* texturedQuadVertices.SetData( texturedQuadVertexData, 4 );
*
* // Create indices
- * unsigned int indexData[6] = { 0, 3, 1, 0, 2, 3 };
+ * uint32_t indexData[6] = { 0, 3, 1, 0, 2, 3 };
*
* // Create the geometry object
* Geometry texturedQuadGeometry = Geometry::New();