X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-core.git;a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Frendering%2Fscene-graph-renderer.h;h=3dda873976e4a3744d2a0185112a5392266e169f;hp=f1ef2a729a9cc88d88db203ac1c2d19f54949afc;hb=55827866fcb8c7ee47581ac4335a3390472090e8;hpb=649ec06daecb510fb84fe4642a6af957f127e7ab diff --git a/dali/internal/update/rendering/scene-graph-renderer.h b/dali/internal/update/rendering/scene-graph-renderer.h old mode 100644 new mode 100755 index f1ef2a7..3dda873 --- a/dali/internal/update/rendering/scene-graph-renderer.h +++ b/dali/internal/update/rendering/scene-graph-renderer.h @@ -19,6 +19,7 @@ #include #include // Dali::Renderer +#include #include #include #include @@ -162,13 +163,13 @@ public: * Set the blending options. This should only be called from the update thread. * @param[in] options A bitmask of blending options. */ - void SetBlendingOptions( unsigned int options ); + void SetBlendingOptions( uint32_t options ); /** * Get the blending options * @return The the blending mode */ - unsigned int GetBlendingOptions() const; + uint32_t GetBlendingOptions() const; /** * Set the blend color for blending operation @@ -186,25 +187,25 @@ public: * Set the index of first element for indexed draw * @param[in] firstElement index of first element to draw */ - void SetIndexedDrawFirstElement( size_t firstElement ); + void SetIndexedDrawFirstElement( uint32_t firstElement ); /** * Get the index of first element for indexed draw * @return The index of first element for indexed draw */ - size_t GetIndexedDrawFirstElement() const; + uint32_t GetIndexedDrawFirstElement() const; /** * Set the number of elements to draw by indexed draw * @param[in] elementsCount number of elements to draw */ - void SetIndexedDrawElementsCount( size_t elementsCount ); + void SetIndexedDrawElementsCount( uint32_t elementsCount ); /** * Get the number of elements to draw by indexed draw * @return The number of elements to draw by indexed draw */ - size_t GetIndexedDrawElementsCount() const; + uint32_t GetIndexedDrawElementsCount() const; /** * @brief Set whether the Pre-multiplied Alpha Blending is required @@ -323,6 +324,18 @@ public: float GetOpacity( BufferIndex updateBufferIndex ) const; /** + * Sets the rendering behavior + * @param[in] renderingBehavior The rendering behavior required. + */ + void SetRenderingBehavior( DevelRenderer::Rendering::Type renderingBehavior ); + + /** + * Gets the rendering behavior + * @return The rendering behavior + */ + DevelRenderer::Rendering::Type GetRenderingBehavior() const; + + /** * Prepare the object for rendering. * This is called by the UpdateManager when an object is due to be rendered in the current frame. * @param[in] updateBufferIndex The current update buffer index. @@ -367,6 +380,18 @@ public: */ void DisconnectFromSceneGraph( SceneController& sceneController, BufferIndex bufferIndex ); + /** + * Enable/Disable Partial update dirty flag + * @param[in] true to mark dirty else false + */ + void SetDirty( bool value ); + + /** + * Get Partial update dirty flag + * @return true if dirty else false + */ + bool IsDirty() const; + public: // Implementation of ConnectionChangePropagator /** * @copydoc ConnectionChangePropagator::AddObserver @@ -445,25 +470,27 @@ private: Dali::Internal::Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options - size_t mIndexedDrawFirstElement; ///< first element index to be drawn using indexed draw - size_t mIndexedDrawElementsCount; ///< number of elements to be drawn using indexed draw - unsigned int mBlendBitmask; ///< The bitmask of blending options - unsigned int mRegenerateUniformMap; ///< 2 if the map should be regenerated, 1 if it should be copied. - unsigned int mResendFlag; ///< Indicate whether data should be resent to the renderer + uint32_t mIndexedDrawFirstElement; ///< first element index to be drawn using indexed draw + uint32_t mIndexedDrawElementsCount; ///< number of elements to be drawn using indexed draw + uint32_t mBlendBitmask; ///< The bitmask of blending options + uint32_t mRegenerateUniformMap; ///< 2 if the map should be regenerated, 1 if it should be copied. + uint32_t