X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-core.git;a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Fcommon%2Fdiscard-queue.cpp;h=0a889a6d3db858a3af0ab60753008990d382a322;hp=947253cb10931371719ab002045fdb803e97b679;hb=f6857330bd12f29b793ed22dc5ca82ec898a1280;hpb=309b56d54b6dd6fa4c0d0fc697fa01bb8ec3d88e diff --git a/dali/internal/update/common/discard-queue.cpp b/dali/internal/update/common/discard-queue.cpp index 947253c..0a889a6 100644 --- a/dali/internal/update/common/discard-queue.cpp +++ b/dali/internal/update/common/discard-queue.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -95,8 +95,8 @@ void DiscardQueue::Clear(BufferIndex updateBufferIndex) { // Destroy some discarded objects; these should no longer own any GL resources mNodeQueue[updateBufferIndex].Clear(); - mShaderQueue[updateBufferIndex].Clear(); mRendererQueue[updateBufferIndex].Clear(); + mShaderQueue[updateBufferIndex].Clear(); mCameraQueue[updateBufferIndex].Clear(); mSceneQueue[updateBufferIndex].Clear(); }