[Tizen] Print logs if dali skip rendering accepted/tizen_unified accepted/tizen_unified_x tizen accepted/tizen/unified/20240412.141400 accepted/tizen/unified/x/20240415.014035
authorEunki, Hong <eunkiki.hong@samsung.com>
Tue, 9 Apr 2024 05:14:18 +0000 (14:14 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Tue, 9 Apr 2024 05:14:20 +0000 (14:14 +0900)
This reverts commit d07c297a3bf893858d696a9486e2b5087e5c70b3.

Change-Id: I32ad13094ee7de3e87b332ee4847f63c3bb1cd44

dali/internal/render/common/render-manager.cpp
dali/internal/update/manager/update-manager.cpp

index 04b58f8..5ad30e1 100644 (file)
@@ -538,6 +538,14 @@ void RenderManager::PreRender(Integration::Scene& scene, std::vector<Rect<int>>&
   if(!sceneObject || sceneObject->IsRenderingSkipped())
   {
     // We don't need to calculate dirty rects
+    if(!sceneObject)
+    {
+      DALI_LOG_ERROR("Scene was empty handle. Skip pre-rendering\n");
+    }
+    else
+    {
+      DALI_LOG_RELEASE_INFO("RenderingSkipped set true. Skip pre-rendering\n");
+    }
     return;
   }
 
@@ -794,6 +802,7 @@ void RenderManager::RenderScene(Integration::RenderStatus& status, Integration::
   if(mImpl->partialUpdateAvailable == Integration::PartialUpdateAvailable::TRUE && !renderToFbo && clippingRect.IsEmpty())
   {
     // ClippingRect is empty. Skip rendering
+    DALI_LOG_DEBUG_INFO("ClippingRect is empty. Skip rendering\n");
     return;
   }
 
@@ -806,6 +815,7 @@ void RenderManager::RenderScene(Integration::RenderStatus& status, Integration::
   SceneGraph::Scene* sceneObject   = sceneInternal.GetSceneObject();
   if(!sceneObject)
   {
+    DALI_LOG_ERROR("Scene was empty handle. Skip rendering\n");
     return;
   }
 
index 7a971f5..f462f75 100644 (file)
@@ -1159,6 +1159,10 @@ uint32_t UpdateManager::Update(float    elapsedSeconds,
           }
           else
           {
+            if(uploadOnly)
+            {
+              DALI_LOG_RELEASE_INFO("Scene skip rendering set as true, during 'uploadOnly' was true.\n");
+            }
             scene->scene->SetSkipRendering(true);
           }