* @SINCE_1_9.22
* @param[in] rhs A reference to the moved handle
*/
- FrameBuffer(FrameBuffer&& rhs);
+ FrameBuffer(FrameBuffer&& rhs) noexcept;
/**
* @brief Move assignment operator.
* @param[in] rhs A reference to the moved handle
* @return A reference to this handle
*/
- FrameBuffer& operator=(FrameBuffer&& rhs);
+ FrameBuffer& operator=(FrameBuffer&& rhs) noexcept;
/**
* @brief Attach the base LOD of a 2D texture to the framebuffer for color rendering.