// Creates the background gradient
Toolkit::Control background = Dali::Toolkit::Control::New();
- background.SetAnchorPoint( Dali::AnchorPoint::CENTER );
- background.SetParentOrigin( Dali::ParentOrigin::CENTER );
+ background.SetProperty( Actor::Property::ANCHOR_POINT, Dali::AnchorPoint::CENTER );
+ background.SetProperty( Actor::Property::PARENT_ORIGIN, Dali::ParentOrigin::CENTER );
background.SetResizePolicy( Dali::ResizePolicy::FILL_TO_PARENT, Dali::Dimension::ALL_DIMENSIONS );
Dali::Property::Map map;
map.Insert( Toolkit::Visual::Property::TYPE, Visual::GRADIENT );
// Create a TextLabel for the application title.
Toolkit::TextLabel label = Toolkit::TextLabel::New( APPLICATION_TITLE );
- label.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- label.SetParentOrigin( Vector3( 0.5f, 0.0f, 0.5f ) );
+ label.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
+ label.SetProperty( Actor::Property::PARENT_ORIGIN, Vector3( 0.5f, 0.0f, 0.5f ) );
label.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
label.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
label.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
Actor actor = Actor::New();
actor.SetSize( 400.0f, 400.0f );
actor.SetPosition( center );
- actor.SetAnchorPoint( AnchorPoint::CENTER );
- actor.SetColor(Vector4(1.0f,1.0f,0.0f,1.0f) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ actor.SetProperty( Actor::Property::COLOR,Vector4(1.0f,1.0f,0.0f,1.0f) );
actor.AddRenderer( renderer );
Stage stage = Stage::GetCurrent();
Actor actor = Actor::New();
actor.SetSize( 400.0f, 400.0f );
actor.SetPosition( center );
- actor.SetAnchorPoint( AnchorPoint::CENTER );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
actor.AddRenderer( renderer );
Stage stage = Stage::GetCurrent();
Actor actor = Actor::New();
actor.SetSize( 400.0f, 400.0f );
actor.SetPosition( center );
- actor.SetAnchorPoint( AnchorPoint::CENTER );
- actor.SetColor(Vector4(1.0f,0.0f,0.0f,1.0f) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ actor.SetProperty( Actor::Property::COLOR,Vector4(1.0f,0.0f,0.0f,1.0f) );
actor.AddRenderer( renderer );
Stage stage = Stage::GetCurrent();