From: minho.sun Date: Tue, 17 Apr 2018 07:40:17 +0000 (+0900) Subject: Initialize mDepthIndex of RenderItem in AddRendererToRenderList X-Git-Tag: dali_1.3.21~1 X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-core.git;a=commitdiff_plain;h=refs%2Fchanges%2F61%2F176161%2F3 Initialize mDepthIndex of RenderItem in AddRendererToRenderList RenderItem can be re-used. Before using RenderItem again, initialize mDepthIndex to 0. Change-Id: I47b9261767cb3dbc104db2049d893bf439d3bd98 Signed-off-by: minho.sun --- diff --git a/dali/internal/update/manager/render-instruction-processor.cpp b/dali/internal/update/manager/render-instruction-processor.cpp index e94a910..983b799 100644 --- a/dali/internal/update/manager/render-instruction-processor.cpp +++ b/dali/internal/update/manager/render-instruction-processor.cpp @@ -179,7 +179,9 @@ inline void AddRendererToRenderList( BufferIndex updateBufferIndex, item.mNode = renderable.mNode; item.mIsOpaque = ( opacityType == Renderer::OPAQUE ); - if( !isLayer3d ) + item.mDepthIndex = 0; + + if(!isLayer3d) { item.mDepthIndex = renderable.mNode->GetDepthIndex(); }