Updated demos to use DALi clang-format
[platform/core/uifw/dali-demo.git] / examples / animated-vector-images / animated-vector-images-example.cpp
index b7bbd1d..d138483 100644 (file)
  *
  */
 
-#include <string>
-#include "shared/view.h"
-#include <dali/dali.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/controls/control-devel.h>
 #include <dali-toolkit/devel-api/controls/table-view/table-view.h>
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali/dali.h>
+#include <string>
+#include "shared/view.h"
 
 using namespace Dali;
 using namespace Dali::Toolkit;
 
 namespace
 {
-
-const char* BACKGROUND_IMAGE( DEMO_IMAGE_DIR "background-gradient.jpg" );
-const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
-const char* APPLICATION_TITLE( "Animated Vector Images" );
+const char* BACKGROUND_IMAGE(DEMO_IMAGE_DIR "background-gradient.jpg");
+const char* TOOLBAR_IMAGE(DEMO_IMAGE_DIR "top-bar.png");
+const char* APPLICATION_TITLE("Animated Vector Images");
 
 const char* IMAGE_PATH[] = {
-    DEMO_IMAGE_DIR "insta_camera.json",
-    DEMO_IMAGE_DIR "you're_in!.json",
-    DEMO_IMAGE_DIR "jolly_walker.json"
-};
+  DEMO_IMAGE_DIR "insta_camera.json",
+  DEMO_IMAGE_DIR "you're_in!.json",
+  DEMO_IMAGE_DIR "jolly_walker.json"};
 
 const unsigned int NUMBER_OF_IMAGES = 3;
 
@@ -51,159 +49,156 @@ enum CellPlacement
   NUMBER_OF_ROWS
 };
 
-unsigned int GetControlIndex( Control control )
+unsigned int GetControlIndex(Control control)
 {
-  std::string controlName = control.GetProperty< std::string >( Dali::Actor::Property::NAME );
-  unsigned int index = 0;
+  std::string  controlName = control.GetProperty<std::string>(Dali::Actor::Property::NAME);
+  unsigned int index       = 0;
 
-  if ( controlName != "")
+  if(controlName != "")
   {
-    index = std::stoul( controlName );
+    index = std::stoul(controlName);
   }
 
   return index;
 }
 
-}  // namespace
+} // namespace
 
 // This example shows the usage of AnimatedVectorImageVisual.
 // It doesn't work on Ubuntu because the visual uses the external library to render frames.
-class AnimatedVectorImageViewController: public ConnectionTracker
+class AnimatedVectorImageViewController : public ConnectionTracker
 {
- public:
-
-  AnimatedVectorImageViewController( Application& application )
-    : mApplication( application )
+public:
+  AnimatedVectorImageViewController(Application& application)
+  : mApplication(application)
   {
     // Connect to the Application's Init signal
-    mApplication.InitSignal().Connect( this, &AnimatedVectorImageViewController::Create );
+    mApplication.InitSignal().Connect(this, &AnimatedVectorImageViewController::Create);
   }
 
-  void Create( Application& application )
+  void Create(Application& application)
   {
     // The Init signal is received once (only) during the Application lifetime
 
     // Creates a default view with a default tool bar.
     // The view is added to the window.
-    mContentLayer = DemoHelper::CreateView( application,
-                                            mView,
-                                            mToolBar,
-                                            BACKGROUND_IMAGE,
-                                            TOOLBAR_IMAGE,
-                                            APPLICATION_TITLE );
-
+    mContentLayer = DemoHelper::CreateView(application,
+                                           mView,
+                                           mToolBar,
+                                           BACKGROUND_IMAGE,
+                                           TOOLBAR_IMAGE,
+                                           APPLICATION_TITLE);
 
     // Create a table view to show a pair of buttons above each image.
-    mTable = TableView::New( CellPlacement::NUMBER_OF_ROWS, NUMBER_OF_IMAGES );
-    mTable.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
-    mTable.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    mTable.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
-    Vector3 offset( 0.9f, 0.70f, 0.0f );
-    mTable.SetProperty( Actor::Property::SIZE_MODE_FACTOR, offset );
+    mTable = TableView::New(CellPlacement::NUMBER_OF_ROWS, NUMBER_OF_IMAGES);
+    mTable.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    mTable.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    mTable.SetResizePolicy(ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS);
+    Vector3 offset(0.9f, 0.70f, 0.0f);
+    mTable.SetProperty(Actor::Property::SIZE_MODE_FACTOR, offset);
     mTable.SetFitHeight(CellPlacement::TOP_BUTTON);
     mTable.SetFitHeight(CellPlacement::LOWER_BUTTON);
-    mContentLayer.Add( mTable );
+    mContentLayer.Add(mTable);
 
