Reset();
}
- bool OnTouchCards(Actor actor, const TouchData &data)
+ bool OnTouchCards(Actor actor, const TouchEvent &data)
{
if( data.GetPointCount() > 0 )
{
return true;
}
- bool OnTouchLayer(Actor actor, const TouchData &data)
+ bool OnTouchLayer(Actor actor, const TouchEvent &data)
{
if( data.GetPointCount() > 0 )
{