;
-  Image mDiffuseImage;
 
   unsigned int mCurrentAnimation;
   Animation mRotationAnimation;
@@ -499,28 +207,15 @@ private:
   Animation mBlurAnimation;
   Animation mPulseBloomIntensityAnim;
 
-  // for rendering the blur / bloom
-  GaussianBlurView mGaussianBlurView;
   BloomView mBloomView;
 };
 
-/*****************************************************************************/
-
-static void
-RunTest( Application& application )
-{
-  TestApp theApp(application);
-  application.MainLoop();
-}
-
-/*****************************************************************************/
-
-int
-main(int argc, char **argv)
+int DALI_EXPORT_API main(int argc, char **argv)
 {
-  Application application = Application::New(&argc, &argv);
+  Application application = Application::New( &argc, &argv );
 
-  RunTest(application);
+  BloomExample theApp( application );
+  application.MainLoop();
 
   return 0;
 }