mResendFlag; ///< Indicate whether data should be resent to the renderer - DepthFunction::Type mDepthFunction:3; ///< Local copy of the depth function - FaceCullingMode::Type mFaceCullingMode:2; ///< Local copy of the mode of face culling - BlendMode::Type mBlendMode:2; ///< Local copy of the mode of blending - DepthWriteMode::Type mDepthWriteMode:2; ///< Local copy of the depth write mode - DepthTestMode::Type mDepthTestMode:2; ///< Local copy of the depth test mode + DepthFunction::Type mDepthFunction:4; ///< Local copy of the depth function + FaceCullingMode::Type mFaceCullingMode:3; ///< Local copy of the mode of face culling + BlendMode::Type mBlendMode:3; ///< Local copy of the mode of blending + DepthWriteMode::Type mDepthWriteMode:3; ///< Local copy of the depth write mode + DepthTestMode::Type mDepthTestMode:3; ///< Local copy of the depth test mode + DevelRenderer::Rendering::Type mRenderingBehavior:2; ///< The rendering behavior bool mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required + bool mDirty:1; ///< Required for marking it dirty in case of partial update. public: AnimatableProperty< float > mOpacity; ///< The opacity value - int mDepthIndex; ///< Used only in PrepareRenderInstructions + int32_t mDepthIndex; ///< Used only in PrepareRenderInstructions }; @@ -474,7 +501,7 @@ inline void SetTexturesMessage( EventThreadServices& eventThreadServices, const typedef MessageValue1< Renderer, TextureSet* > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value new (slot) LocalType( &renderer, &Renderer::SetTextures, const_cast(&textureSet) ); @@ -485,21 +512,21 @@ inline void SetGeometryMessage( EventThreadServices& eventThreadServices, const typedef MessageValue1< Renderer, Render::Geometry* > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value new (slot) LocalType( &renderer, &Renderer::SetGeometry, const_cast(&geometry) ); } -inline void SetShaderMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, Shader& shader ) +inline void SetShaderMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, const Shader& shader ) { typedef MessageValue1< Renderer, Shader* > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &renderer, &Renderer::SetShader, &shader ); + new (slot) LocalType( &renderer, &Renderer::SetShader, const_cast( &shader ) ); } inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int depthIndex ) @@ -507,7 +534,7 @@ inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, cons typedef MessageValue1< Renderer, int > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value new (slot) LocalType( &renderer, &Renderer::SetDepthIndex, depthIndex ); @@ -518,7 +545,7 @@ inline void SetFaceCullingModeMessage( EventThreadServices& eventThreadServices, typedef MessageValue1< Renderer, FaceCullingMode::Type > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetFaceCullingMode, faceCullingMode ); } @@ -528,17 +555,17 @@ inline void SetBlendModeMessage( EventThreadServices& eventThreadServices, const typedef MessageValue1< Renderer, BlendMode::Type > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetBlendMode, blendingMode ); } -inline void SetBlendingOptionsMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, unsigned int options ) +inline void SetBlendingOptionsMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t options ) { - typedef MessageValue1< Renderer, unsigned int > LocalType; + typedef MessageValue1< Renderer, uint32_t > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetBlendingOptions, options ); } @@ -548,27 +575,27 @@ inline void SetBlendColorMessage( EventThreadServices& eventThreadServices, cons typedef MessageValue1< Renderer, Vector4 > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetBlendColor, blendColor ); } -inline void SetIndexedDrawFirstElementMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, size_t firstElement ) +inline void SetIndexedDrawFirstElementMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t firstElement ) { - typedef MessageValue1< Renderer, size_t > LocalType; + typedef MessageValue1< Renderer, uint32_t > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetIndexedDrawFirstElement, firstElement ); } -inline void SetIndexedDrawElementsCountMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, size_t elementsCount ) +inline void SetIndexedDrawElementsCountMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t elementsCount ) { - typedef MessageValue1< Renderer, size_t > LocalType; + typedef MessageValue1< Renderer, uint32_t > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetIndexedDrawElementsCount, elementsCount ); } @@ -578,7 +605,7 @@ inline void SetEnablePreMultipliedAlphaMessage( EventThreadServices& eventThread typedef MessageValue1< Renderer, bool > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::EnablePreMultipliedAlpha, preMultiplied ); } @@ -588,7 +615,7 @@ inline void SetDepthWriteModeMessage( EventThreadServices& eventThreadServices, typedef MessageValue1< Renderer, DepthWriteMode::Type > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetDepthWriteMode, depthWriteMode ); } @@ -598,7 +625,7 @@ inline void SetDepthTestModeMessage( EventThreadServices& eventThreadServices, c typedef MessageValue1< Renderer, DepthTestMode::Type > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetDepthTestMode, depthTestMode ); } @@ -608,7 +635,7 @@ inline void SetDepthFunctionMessage( EventThreadServices& eventThreadServices, c typedef MessageValue1< Renderer, DepthFunction::Type > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetDepthFunction, depthFunction ); } @@ -618,7 +645,7 @@ inline void SetRenderModeMessage( EventThreadServices& eventThreadServices, cons typedef MessageValue1< Renderer, RenderMode::Type > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetRenderMode, mode ); } @@ -628,7 +655,7 @@ inline void SetStencilFunctionMessage( EventThreadServices& eventThreadServices, typedef MessageValue1< Renderer, StencilFunction::Type > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetStencilFunction, stencilFunction ); } @@ -638,7 +665,7 @@ inline void SetStencilFunctionMaskMessage( EventThreadServices& eventThreadServi typedef MessageValue1< Renderer, int > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetStencilFunctionMask, mask ); } @@ -648,7 +675,7 @@ inline void SetStencilFunctionReferenceMessage( EventThreadServices& eventThread typedef MessageValue1< Renderer, int > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetStencilFunctionReference, stencilFunctionReference ); } @@ -658,7 +685,7 @@ inline void SetStencilMaskMessage( EventThreadServices& eventThreadServices, con typedef MessageValue1< Renderer, int > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetStencilMask, stencilMask ); } @@ -668,7 +695,7 @@ inline void SetStencilOperationOnFailMessage( EventThreadServices& eventThreadSe typedef MessageValue1< Renderer, StencilOperation::Type > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetStencilOperationOnFail, stencilOperation ); } @@ -678,7 +705,7 @@ inline void SetStencilOperationOnZFailMessage( EventThreadServices& eventThreadS typedef MessageValue1< Renderer, StencilOperation::Type > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetStencilOperationOnZFail, stencilOperation ); } @@ -688,7 +715,7 @@ inline void SetStencilOperationOnZPassMessage( EventThreadServices& eventThreadS typedef MessageValue1< Renderer, StencilOperation::Type > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::SetStencilOperationOnZPass, stencilOperation ); } @@ -698,11 +725,21 @@ inline void BakeOpacityMessage( EventThreadServices& eventThreadServices, const typedef MessageDoubleBuffered1< Renderer, float > LocalType; // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); new (slot) LocalType( &renderer, &Renderer::BakeOpacity, opacity ); } +inline void SetRenderingBehaviorMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, DevelRenderer::Rendering::Type renderingBehavior ) +{ + using LocalType = MessageValue1< Renderer, DevelRenderer::Rendering::Type >; + + // Reserve some memory inside the message queue + uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + + new (slot) LocalType( &renderer, &Renderer::SetRenderingBehavior, renderingBehavior ); +} + } // namespace SceneGraph } // namespace Internal } // namespace Dali