#define DALI_FRAMEBUFFER_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// EXTERNAL INCLUDES
+#include <cstdint> // uint32_t
+
// INTERNAL INCLUDES
#include <dali/public-api/object/base-handle.h>
#include <dali/public-api/rendering/texture.h>
* @brief FrameBuffer is a collection of textures that can be used as the destination for rendering.
* @SINCE_1_1.43
*/
-class DALI_IMPORT_API FrameBuffer : public BaseHandle
+class DALI_CORE_API FrameBuffer : public BaseHandle
{
public:
* @param[in] attachments The attachments comprising the format of the FrameBuffer (the type is int to allow multiple bitmasks to be ORd)
* @return A handle to a newly allocated FrameBuffer
*/
- static FrameBuffer New( unsigned int width, unsigned int height, unsigned int attachments );
+ static FrameBuffer New( uint32_t width, uint32_t height, uint32_t attachments );
/**
* @brief Default constructor, creates an empty handle.
* @note The specified texture mipmap has to have the same size than the FrameBuffer
* otherwise it won't be attached.
*/
- void AttachColorTexture( Texture& texture, unsigned int mipmapLevel, unsigned int layer );
+ void AttachColorTexture( Texture& texture, uint32_t mipmapLevel, uint32_t layer );
/**
* @brief Gets the color texture used as output in the FrameBuffer.