-    for( unsigned int x = 0; x < NUMBER_OF_IMAGES; x++ )
+    for(unsigned int x = 0; x < NUMBER_OF_IMAGES; x++)
     {
       mPlayButtons[x] = PushButton::New();
-      mPlayButtons[x].SetProperty( Button::Property::LABEL, "Play" );
-      mPlayButtons[x].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
-      mPlayButtons[x].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
-      mPlayButtons[x].ClickedSignal().Connect( this, &AnimatedVectorImageViewController::OnPlayButtonClicked );
-      mPlayButtons[x].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
-      mPlayButtons[x].SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
+      mPlayButtons[x].SetProperty(Button::Property::LABEL, "Play");
+      mPlayButtons[x].SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
+      mPlayButtons[x].SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
+      mPlayButtons[x].ClickedSignal().Connect(this, &AnimatedVectorImageViewController::OnPlayButtonClicked);
+      mPlayButtons[x].SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+      mPlayButtons[x].SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT);
       std::string s = std::to_string(x);
-      mPlayButtons[x].SetProperty( Dali::Actor::Property::NAME, s );
-      mTable.AddChild( mPlayButtons[x], TableView::CellPosition( CellPlacement::TOP_BUTTON, x )  );
+      mPlayButtons[x].SetProperty(Dali::Actor::Property::NAME, s);
+      mTable.AddChild(mPlayButtons[x], TableView::CellPosition(CellPlacement::TOP_BUTTON, x));
 
       mStopButtons[x] = PushButton::New();
-      mStopButtons[x].SetProperty( Button::Property::LABEL, "Stop" );
-      mStopButtons[x].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER );
-      mStopButtons[x].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER );
-      mStopButtons[x].ClickedSignal().Connect( this, &AnimatedVectorImageViewController::OnStopButtonClicked );
-      mStopButtons[x].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
-      mStopButtons[x].SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
-      mStopButtons[x].SetProperty( Dali::Actor::Property::NAME, s );
-      mTable.AddChild( mStopButtons[x], TableView::CellPosition( CellPlacement::LOWER_BUTTON, x )  );
-
-      mImageViews[x] = ImageView::New( );
+      mStopButtons[x].SetProperty(Button::Property::LABEL, "Stop");
+      mStopButtons[x].SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER);
+      mStopButtons[x].SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER);
+      mStopButtons[x].ClickedSignal().Connect(this, &AnimatedVectorImageViewController::OnStopButtonClicked);
+      mStopButtons[x].SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+      mStopButtons[x].SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT);
+      mStopButtons[x].SetProperty(Dali::Actor::Property::NAME, s);
+      mTable.AddChild(mStopButtons[x], TableView::CellPosition(CellPlacement::LOWER_BUTTON, x));
+
+      mImageViews[x] = ImageView::New();
       Property::Map imagePropertyMap;
-      imagePropertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
-      imagePropertyMap.Insert( ImageVisual::Property::URL, IMAGE_PATH[ x ] );
-      imagePropertyMap.Insert( DevelImageVisual::Property::LOOP_COUNT, 3 );
-      mImageViews[x].SetProperty( ImageView::Property::IMAGE, imagePropertyMap );
+      imagePropertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+      imagePropertyMap.Insert(ImageVisual::Property::URL, IMAGE_PATH[x]);
+      imagePropertyMap.Insert(DevelImageVisual::Property::LOOP_COUNT, 3);
+      mImageViews[x].SetProperty(ImageView::Property::IMAGE, imagePropertyMap);
 
-      mImageViews[x].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-      mImageViews[x].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
-      mImageViews[x].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
-      mImageViews[x].SetProperty( Dali::Actor::Property::NAME, s );
+      mImageViews[x].SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+      mImageViews[x].SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+      mImageViews[x].SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+      mImageViews[x].SetProperty(Dali::Actor::Property::NAME, s);
 
-      DevelControl::VisualEventSignal( mImageViews[x] ).Connect( this, &AnimatedVectorImageViewController::OnVisualEvent );
+      DevelControl::VisualEventSignal(mImageViews[x]).Connect(this, &AnimatedVectorImageViewController::OnVisualEvent);
 
-      mTable.AddChild( mImageViews[x], TableView::CellPosition( CellPlacement::IMAGE, x ) );
+      mTable.AddChild(mImageViews[x], TableView::CellPosition(CellPlacement::IMAGE, x));
     }
 
     application.GetWindow().KeyEventSignal().Connect(this, &AnimatedVectorImageViewController::OnKeyEvent);
   }
 
 private:
-
-  bool OnPlayButtonClicked( Button button )
+  bool OnPlayButtonClicked(Button button)
   {
-    unsigned int controlIndex = GetControlIndex( button );
+    unsigned int controlIndex = GetControlIndex(button);
 
-    ImageView imageView =  mImageViews[controlIndex];
+    ImageView imageView = mImageViews[controlIndex];
 
-    Property::Map map = imageView.GetProperty< Property::Map >( ImageView::Property::IMAGE );
-    Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    Property::Map    map   = imageView.GetProperty<Property::Map>(ImageView::Property::IMAGE);
+    Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_STATE);
 
