[4.0] Support screen rotation for glScissor 27/208027/1
authorWonsik Jung <sidein@samsung.com>
Mon, 17 Jun 2019 07:47:33 +0000 (16:47 +0900)
committerWonsik Jung <sidein@samsung.com>
Mon, 17 Jun 2019 07:47:33 +0000 (16:47 +0900)
commit579668e2a1f84e620d4a35dd91ce1b412e24cb11
treeefb02bbbf5ee4981b44ddb1404b642de0f516e06
parent05fccd29ba45f749c2748b54345ad721e3f3a26a
[4.0] Support screen rotation for glScissor

To work screen rotation,
glViewport and glScissor should be called for physical coordinates.

Change-Id: I934af5310dc59fdd25d1210fa4f36b0b73329ca4
dali/internal/render/common/render-algorithms.cpp
dali/internal/render/common/render-algorithms.h
dali/internal/render/common/render-manager.cpp