Further Setter/Getter public API removal from Dali::Actor
[platform/core/uifw/dali-demo.git] / examples / benchmark / benchmark.cpp
index 6282b51..c4d4cf2 100644 (file)
@@ -280,7 +280,7 @@ public:
     for( size_t i(0); i<actorCount; ++i )
     {
       mImageView[i] = ImageView::New(ImagePath(i));
-      mImageView[i].SetSize(Vector3(0.0f,0.0f,0.0f));
+      mImageView[i].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
       mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
       stage.Add(mImageView[i]);
     }
@@ -307,7 +307,7 @@ public:
     {
       mActor[i] = Actor::New();
       mActor[i].AddRenderer( renderers[i % numImages] );
-      mActor[i].SetSize(0.0f,0.0f,0.0f);
+      mActor[i].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
       stage.Add(mActor[i]);
     }
   }
@@ -360,16 +360,16 @@ public:
         }
         if( gUseMesh )
         {
-          mActor[count].SetPosition( initialPosition );
-          mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
+          mActor[count].SetProperty( Actor::Property::POSITION, initialPosition );
+          mActor[count].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
           mActor[count].SetProperty( Actor::Property::ORIENTATION, Quaternion( Radian(0.0f),Vector3::XAXIS) );
           mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
           mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
         }
         else
         {
-          mImageView[count].SetPosition( initialPosition );
-          mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
+          mImageView[count].SetProperty( Actor::Property::POSITION, initialPosition );
+          mImageView[count].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
           mImageView[count].SetProperty( Actor::Property::ORIENTATION, Quaternion( Radian(0.0f),Vector3::XAXIS) );
           mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
           mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));