X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-core.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-RenderTask.cpp;h=7e9ad26bf95cbd06010fa85984cd342ebee6214d;hp=20b9728b7f7315f83d8e2562ee7c0de4f8f72ca2;hb=72d3e464f0fdaaf6db6206873408e8d845f02cd4;hpb=db93e9c305ec5f37c475ce27cb5cf12a99a6a296 diff --git a/automated-tests/src/dali/utc-Dali-RenderTask.cpp b/automated-tests/src/dali/utc-Dali-RenderTask.cpp index 20b9728..7e9ad26 100644 --- a/automated-tests/src/dali/utc-Dali-RenderTask.cpp +++ b/automated-tests/src/dali/utc-Dali-RenderTask.cpp @@ -19,6 +19,7 @@ #include #include #include +#include #include #include #include @@ -1415,7 +1416,7 @@ int UtcDaliRenderTaskSetViewportPosition(void) Vector2 newPosition2(32.0f, 32.0f); task.SetProperty( RenderTask::Property::VIEWPORT_POSITION, newPosition2 ); DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition2, TEST_LOCATION ); - DALI_TEST_EQUALS( task.GetCurrentProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition, TEST_LOCATION ); // still the old position + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_POSITION ), newPosition, TEST_LOCATION ); // still the old position // Update application.SendNotification(); @@ -1423,7 +1424,7 @@ int UtcDaliRenderTaskSetViewportPosition(void) DALI_TEST_EQUALS( task.GetCurrentViewportPosition(), newPosition2, Math::MACHINE_EPSILON_1, TEST_LOCATION ); DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition2, TEST_LOCATION ); - DALI_TEST_EQUALS( task.GetCurrentProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition2, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_POSITION ), newPosition2, TEST_LOCATION ); Vector2 newPosition3(64.0f, 0.0f); Animation animation = Animation::New(1.0f); @@ -1431,12 +1432,12 @@ int UtcDaliRenderTaskSetViewportPosition(void) animation.Play(); DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition3, Math::MACHINE_EPSILON_1, TEST_LOCATION ); - DALI_TEST_EQUALS( task.GetCurrentProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition2, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_POSITION ), newPosition2, TEST_LOCATION ); // Perform 1000ms worth of updates at which point animation should have completed. Wait(application, 1000); DALI_TEST_EQUALS( task.GetCurrentViewportPosition(), newPosition3, Math::MACHINE_EPSILON_1, TEST_LOCATION ); - DALI_TEST_EQUALS( task.GetCurrentProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition3, Math::MACHINE_EPSILON_1, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_POSITION ), newPosition3, Math::MACHINE_EPSILON_1, TEST_LOCATION ); DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition3, Math::MACHINE_EPSILON_1, TEST_LOCATION ); END_TEST; } @@ -1472,7 +1473,7 @@ int UtcDaliRenderTaskSetViewportSize(void) Vector2 newSize2(50.0f, 50.0f); task.SetProperty( RenderTask::Property::VIEWPORT_SIZE, newSize2 ); DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_SIZE ), newSize2, TEST_LOCATION ); - DALI_TEST_EQUALS( task.GetCurrentProperty< Vector2 >( RenderTask::Property::VIEWPORT_SIZE ), newSize, TEST_LOCATION ); // still the old position + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_SIZE ), newSize, TEST_LOCATION ); // still the old position // Update application.SendNotification(); @@ -1480,7 +1481,7 @@ int UtcDaliRenderTaskSetViewportSize(void) DALI_TEST_EQUALS( task.GetCurrentViewportSize(), newSize2, Math::MACHINE_EPSILON_1, TEST_LOCATION ); DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_SIZE ), newSize2, TEST_LOCATION ); - DALI_TEST_EQUALS( task.GetCurrentProperty< Vector2 >( RenderTask::Property::VIEWPORT_SIZE ), newSize2, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_SIZE ), newSize2, TEST_LOCATION ); Vector2 newSize3(10.0f, 10.0f); Animation animation = Animation::New(1.0f); @@ -1488,12 +1489,12 @@ int UtcDaliRenderTaskSetViewportSize(void) animation.Play(); DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_SIZE ), newSize3, Math::MACHINE_EPSILON_1, TEST_LOCATION ); - DALI_TEST_EQUALS( task.GetCurrentProperty< Vector2 >( RenderTask::Property::VIEWPORT_SIZE ), newSize2, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_SIZE ), newSize2, TEST_LOCATION ); // Perform 1000ms worth of updates at which point animation should have completed. Wait(application, 1000); DALI_TEST_EQUALS( task.GetCurrentViewportSize(), newSize3, Math::MACHINE_EPSILON_1, TEST_LOCATION ); - DALI_TEST_EQUALS( task.GetCurrentProperty< Vector2 >( RenderTask::Property::VIEWPORT_SIZE ), newSize3, Math::MACHINE_EPSILON_1, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( task, RenderTask::Property::VIEWPORT_SIZE ), newSize3, Math::MACHINE_EPSILON_1, TEST_LOCATION ); DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_SIZE ), newSize3, Math::MACHINE_EPSILON_1, TEST_LOCATION ); END_TEST; @@ -1522,14 +1523,14 @@ int UtcDaliRenderTaskSetClearColorP(void) task.SetProperty( RenderTask::Property::CLEAR_COLOR, testColor2 ); DALI_TEST_EQUALS( task.GetProperty< Vector4 >( RenderTask::Property::CLEAR_COLOR ), testColor2, TEST_LOCATION ); - DALI_TEST_EQUALS( task.GetCurrentProperty< Vector4 >( RenderTask::Property::CLEAR_COLOR ), testColor, TEST_LOCATION ); // still the old color + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( task, RenderTask::Property::CLEAR_COLOR ), testColor, TEST_LOCATION ); // still the old color // Wait a frame. Wait(application); DALI_TEST_EQUALS( task.GetClearColor(), testColor2, TEST_LOCATION ); DALI_TEST_EQUALS( task.GetProperty< Vector4 >( RenderTask::Property::CLEAR_COLOR ), testColor2, TEST_LOCATION ); - DALI_TEST_EQUALS( task.GetCurrentProperty< Vector4 >( RenderTask::Property::CLEAR_COLOR ), testColor2, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( task, RenderTask::Property::CLEAR_COLOR ), testColor2, TEST_LOCATION ); Vector4 newColor3(10.0f, 10.0f, 20.0f, 30.0f); Animation animation = Animation::New(1.0f); @@ -1537,11 +1538,11 @@ int UtcDaliRenderTaskSetClearColorP(void) animation.Play(); DALI_TEST_EQUALS( task.GetProperty< Vector4 >( RenderTask::Property::CLEAR_COLOR ), newColor3, Math::MACHINE_EPSILON_1, TEST_LOCATION ); - DALI_TEST_EQUALS( task.GetCurrentProperty< Vector4 >( RenderTask::Property::CLEAR_COLOR ), testColor2, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( task, RenderTask::Property::CLEAR_COLOR ), testColor2, TEST_LOCATION ); // Perform 1000ms worth of updates at which point animation should have completed. Wait(application, 1000); - DALI_TEST_EQUALS( task.GetCurrentProperty< Vector4 >( RenderTask::Property::CLEAR_COLOR ), newColor3, Math::MACHINE_EPSILON_1, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector4 >( task, RenderTask::Property::CLEAR_COLOR ), newColor3, Math::MACHINE_EPSILON_1, TEST_LOCATION ); DALI_TEST_EQUALS( task.GetProperty< Vector4 >( RenderTask::Property::CLEAR_COLOR ), newColor3, Math::MACHINE_EPSILON_1, TEST_LOCATION ); END_TEST; @@ -2753,12 +2754,12 @@ int UtcDaliRenderTaskRequiresSync(void) newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, false ); DALI_TEST_EQUALS( newTask.GetProperty< bool >( RenderTask::Property::REQUIRES_SYNC ), false, TEST_LOCATION ); - DALI_TEST_EQUALS( newTask.GetCurrentProperty< bool >( RenderTask::Property::REQUIRES_SYNC ), false, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< bool >( newTask, RenderTask::Property::REQUIRES_SYNC ), false, TEST_LOCATION ); newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, true ); DALI_TEST_EQUALS( newTask.GetProperty< bool >( RenderTask::Property::REQUIRES_SYNC ), true, TEST_LOCATION ); - DALI_TEST_EQUALS( newTask.GetCurrentProperty< bool >( RenderTask::Property::REQUIRES_SYNC ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< bool >( newTask, RenderTask::Property::REQUIRES_SYNC ), true, TEST_LOCATION ); END_TEST; }