Updated demos to use DALi clang-format
[platform/core/uifw/dali-demo.git] / examples / benchmark / benchmark.cpp
index 470f9b9..c437dc2 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
+// EXTERNAL INCLUDES
 #include <dali-toolkit/dali-toolkit.h>
-#include <dali/devel-api/rendering/renderer.h>
-#include <dali/public-api/common/dali-common.h>
-#include <dali/integration-api/resource-policies.h>
-#include <dali/integration-api/debug.h>
-#include <iostream>
+
+// INTERNAL INCLUDES
+#include "shared/utility.h"
 
 using namespace Dali;
 using namespace Dali::Toolkit;
 
-
 namespace
 {
 const char* IMAGE_PATH[] = {
-                            DEMO_IMAGE_DIR "gallery-medium-1.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-2.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-3.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-4.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-5.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-6.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-7.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-8.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-9.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-10.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-11.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-12.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-13.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-14.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-15.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-16.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-17.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-18.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-19.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-20.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-21.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-22.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-23.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-24.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-25.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-26.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-27.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-28.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-29.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-30.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-31.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-32.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-33.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-34.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-35.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-36.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-37.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-38.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-39.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-40.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-41.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-42.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-43.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-44.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-45.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-46.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-47.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-48.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-49.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-50.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-51.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-52.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-53.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-1.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-2.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-3.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-4.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-5.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-6.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-7.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-8.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-9.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-10.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-11.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-12.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-13.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-14.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-15.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-16.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-17.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-18.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-19.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-20.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-21.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-22.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-23.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-24.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-25.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-26.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-27.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-28.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-29.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-30.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-31.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-32.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-33.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-34.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-35.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-36.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-37.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-38.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-39.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-40.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-41.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-42.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-43.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-44.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-45.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-46.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-47.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-48.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-49.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-50.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-51.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-52.jpg",
+  DEMO_IMAGE_DIR "gallery-medium-53.jpg",
 };
 
 const char* NINEPATCH_IMAGE_PATH[] = {
-                            DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
-                            DEMO_IMAGE_DIR "button-disabled.9.png",
-                            DEMO_IMAGE_DIR "button-down.9.png",
-                            DEMO_IMAGE_DIR "button-down-disabled.9.png",
-                            DEMO_IMAGE_DIR "button-up-1.9.png",
-                            DEMO_IMAGE_DIR "button-up-2.9.png",
-                            DEMO_IMAGE_DIR "button-up-3.9.png",
-                            DEMO_IMAGE_DIR "button-up-4.9.png",
-                            DEMO_IMAGE_DIR "button-up-5.9.png",
-                            DEMO_IMAGE_DIR "button-up-6.9.png",
-                            DEMO_IMAGE_DIR "button-up-7.9.png",
-                            DEMO_IMAGE_DIR "button-up-8.9.png",
-                            DEMO_IMAGE_DIR "button-up-9.9.png",
-                            DEMO_IMAGE_DIR "button-up-10.9.png",
-                            DEMO_IMAGE_DIR "button-up-11.9.png",
-                            DEMO_IMAGE_DIR "button-up-12.9.png",
-                            DEMO_IMAGE_DIR "button-up-13.9.png",
-                            DEMO_IMAGE_DIR "button-up-14.9.png",
-                            DEMO_IMAGE_DIR "button-up-15.9.png",
-                            DEMO_IMAGE_DIR "button-up-16.9.png",
-                            DEMO_IMAGE_DIR "button-up-17.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
+  DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
+  DEMO_IMAGE_DIR "button-disabled.9.png",
+  DEMO_IMAGE_DIR "button-down.9.png",
+  DEMO_IMAGE_DIR "button-down-disabled.9.png",
+  DEMO_IMAGE_DIR "button-up-1.9.png",
+  DEMO_IMAGE_DIR "button-up-2.9.png",
+  DEMO_IMAGE_DIR "button-up-3.9.png",
+  DEMO_IMAGE_DIR "button-up-4.9.png",
+  DEMO_IMAGE_DIR "button-up-5.9.png",
+  DEMO_IMAGE_DIR "button-up-6.9.png",
+  DEMO_IMAGE_DIR "button-up-7.9.png",
+  DEMO_IMAGE_DIR "button-up-8.9.png",
+  DEMO_IMAGE_DIR "button-up-9.9.png",
+  DEMO_IMAGE_DIR "button-up-10.9.png",
+  DEMO_IMAGE_DIR "button-up-11.9.png",
+  DEMO_IMAGE_DIR "button-up-12.9.png",
+  DEMO_IMAGE_DIR "button-up-13.9.png",
+  DEMO_IMAGE_DIR "button-up-14.9.png",
+  DEMO_IMAGE_DIR "button-up-15.9.png",
+  DEMO_IMAGE_DIR "button-up-16.9.png",
+  DEMO_IMAGE_DIR "button-up-17.9.png",
 };
 
