Updated demos to use DALi clang-format
[platform/core/uifw/dali-demo.git] / examples / bloom-view / bloom-view-example.cpp
index 870c62c..61d5851 100644 (file)
  *
  */
 
-#include <dali/dali.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
+#include <dali/dali.h>
 
 using namespace Dali;
 using namespace Dali::Toolkit;
 
 namespace
 {
+const char* BACKGROUND_IMAGE_PATH(DEMO_IMAGE_DIR "desktop_background_1440x2560.png");
+const char* UI_DIFFUSE_IMAGE(DEMO_IMAGE_DIR "UI-Leather-DIFF.png");
 
-const char* BACKGROUND_IMAGE_PATH( DEMO_IMAGE_DIR "desktop_background_1440x2560.png" );
-const char* UI_DIFFUSE_IMAGE( DEMO_IMAGE_DIR "UI-Leather-DIFF.png" );
-
-const Rect<int> UI_PIXEL_AREA( 0, 0, 720, 1280 );
+const Rect<int> UI_PIXEL_AREA(0, 0, 720, 1280);
 
-const Rect<int> PANEL1_PIXEL_AREA( 0, 0, 720,  39 );
-const Rect<int> PANEL2_PIXEL_AREA( 0, 39, 720, 100 );
+const Rect<int> PANEL1_PIXEL_AREA(0, 0, 720, 39);
+const Rect<int> PANEL2_PIXEL_AREA(0, 39, 720, 100);
 
 const unsigned int NUM_MOVEMENT_ANIMATIONS = 2;
 
 // for animating bloom intensity on tap gesture
 const float PULSE_BLOOM_INCREASE_ANIM_TIME = 1.175;
 const float PULSE_BLOOM_DECREASE_ANIM_TIME = 2.4;
-const float PULSE_BLOOM_TOTAL_ANIM_TIME = PULSE_BLOOM_INCREASE_ANIM_TIME + PULSE_BLOOM_DECREASE_ANIM_TIME;
-const float PULSE_BLOOM_INTENSITY_DEFAULT = 1.0f;
+const float PULSE_BLOOM_TOTAL_ANIM_TIME    = PULSE_BLOOM_INCREASE_ANIM_TIME + PULSE_BLOOM_DECREASE_ANIM_TIME;
+const float PULSE_BLOOM_INTENSITY_DEFAULT  = 1.0f;
 const float PULSE_BLOOM_INTENSITY_INCREASE = 3.0f;
 
 // These values depend on the button background image
 const Vector4 BUTTON_IMAGE_BORDER(16.0f, 16.0f, 16.0f, 20.0f);
 
-const float UI_MARGIN = 4.0f;                              ///< Screen Margin for placement of UI buttons
-const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
+const float   UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons
+const Vector3 BUTTON_SIZE_CONSTRAINT(0.24f, 0.09f, 1.0f);
 
 } // namespace
 
@@ -56,12 +55,11 @@ const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
 class BloomExample : public ConnectionTracker
 {
 public:
-
-  BloomExample( Application &application )
+  BloomExample(Application& application)
   : mApplication(application),
     mCurrentAnimation(0)
   {
-    application.InitSignal().Connect( this, &BloomExample::Create );
+    application.InitSignal().Connect(this, &BloomExample::Create);
   }
 
   ~BloomExample()
@@ -69,70 +67,69 @@ public:
   }
 
 public:
-
-  void Create( Application& application )
+  void Create(Application& application)
   {
-    Window window = application.GetWindow();
+    Window  window     = application.GetWindow();
     Vector2 windowSize = window.GetSize();
-    Vector2 viewSize( windowSize );
+    Vector2 viewSize(windowSize);
 
     mRootActor = Actor::New();
-    mRootActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    mRootActor.SetProperty( Actor::Property::SIZE, windowSize );
-    window.Add( mRootActor );
+    mRootActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    mRootActor.SetProperty(Actor::Property::SIZE, windowSize);
+    window.Add(mRootActor);
 
     // Create the object that will perform the blooming work
     mBloomView = Dali::Toolkit::BloomView::New();
-    mBloomView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    mBloomView.SetProperty( Actor::Property::SIZE,  viewSize );
-    mRootActor.Add( mBloomView );
+    mBloomView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    mBloomView.SetProperty(Actor::Property::SIZE, viewSize);
+    mRootActor.Add(mBloomView);
     mBloomView.Activate();
 
