if(!sceneObject || sceneObject->IsRenderingSkipped())
{
// We don't need to calculate dirty rects
+ if(!sceneObject)
+ {
+ DALI_LOG_ERROR("Scene was empty handle. Skip pre-rendering\n");
+ }
+ else
+ {
+ DALI_LOG_RELEASE_INFO("RenderingSkipped set true. Skip pre-rendering\n");
+ }
return;
}
if(mImpl->partialUpdateAvailable == Integration::PartialUpdateAvailable::TRUE && !renderToFbo && clippingRect.IsEmpty())
{
// ClippingRect is empty. Skip rendering
+ DALI_LOG_DEBUG_INFO("ClippingRect is empty. Skip rendering\n");
return;
}
SceneGraph::Scene* sceneObject = sceneInternal.GetSceneObject();
if(!sceneObject)
{
+ DALI_LOG_ERROR("Scene was empty handle. Skip rendering\n");
return;
}