-const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
+const unsigned int NUM_IMAGES           = sizeof(IMAGE_PATH) / sizeof(char*);
 const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
 
-const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
+const float ANIMATION_TIME(5.0f); // animation length in seconds
 
 struct VertexWithTexture
 {
@@ -151,13 +149,7 @@ struct VertexWithTexture
   Vector2 texCoord;
 };
 
-VertexWithTexture gQuadWithTexture[] = {
-                                        { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
-                                        { Vector2(  0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
-                                        { Vector2( -0.5f,  0.5f ), Vector2( 0.0f, 1.0f ) },
-                                        { Vector2(  0.5f,  0.5f ), Vector2( 1.0f, 1.0f ) }
-};
-
+// clang-format off
 const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
     attribute mediump vec2 aPosition;\n
     attribute mediump vec2 aTexCoord;\n
@@ -182,73 +174,32 @@ const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
       gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
     }\n
 );
+// clang-format on
 
-
-Geometry& QuadMesh()
-{
-  static Geometry mesh;
-  if( !mesh )
-  {
-    PropertyBuffer vertexBuffer;
-    Property::Map vertexFormat;
-    vertexFormat["aPosition"] = Property::VECTOR2;
-    vertexFormat["aTexCoord"] = Property::VECTOR2;
-
-    //Create a vertex buffer for vertex positions and texture coordinates
-    vertexBuffer = PropertyBuffer::New( vertexFormat );
-    vertexBuffer.SetData( gQuadWithTexture, 4u );
-
-    //Create the geometry
-    mesh = Geometry::New();
-    mesh.AddVertexBuffer( vertexBuffer );
-    mesh.SetGeometryType(Geometry::TRIANGLE_STRIP );
-  }
-  return mesh;
-}
-
-bool gUseMesh(false);
-bool gUseImageActor(false);
-bool gNinePatch(false);
+bool         gUseMesh(false);
+bool         gNinePatch(false);
 unsigned int gRowsPerPage(25);
-unsigned int gColumnsPerPage( 25 );
+unsigned int gColumnsPerPage(25);
 unsigned int gPageCount(13);
 
-Renderer CreateRenderer( unsigned int index )
+Renderer CreateRenderer(unsigned int index, Geometry geometry, Shader shader)
 {
-
-  int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
-  static Renderer* renderers = new Renderer[numImages];
-  if( !renderers[index] )
-  {
-    //Create the renderer
-    Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
-
-    const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
-    Image image = ResourceImage::New(imagePath);
-    TextureSet textureSet = TextureSet::New();
-    textureSet.SetImage( 0u, image );
-    renderers[index] = Renderer::New( QuadMesh(), shader );
-    renderers[index].SetTextures( textureSet );
-    renderers[index].SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::OFF );
-  }
-  return renderers[index];
+  Renderer    renderer   = Renderer::New(geometry, shader);
+  const char* imagePath  = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
+  Texture     texture    = DemoHelper::LoadTexture(imagePath);
+  TextureSet  textureSet = TextureSet::New();
+  textureSet.SetTexture(0u, texture);
+  renderer.SetTextures(textureSet);
+  renderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::OFF);
+  return renderer;
 }
 
-Actor CreateMeshActor( unsigned int index)
-{
-  Renderer renderer = CreateRenderer(index);
-  Actor meshActor = Actor::New();
-  meshActor.AddRenderer( renderer );
-  return meshActor;
-}
-
-}
-// Test application to compare performance between ImageActor and ImageView
+} // namespace
+// Test application to compare performance between using a mesh and ImageView
 // By default, the application consist of 10 pages of 25x25 Image views, this can be modified using the following command line arguments:
 // -r NumberOfRows  (Modifies the number of rows per page)
 // -c NumberOfColumns (Modifies the number of columns per page)
 // -p NumberOfPages (Modifies the nimber of pages )
-// --use-image-actor ( Use ImageActor instead of ImageView )
 // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
 // --nine-patch ( Use nine patch images )
 