     Layer backgroundLayer = Layer::New();
-    backgroundLayer.SetProperty( Actor::Property::SIZE,  viewSize );
-    backgroundLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    mBloomView.Add( backgroundLayer );
+    backgroundLayer.SetProperty(Actor::Property::SIZE, viewSize);
+    backgroundLayer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    mBloomView.Add(backgroundLayer);
 
     // Create the background image
-    ImageView backgroundImage = ImageView::New( BACKGROUND_IMAGE_PATH );
-    backgroundImage.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    backgroundImage.SetProperty( Actor::Property::SIZE,  viewSize );
-    backgroundLayer.Add( backgroundImage );
+    ImageView backgroundImage = ImageView::New(BACKGROUND_IMAGE_PATH);
+    backgroundImage.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    backgroundImage.SetProperty(Actor::Property::SIZE, viewSize);
+    backgroundLayer.Add(backgroundImage);
 
     Layer foregroundLayer = Layer::New();
-    foregroundLayer.SetProperty( Actor::Property::SIZE,  viewSize );
-    foregroundLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    mBloomView.Add( foregroundLayer );
+    foregroundLayer.SetProperty(Actor::Property::SIZE, viewSize);
+    foregroundLayer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    mBloomView.Add(foregroundLayer);
 
     // Create visible actors
     mObjectRootActor = Actor::New();
-    mObjectRootActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    mObjectRootActor.SetProperty( Actor::Property::SIZE,  viewSize );
-    foregroundLayer.Add( mObjectRootActor );
+    mObjectRootActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    mObjectRootActor.SetProperty(Actor::Property::SIZE, viewSize);
+    foregroundLayer.Add(mObjectRootActor);
 
-    ImageView imageView = ImageView::New( UI_DIFFUSE_IMAGE );
-    imageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    imageView.SetProperty( Actor::Property::SIZE,  viewSize );
-    mObjectRootActor.Add( imageView );
+    ImageView imageView = ImageView::New(UI_DIFFUSE_IMAGE);
+    imageView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    imageView.SetProperty(Actor::Property::SIZE, viewSize);
+    mObjectRootActor.Add(imageView);
 
-    imageView = ImageView::New( UI_DIFFUSE_IMAGE );
-    imageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    imageView.SetProperty( Actor::Property::SIZE, windowSize * 0.5f );
-    imageView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 100.0f ) );
-    mObjectRootActor.Add( imageView );
+    imageView = ImageView::New(UI_DIFFUSE_IMAGE);
+    imageView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    imageView.SetProperty(Actor::Property::SIZE, windowSize * 0.5f);
+    imageView.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 100.0f));
+    mObjectRootActor.Add(imageView);
 
     AnimateBloomView();
     PulseBloomIntensity();
 
     // Respond to key events
-    window.KeyEventSignal().Connect( this, &BloomExample::OnKeyEvent );
+    window.KeyEventSignal().Connect(this, &BloomExample::OnKeyEvent);
   }
 
-  void OnKeyEvent( const KeyEvent& event )
+  void OnKeyEvent(const KeyEvent& event)
   {
-    if( event.GetState() == KeyEvent::DOWN )
+    if(event.GetState() == KeyEvent::DOWN)
     {
-      if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
+      if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
       {
         mApplication.Quit();
       }
@@ -159,41 +156,40 @@ public:
     }
 
     // ROTATE
-    mRotationAnimation = Animation::New( 5.0f );
-    mRotationAnimation.AnimateBy( Property( mObjectRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 )), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
-    mRotationAnimation.SetEndAction( Animation::DISCARD );
-    mRotationAnimation.SetLooping( true );
+    mRotationAnimation = Animation::New(5.0f);
+    mRotationAnimation.AnimateBy(Property(mObjectRootActor, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360)), Vector3::YAXIS), AlphaFunction::EASE_IN_OUT);
+    mRotationAnimation.SetEndAction(Animation::DISCARD);
+    mRotationAnimation.SetLooping(true);
     mRotationAnimation.Play();
 
