GetImplementation(*this).PlayFrom(progress);
}
+void Animation::PlayAfter( float delaySeconds )
+{
+ GetImplementation( *this ).PlayAfter( delaySeconds );
+}
void Animation::Pause()
{
GetImplementation(*this).Clear();
}
+void Animation::SetLoopingMode( LoopingMode loopingMode )
+{
+ GetImplementation( *this ).SetLoopingMode( loopingMode );
+}
+
+Animation::LoopingMode Animation::GetLoopingMode() const
+{
+ return GetImplementation( *this ).GetLoopingMode();
+}
+
Animation::AnimationSignalType& Animation::FinishedSignal()
{
return GetImplementation(*this).FinishedSignal();