@@ -256,45 +207,40 @@ Actor CreateMeshActor( unsigned int index)
 class Benchmark : public ConnectionTracker
 {
 public:
-
-  Benchmark( Application& application )
-: mApplication( application ),
-  mRowsPerPage( gRowsPerPage ),
-  mColumnsPerPage( gColumnsPerPage ),
-  mPageCount( gPageCount )
-{
-    // Connect to the Application's Init signal
-    mApplication.InitSignal().Connect( this, &Benchmark::Create );
-}
-
-  ~Benchmark()
+  Benchmark(Application& application)
+  : mApplication(application),
+    mRowsPerPage(gRowsPerPage),
+    mColumnsPerPage(gColumnsPerPage),
+    mPageCount(gPageCount)
   {
-    // Nothing to do here;
+    // Connect to the Application's Init signal
+    mApplication.InitSignal().Connect(this, &Benchmark::Create);
   }
 
+  ~Benchmark() = default;
+
   // The Init signal is received once (only) during the Application lifetime
-  void Create( Application& application )
+  void Create(Application& application)
   {
-    // Get a handle to the stage
-    Stage stage = Stage::GetCurrent();
-    stage.SetBackgroundColor( Color::WHITE );
-    Vector2 stageSize = stage.GetSize();
+    // Get a handle to the window
+    Window window = application.GetWindow();
+    window.SetBackgroundColor(Color::WHITE);
+    Vector2 windowSize = window.GetSize();
 
-    stage.GetRootLayer().SetDepthTestDisabled(true);
+    window.GetRootLayer().SetProperty(Layer::Property::DEPTH_TEST, false);
 
-    mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
+    mSize = Vector3(windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f);
 
-    // Respond to a click anywhere on the stage
-    stage.GetRootLayer().TouchedSignal().Connect( this, &Benchmark::OnTouch );
+    // Respond to a click anywhere on the window
+    window.GetRootLayer().TouchedSignal().Connect(this, &Benchmark::OnTouch);
 
-    if( gUseMesh )
+    // Respond to key events
+    window.KeyEventSignal().Connect(this, &Benchmark::OnKeyEvent);
+
+    if(gUseMesh)
     {
       CreateMeshActors();
     }
-    else if( gUseImageActor )
-    {
-      CreateImageActors();
-    }
     else
     {
       CreateImageViews();
@@ -303,71 +249,66 @@ public:
     ShowAnimation();
   }
 
-  bool OnTouch( Actor actor, const TouchEvent& touch )
+  bool OnTouch(Actor actor, const TouchEvent& touch)
   {
     // quit the application
     mApplication.Quit();
     return true;
   }
 
-  const char* ImagePath( int i )
+  const char* ImagePath(int i)
   {
     return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
   }
 
-  void CreateImageActors()
-  {
-    Stage stage = Stage::GetCurrent();
-    unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
-    mActor.resize(actorCount);
-
-    for( size_t i(0); i<actorCount; ++i )
-    {
-      Image image = ResourceImage::New(ImagePath(i));
-      mActor[i] = ImageActor::New(image);
-      mActor[i].SetSize(Vector3(0.0f,0.0f,0.0f));
-      mActor[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
-      stage.Add(mActor[i]);
-    }
-  }
-
   void CreateImageViews()
   {
-    Stage stage = Stage::GetCurrent();
-    unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
+    Window       window = mApplication.GetWindow();
+    unsigned int actorCount(mRowsPerPage * mColumnsPerPage * mPageCount);
     mImageView.resize(actorCount);
 
