*
*/
+// EXTERNAL INCLUDES
+#include <cstdint> // uint32_t
+
// INTERNAL INCLUDES
#include <dali/public-api/math/viewport.h>
#include <dali/public-api/object/handle.h>
REFRESH_ALWAYS = 1 ///< Process every frame. @SINCE_1_0.0
};
- static const bool DEFAULT_EXCLUSIVE; ///< false
- static const bool DEFAULT_INPUT_ENABLED; ///< true
- static const Vector4 DEFAULT_CLEAR_COLOR; ///< Color::BLACK
- static const bool DEFAULT_CLEAR_ENABLED; ///< false
- static const bool DEFAULT_CULL_MODE; ///< true
- static const unsigned int DEFAULT_REFRESH_RATE; ///< REFRESH_ALWAYS
+ static const bool DEFAULT_EXCLUSIVE; ///< false
+ static const bool DEFAULT_INPUT_ENABLED; ///< true
+ static const Vector4 DEFAULT_CLEAR_COLOR; ///< Color::BLACK
+ static const bool DEFAULT_CLEAR_ENABLED; ///< false
+ static const bool DEFAULT_CULL_MODE; ///< true
+ static const uint32_t DEFAULT_REFRESH_RATE; ///< REFRESH_ALWAYS
/**
* @brief Creates an empty RenderTask handle.
* @SINCE_1_0.0
* @param[in] refreshRate The new refresh rate
*/
- void SetRefreshRate( unsigned int refreshRate );
+ void SetRefreshRate( uint32_t refreshRate );
/**
* @brief Queries the refresh-rate of the RenderTask.
* @SINCE_1_0.0
* @return The refresh-rate
*/
- unsigned int GetRefreshRate() const;
+ uint32_t GetRefreshRate() const;
/**
* @brief Gets viewport coordinates for given world position.