class DALI_CORE_API Animation : public BaseHandle
{
public:
+ using AnimationSignalType = Signal<void( Animation& )>; ///< Animation finished signal type @SINCE_1_0.0
- typedef Signal< void (Animation&) > AnimationSignalType; ///< Animation finished signal type @SINCE_1_0.0
-
- typedef Any AnyFunction; ///< Interpolation function @SINCE_1_0.0
+ using AnyFunction = Any; ///< Interpolation function @SINCE_1_0.0
/**
* @brief Enumeration for what to do when the animation ends, is stopped, or is destroyed.