-    for( size_t i(0); i<actorCount; ++i )
+    for(size_t i(0); i < actorCount; ++i)
     {
       mImageView[i] = ImageView::New(ImagePath(i));
-      mImageView[i].SetSize(Vector3(0.0f,0.0f,0.0f));
-      mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
-      stage.Add(mImageView[i]);
+      mImageView[i].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
+      mImageView[i].SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+      window.Add(mImageView[i]);
     }
   }
 
   void CreateMeshActors()
   {
-    Stage stage = Stage::GetCurrent();
-    unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
-    mActor.resize(actorCount);
-    for( size_t i(0); i<actorCount; ++i )
+    unsigned int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
+
+    //Create all the renderers
+    std::vector<Renderer> renderers(numImages);
+    Shader                shader   = Shader::New(VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE);
+    Geometry              geometry = DemoHelper::CreateTexturedQuad();
+    for(unsigned int i(0); i < numImages; ++i)
     {
-      size_t numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
-      mActor[i] = CreateMeshActor(i % numImages);
-      mActor[i].SetSize(0.0f,0.0f,0.0f);
+      renderers[i] = CreateRenderer(i, geometry, shader);
+    }
 
-      stage.Add(mActor[i]);
+    //Create the actors
+    Window       window = mApplication.GetWindow();
+    unsigned int actorCount(mRowsPerPage * mColumnsPerPage * mPageCount);
+    mActor.resize(actorCount);
+    for(size_t i(0); i < actorCount; ++i)
+    {
+      mActor[i] = Actor::New();
+      mActor[i].AddRenderer(renderers[i % numImages]);
+      mActor[i].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
+      window.Add(mActor[i]);
     }
   }
 
-  void OnAnimationEnd( Animation& source )
+  void OnAnimationEnd(Animation& source)
   {
-    if( source == mShow )
+    if(source == mShow)
     {
       ScrollAnimation();
     }
-    else if( source == mScroll )
+    else if(source == mScroll)
     {
       HideAnimation();
     }
@@ -379,186 +320,185 @@ public:
 
   void ShowAnimation()
   {
-    Stage stage = Stage::GetCurrent();
-    Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
+    Window        window = mApplication.GetWindow();
+    const Vector2 windowSize(window.GetSize());
+    Vector3       initialPosition(windowSize.width * 0.5f, windowSize.height * 0.5f, 1000.0f);
 
     unsigned int totalColumns = mColumnsPerPage * mPageCount;
 
     size_t count(0);
-    float xpos, ypos;
+    float  xpos, ypos;
     mShow = Animation::New(0.0f);
 
-    float totalDuration( 10.0f );
-    float durationPerActor( 0.5f );
-    float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
-    for( size_t i(0); i<totalColumns; ++i )
+    float totalDuration(10.0f);
+    float durationPerActor(0.5f);
+    float delayBetweenActors = (totalDuration - durationPerActor) / (mRowsPerPage * mColumnsPerPage);
+    for(size_t i(0); i < totalColumns; ++i)
     {
       xpos = mSize.x * i;
 
-      for( size_t j(0);j<mRowsPerPage;++j)
+      for(size_t j(0); j < mRowsPerPage; ++j)
       {
-
         ypos = mSize.y * j;
 
-        float delay = 0.0f;
+        float delay    = 0.0f;
         float duration = 0.0f;
-        if( count < mRowsPerPage*mColumnsPerPage )
+        if(count < (static_cast<size_t>(mRowsPerPage) * mColumnsPerPage))
         {
           duration = durationPerActor;
-          delay = delayBetweenActors * count;
+          delay    = delayBetweenActors * count;
         }
-        if( gUseImageActor || gUseMesh )
+        if(gUseMesh)
         {
-          mActor[count].SetPosition( initialPosition );
-          mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
-          mActor[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS));
-          mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
-          mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
+          mActor[count].SetProperty(Actor::Property::POSITION, initialPosition);
+          mActor[count].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
+          mActor[count].SetProperty(Actor::Property::ORIENTATION, Quaternion(Radian(0.0f), Vector3::XAXIS));
+          mShow.AnimateTo(Property(mActor[count], Actor::Property::POSITION), Vector3(xpos + mSize.x * 0.5f, ypos + mSize.y * 0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
+          mShow.AnimateTo(Property(mActor[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
         }
         else
         {
-          mImageView[count].SetPosition( initialPosition );
-          mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
-          mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS));
-          mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION), Vector3(xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
-          mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ));
+          mImageView[count].SetProperty(Actor::Property::POSITION, initialPosition);
+          mImageView[count].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
+          mImageView[count].SetProperty(Actor::Property::ORIENTATION, Quaternion(Radian(0.0f), Vector3::XAXIS));
+          mShow.AnimateTo(Property(mImageView[count], Actor::Property::POSITION), Vector3(xpos + mSize.x * 0.5f, ypos + mSize.y * 0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
+          mShow.AnimateTo(Property(mImageView[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
         }
         ++count;
       }
     }
     mShow.Play();
-    mShow.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
+    mShow.FinishedSignal().Connect(this, &Benchmark::OnAnimationEnd);
   }
 
