/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use *this file except in compliance with the License.
namespace Dali
{
-FrameBuffer FrameBuffer::New( unsigned int width, unsigned int height, unsigned int attachments )
+FrameBuffer FrameBuffer::New( uint32_t width, uint32_t height, uint32_t attachments )
{
Internal::FrameBufferPtr frameBuffer = Internal::FrameBuffer::New( width, height, attachments );
return FrameBuffer( frameBuffer.Get() );
AttachColorTexture( texture, 0u, 0u );
}
-void FrameBuffer::AttachColorTexture( Texture& texture, unsigned int mipmapLevel, unsigned int layer )
+void FrameBuffer::AttachColorTexture( Texture& texture, uint32_t mipmapLevel, uint32_t layer )
{
if( texture )
{