/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/public-api/rendering/renderer.h>
#include <dali-toolkit/dali-toolkit.h>
// INTERNAL INCLUDES
float delay = 0.0f;
float duration = 0.0f;
- if( count < mRowsPerPage*mColumnsPerPage )
+ if( count < ( static_cast< size_t >( mRowsPerPage ) * mColumnsPerPage ) )
{
duration = durationPerActor;
delay = delayBetweenActors * count;
Vector3 stageSize( stage.GetSize() );
mScroll = Animation::New(10.0f);
- size_t actorCount( mRowsPerPage*mColumnsPerPage*mPageCount);
+ size_t actorCount( static_cast< size_t >( mRowsPerPage ) * mColumnsPerPage * mPageCount );
for( size_t i(0); i<actorCount; ++i )
{
if( gUseMesh )