   void ScrollAnimation()
   {
-    Stage stage = Stage::GetCurrent();
-    Vector3 stageSize( stage.GetSize() );
+    Window  window = mApplication.GetWindow();
+    Vector3 windowSize(window.GetSize());
 
     mScroll = Animation::New(10.0f);
-    size_t actorCount( mRowsPerPage*mColumnsPerPage*mPageCount);
-    for( size_t i(0); i<actorCount; ++i )
+    size_t actorCount(static_cast<size_t>(mRowsPerPage) * mColumnsPerPage * mPageCount);
+    for(size_t i(0); i < actorCount; ++i)
     {
-      if( gUseImageActor || gUseMesh )
+      if(gUseMesh)
       {
-        mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
-        mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
-        mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
-        mScroll.AnimateBy( Property( mActor[i], Actor::Property::POSITION), Vector3( 12.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
+        mScroll.AnimateBy(Property(mActor[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f, 3.0f));
+        mScroll.AnimateBy(Property(mActor[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f, 3.0f));
+        mScroll.AnimateBy(Property(mActor[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f, 2.0f));
+        mScroll.AnimateBy(Property(mActor[i], Actor::Property::POSITION), Vector3(12.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f, 2.0f));
       }
       else
       {
-        mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f,3.0f));
-        mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f,3.0f));
-        mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3(-4.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f,2.0f));
-        mScroll.AnimateBy( Property( mImageView[i], Actor::Property::POSITION), Vector3( 12.0f*stageSize.x,0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f,2.0f));
+        mScroll.AnimateBy(Property(mImageView[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(0.0f, 3.0f));
+        mScroll.AnimateBy(Property(mImageView[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(3.0f, 3.0f));
+        mScroll.AnimateBy(Property(mImageView[i], Actor::Property::POSITION), Vector3(-4.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(6.0f, 2.0f));
+        mScroll.AnimateBy(Property(mImageView[i], Actor::Property::POSITION), Vector3(12.0f * windowSize.x, 0.0f, 0.0f), AlphaFunction::EASE_OUT, TimePeriod(8.0f, 2.0f));
       }
     }
     mScroll.Play();
-    mScroll.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
+    mScroll.FinishedSignal().Connect(this, &Benchmark::OnAnimationEnd);
   }
 
   void HideAnimation()
   {
-    size_t count(0);
-    unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
+    size_t       count(0);
+    unsigned int actorsPerPage(mRowsPerPage * mColumnsPerPage);
     mHide = Animation::New(0.0f);
 
     unsigned int totalColumns = mColumnsPerPage * mPageCount;
 
-    float finalZ = Dali::Stage::GetCurrent().GetRenderTaskList().GetTask(0).GetCameraActor().GetCurrentWorldPosition().z;
-    float totalDuration( 5.0f);
-    float durationPerActor( 0.5f );
-    float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);
-    for( size_t i(0); i<mRowsPerPage; ++i )
+    float finalZ = mApplication.GetWindow().GetRenderTaskList().GetTask(0).GetCameraActor().GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION).z;
+    float totalDuration(5.0f);
+    float durationPerActor(0.5f);
+    float delayBetweenActors = (totalDuration - durationPerActor) / (mRowsPerPage * mColumnsPerPage);
+    for(size_t i(0); i < mRowsPerPage; ++i)
     {
-      for( size_t j(0);j<totalColumns;++j)
+      for(size_t j(0); j < totalColumns; ++j)
       {
-        float delay = 0.0f;
+        float delay    = 0.0f;
         float duration = 0.0f;
-        if( count < actorsPerPage )
+        if(count < actorsPerPage)
         {
           duration = durationPerActor;
-          delay = delayBetweenActors * count;
+          delay    = delayBetweenActors * count;
         }
 
