unsigned int totalColumns = mColumnsPerPage * mPageCount;
- float finalZ = Dali::Stage::GetCurrent().GetRenderTaskList().GetTask(0).GetCameraActor().GetCurrentWorldPosition().z;
+ float finalZ = Dali::Stage::GetCurrent().GetRenderTaskList().GetTask(0).GetCameraActor().GetCurrentProperty< Vector3 >( Actor::Property::WORLD_POSITION ).z;
float totalDuration( 5.0f);
float durationPerActor( 0.5f );
float delayBetweenActors = ( totalDuration - durationPerActor) / (mRowsPerPage*mColumnsPerPage);