[4.0] Change in texture set requires recreation of uniform map 67/168767/2
authorFrancisco Santos <f1.santos@samsung.com>
Fri, 27 Oct 2017 15:34:44 +0000 (16:34 +0100)
committerHeeyong Song <heeyong.song@samsung.com>
Wed, 31 Jan 2018 02:30:23 +0000 (02:30 +0000)
commit4ed34881fc634f45d1584b048bdb1721c0ff666e
tree274f9f2d6ef2e767d8407d41354db226fb213bb6
parent096c56e2900cbdeea18a0ef274a75d0c0c812ff6
[4.0] Change in texture set requires recreation of uniform map

Aging SceneGraph::Renderer::mRegenerateUniformMap() isn't necessarily matched by
calls to Render::Renderer::SetUniforms(), which isn't called if textures aren't ready.

Change-Id: Ifb1d366c579dac196de27d653688e776184a513d
dali/internal/render/renderers/render-renderer.cpp
dali/internal/update/rendering/scene-graph-renderer.cpp