-        if( gUseImageActor || gUseMesh )
+        if(gUseMesh)
         {
-          mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ));
-          mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ));
+          mHide.AnimateTo(Property(mActor[count], Actor::Property::ORIENTATION), Quaternion(Radian(Degree(70.0f)), Vector3::XAXIS), AlphaFunction::EASE_OUT, TimePeriod(delay, duration));
+          mHide.AnimateBy(Property(mActor[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay + delayBetweenActors * actorsPerPage + duration, duration));
         }
         else
         {
-          mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ));
-          mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ));
+          mHide.AnimateTo(Property(mImageView[count], Actor::Property::ORIENTATION), Quaternion(Radian(Degree(70.0f)), Vector3::XAXIS), AlphaFunction::EASE_OUT, TimePeriod(delay, duration));
+          mHide.AnimateBy(Property(mImageView[count], Actor::Property::POSITION_Z), finalZ, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay + delayBetweenActors * actorsPerPage + duration, duration));
         }
         ++count;
       }
     }
 
     mHide.Play();
-    mHide.FinishedSignal().Connect( this, &Benchmark::OnAnimationEnd );
+    mHide.FinishedSignal().Connect(this, &Benchmark::OnAnimationEnd);
+  }
+
+  void OnKeyEvent(const KeyEvent& event)
+  {
+    if(event.GetState() == KeyEvent::DOWN)
+    {
+      if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
+      {
+        mApplication.Quit();
+      }
+    }
   }
 
 private:
-  Application&  mApplication;
+  Application& mApplication;
 
-  std::vector<Actor>  mActor;
-  std::vector<ImageView>  mImageView;
+  std::vector<Actor>     mActor;
+  std::vector<ImageView> mImageView;
 
-  Vector3             mSize;
-  unsigned int        mRowsPerPage;
-  unsigned int        mColumnsPerPage;
-  unsigned int        mPageCount;
+  Vector3      mSize;
+  unsigned int mRowsPerPage;
+  unsigned int mColumnsPerPage;
+  unsigned int mPageCount;
 
-  Animation           mShow;
-  Animation           mScroll;
-  Animation           mHide;
+  Animation mShow;
+  Animation mScroll;
+  Animation mHide;
 };
 
-void RunTest( Application& application )
-{
-  Benchmark test( application );
-
-  application.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-//
-int DALI_EXPORT_API main( int argc, char **argv )
+int DALI_EXPORT_API main(int argc, char** argv)
 {
-  Application application = Application::New( &argc, &argv );
+  Application application = Application::New(&argc, &argv);
 
-  for( int i(1) ; i < argc; ++i )
+  for(int i(1); i < argc; ++i)
   {
-    std::string arg( argv[i] );
-    if( arg.compare("--use-mesh") == 0)
+    std::string arg(argv[i]);
+    if(arg.compare("--use-mesh") == 0)
     {
       gUseMesh = true;
     }
-    else if( arg.compare("--use-image-actor") == 0)
-    {
-      gUseImageActor = true;
-    }
-    else if( arg.compare("--nine-patch" ) == 0)
+    else if(arg.compare("--nine-patch") == 0)
     {
       gNinePatch = true;
     }
-    else if( arg.compare(0, 2, "-r" ) == 0)
+    else if(arg.compare(0, 2, "-r") == 0)
     {
-      gRowsPerPage = atoi( arg.substr( 2, arg.size()).c_str());
+      gRowsPerPage = atoi(arg.substr(2, arg.size()).c_str());
     }
-    else if( arg.compare(0, 2, "-c" ) == 0)
+    else if(arg.compare(0, 2, "-c") == 0)
     {
-      gColumnsPerPage = atoi( arg.substr( 2, arg.size()).c_str());
+      gColumnsPerPage = atoi(arg.substr(2, arg.size()).c_str());
     }
-    else if( arg.compare(0, 2, "-p" ) == 0)
+    else if(arg.compare(0, 2, "-p") == 0)
     {
-      gPageCount = atoi( arg.substr( 2, arg.size()).c_str());
+      gPageCount = atoi(arg.substr(2, arg.size()).c_str());
     }
   }
 
-  RunTest( application );
+  Benchmark test(application);
+  application.MainLoop();
 
   return 0;
 }