X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-core.git;a=blobdiff_plain;f=dali%2Finternal%2Frender%2Fdata-providers%2Frender-data-provider.h;h=478718e66eee82cd454f77a4632a199899561239;hp=d73f70cce03f06b008207cebbb384a286ff5e18c;hb=45e368e0ac84c31187a3812afca3d73268154559;hpb=ea81f4f8c47139d98f0fc30a999152997faf27c2 diff --git a/dali/internal/render/data-providers/render-data-provider.h b/dali/internal/render/data-providers/render-data-provider.h index d73f70c..478718e 100644 --- a/dali/internal/render/data-providers/render-data-provider.h +++ b/dali/internal/render/data-providers/render-data-provider.h @@ -2,7 +2,7 @@ #define __DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H__ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,11 +18,14 @@ * */ +#include +#include #include #include #include +#include #include -#include +#include namespace Dali { @@ -47,14 +50,14 @@ class RenderDataProvider { public: typedef Dali::Vector< const PropertyBufferDataProvider* > VertexBuffers; - typedef std::vector< Render::Texture > Textures; + typedef std::vector< Render::Sampler* > Samplers; /** * Constructor. * The RendererAttachment that creates this object will initialize the members * directly. */ - RenderDataProvider(); + RenderDataProvider( AnimatableProperty< float >& opacity ); /** * Destructor @@ -87,16 +90,30 @@ public: Shader& GetShader() const; /** - * Returns the list of textures - * @return The list of textures + * Returns the list of samplers + * @return The list of samplers */ - Textures& GetTextures(); + Samplers& GetSamplers(); + + /** + * Returns the list of Textures + * @return The list of Textures + */ + std::vector& GetTextures(); + + /** + * Get the opacity + * @return The opacity + */ + float GetOpacity( BufferIndex bufferIndex ); private: - const UniformMapDataProvider* mUniformMapDataProvider; - Shader* mShader; - Textures mTextures; + const UniformMapDataProvider* mUniformMapDataProvider; + Shader* mShader; + std::vector mTextures; + Samplers mSamplers; + AnimatableProperty< float >& mOpacity; // Give Renderer access to our private data to reduce copying vectors on construction. friend class Renderer;