-    if( value )
+    if(value)
     {
-      if( value->Get< int >() != static_cast< int >( DevelImageVisual::PlayState::PLAYING ) )
+      if(value->Get<int>() != static_cast<int>(DevelImageVisual::PlayState::PLAYING))
       {
-        mPlayButtons[controlIndex].SetProperty( Button::Property::LABEL, "Pause" );
+        mPlayButtons[controlIndex].SetProperty(Button::Property::LABEL, "Pause");
 
-        DevelControl::DoAction( imageView, ImageView::Property::IMAGE, DevelAnimatedVectorImageVisual::Action::PLAY, Property::Value() );
+        DevelControl::DoAction(imageView, ImageView::Property::IMAGE, DevelAnimatedVectorImageVisual::Action::PLAY, Property::Value());
       }
       else
       {
-        mPlayButtons[controlIndex].SetProperty( Button::Property::LABEL, "Play" );
+        mPlayButtons[controlIndex].SetProperty(Button::Property::LABEL, "Play");
 
-        DevelControl::DoAction( imageView, ImageView::Property::IMAGE, DevelAnimatedVectorImageVisual::Action::PAUSE, Property::Value() );
+        DevelControl::DoAction(imageView, ImageView::Property::IMAGE, DevelAnimatedVectorImageVisual::Action::PAUSE, Property::Value());
       }
     }
 
     return true;
   }
 
-  bool OnStopButtonClicked( Button button )
+  bool OnStopButtonClicked(Button button)
   {
-    unsigned int controlIndex = GetControlIndex( button );
-    ImageView imageView =  mImageViews[controlIndex];
-    DevelControl::DoAction( imageView, ImageView::Property::IMAGE, DevelAnimatedVectorImageVisual::Action::STOP, Property::Value() );
+    unsigned int controlIndex = GetControlIndex(button);
+    ImageView    imageView    = mImageViews[controlIndex];
+    DevelControl::DoAction(imageView, ImageView::Property::IMAGE, DevelAnimatedVectorImageVisual::Action::STOP, Property::Value());
 
     return true;
   }
 
-  void OnVisualEvent( Control control, Dali::Property::Index visualIndex, Dali::Property::Index signalId )
+  void OnVisualEvent(Control control, Dali::Property::Index visualIndex, Dali::Property::Index signalId)
   {
-    unsigned int controlIndex = GetControlIndex( control );
+    unsigned int controlIndex = GetControlIndex(control);
 
-    if( visualIndex == ImageView::Property::IMAGE && signalId == DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED )
+    if(visualIndex == ImageView::Property::IMAGE && signalId == DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED)
     {
-      mPlayButtons[controlIndex].SetProperty( Button::Property::LABEL, "Play" );
+      mPlayButtons[controlIndex].SetProperty(Button::Property::LABEL, "Play");
     }
   }
 
   /**
    * Main key event handler
    */
-  void OnKeyEvent( const KeyEvent& event )
+  void OnKeyEvent(const KeyEvent& event)
   {
-    if( event.GetState() == KeyEvent::DOWN )
+    if(event.GetState() == KeyEvent::DOWN)
     {
-      if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) )
+      if(IsKey(event, DALI_KEY_ESCAPE) || IsKey(event, DALI_KEY_BACK))
       {
         mApplication.Quit();
       }
@@ -211,22 +206,21 @@ private:
   }
 
 private:
-  Application&  mApplication;
-
-  Control           mView;                              ///< The View instance.
-  ToolBar           mToolBar;                           ///< The View's Toolbar.
-  Layer             mContentLayer;                      ///< Content layer
-  TableView         mTable;
-  ImageView         mImageViews[ NUMBER_OF_IMAGES ];
-  PushButton        mPlayButtons[ NUMBER_OF_IMAGES ];
-  PushButton        mStopButtons[ NUMBER_OF_IMAGES ];
-
+  Application& mApplication;
+
+  Control    mView;         ///< The View instance.
+  ToolBar    mToolBar;      ///< The View's Toolbar.
+  Layer      mContentLayer; ///< Content layer
+  TableView  mTable;
+  ImageView  mImageViews[NUMBER_OF_IMAGES];
+  PushButton mPlayButtons[NUMBER_OF_IMAGES];
+  PushButton mStopButtons[NUMBER_OF_IMAGES];
 };
 
-int DALI_EXPORT_API main( int argc, char **argv )
+int DALI_EXPORT_API main(int argc, char** argv)
 {
-  Application application = Application::New( &argc, &argv, DEMO_THEME_PATH );
-  AnimatedVectorImageViewController test( application );
+  Application                       application = Application::New(&argc, &argv, DEMO_THEME_PATH);
+  AnimatedVectorImageViewController test(application);
   application.MainLoop();
   return 0;
 }