//Create a vertex buffer for vertex positions and texture coordinates
Dali::Property::Map vertexFormat;
vertexFormat["aCoefficient"] = Dali::Property::VECTOR3;
- Dali::VertexBuffer vertexBuffer = Dali::VertexBuffer::New( vertexFormat );
+ Dali::PropertyBuffer vertexBuffer = Dali::PropertyBuffer::New( vertexFormat );
vertexBuffer.SetData( vertexData, sizeof(vertexData)/sizeof(vertexData[0]));
//Create the geometry
//Create a vertex buffer for vertex positions and texture coordinates
Dali::Property::Map vertexFormat;
vertexFormat["aCoefficient"] = Dali::Property::VECTOR3;
- Dali::VertexBuffer vertexBuffer = Dali::VertexBuffer::New( vertexFormat );
+ Dali::PropertyBuffer vertexBuffer = Dali::PropertyBuffer::New( vertexFormat );
vertexBuffer.SetData( vertexData, sizeof(vertexData)/sizeof(vertexData[0]));
//Create the geometry
//Create a vertex buffer for vertex positions and texture coordinates
Dali::Property::Map vertexFormat;
vertexFormat["aCoefficient"] = Dali::Property::VECTOR3;
- Dali::VertexBuffer vertexBuffer = Dali::VertexBuffer::New( vertexFormat );
+ Dali::PropertyBuffer vertexBuffer = Dali::PropertyBuffer::New( vertexFormat );
vertexBuffer.SetData( vertexData, sizeof(vertexData)/sizeof(vertexData[0]));
//Create the geometry
*/
void OnKeyEvent(const KeyEvent& event)
{
- if( event.GetState() == KeyEvent::Down && (IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK )) )
+ if( event.state == KeyEvent::Down && (IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK )) )
{
mApplication.Quit();
}