     // TRANSLATE
-    mTranslationAnimation = Animation::New( 7.5f );
-    mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::Property::POSITION), Vector3(100.0f, 0.0f, 0.0f), AlphaFunction::BOUNCE, TimePeriod(2.5f) );
-    mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::Property::POSITION), Vector3(300.0f, 0.0f, 0.0f), AlphaFunction::BOUNCE, TimePeriod(2.5f, 2.5f) );
-    mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::Property::POSITION), Vector3(0.0f, 0.0f, 0.0f),   AlphaFunction::BOUNCE, TimePeriod(5.0f, 2.5f) );
-    mTranslationAnimation.SetEndAction( Animation::DISCARD );
-    mTranslationAnimation.SetLooping( true );
+    mTranslationAnimation = Animation::New(7.5f);
+    mTranslationAnimation.AnimateBy(Property(mObjectRootActor, Actor::Property::POSITION), Vector3(100.0f, 0.0f, 0.0f), AlphaFunction::BOUNCE, TimePeriod(2.5f));
+    mTranslationAnimation.AnimateBy(Property(mObjectRootActor, Actor::Property::POSITION), Vector3(300.0f, 0.0f, 0.0f), AlphaFunction::BOUNCE, TimePeriod(2.5f, 2.5f));
+    mTranslationAnimation.AnimateBy(Property(mObjectRootActor, Actor::Property::POSITION), Vector3(0.0f, 0.0f, 0.0f), AlphaFunction::BOUNCE, TimePeriod(5.0f, 2.5f));
+    mTranslationAnimation.SetEndAction(Animation::DISCARD);
+    mTranslationAnimation.SetLooping(true);
     //mTranslationAnimation.Play();
 
     // BLUR
-    mBlurAnimation = Animation::New( 4.0f );
-    mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunction::LINEAR, TimePeriod(0.0f, 0.5f) );
-    mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunction::LINEAR, TimePeriod(2.0f, 0.5f) );
-    mBlurAnimation.SetEndAction( Animation::DISCARD );
-    mBlurAnimation.SetLooping( true );
+    mBlurAnimation = Animation::New(4.0f);
+    mBlurAnimation.AnimateTo(Property(mBloomView, mBloomView.GetBlurStrengthPropertyIndex()), 0.0f, AlphaFunction::LINEAR, TimePeriod(0.0f, 0.5f));
+    mBlurAnimation.AnimateTo(Property(mBloomView, mBloomView.GetBlurStrengthPropertyIndex()), 1.0f, AlphaFunction::LINEAR, TimePeriod(2.0f, 0.5f));
+    mBlurAnimation.SetEndAction(Animation::DISCARD);
+    mBlurAnimation.SetLooping(true);
     mBlurAnimation.Play();
   }
 
   void PulseBloomIntensity()
   {
-    mPulseBloomIntensityAnim = Animation::New( 2.5f );
-    mPulseBloomIntensityAnim.AnimateTo( Property(mBloomView, mBloomView.GetBloomIntensityPropertyIndex()), 3.0f, AlphaFunction::BOUNCE, TimePeriod(2.5f) );
-    mPulseBloomIntensityAnim.SetEndAction( Animation::DISCARD );
-    mPulseBloomIntensityAnim.SetLooping( true );
+    mPulseBloomIntensityAnim = Animation::New(2.5f);
+    mPulseBloomIntensityAnim.AnimateTo(Property(mBloomView, mBloomView.GetBloomIntensityPropertyIndex()), 3.0f, AlphaFunction::BOUNCE, TimePeriod(2.5f));
+    mPulseBloomIntensityAnim.SetEndAction(Animation::DISCARD);
+    mPulseBloomIntensityAnim.SetLooping(true);
     mPulseBloomIntensityAnim.Play();
   }
 
 private:
-
   Application& mApplication;
 
   Actor mRootActor;
@@ -201,20 +197,20 @@ private:
   Actor mObjectRootActor;
 
   unsigned int mCurrentAnimation;
-  Animation mRotationAnimation;
-  Animation mResizeAnimation;
-  Animation mTranslationAnimation;
-  Animation mBlurAnimation;
-  Animation mPulseBloomIntensityAnim;
+  Animation    mRotationAnimation;
+  Animation    mResizeAnimation;
+  Animation    mTranslationAnimation;
+  Animation    mBlurAnimation;
+  Animation    mPulseBloomIntensityAnim;
 
   BloomView mBloomView;
 };
 
-int DALI_EXPORT_API main(int argc, char **argv)
+int DALI_EXPORT_API main(int argc, char** argv)
 {
-  Application application = Application::New( &argc, &argv );
+  Application application = Application::New(&argc, &argv);
 
-  BloomExample theApp( application );
+  BloomExample theApp(application);
   application.MainLoop();
 
   return 0;