namespace FilterMode
{
/**
- * @brief Texture filtering mode.
+ * @brief Enumeration for texture filtering mode.
* @SINCE_1_0.0
- * @see Dali::RenderableActor::SetFilterMode() and Dali::RenderableActor::GetFilterMode()
*/
enum Type
{
- NONE = 0, ///< Use GL defaults (minification NEAREST_MIPMAP_LINEAR, magnification LINEAR) @SINCE_1_0.0
- DEFAULT, ///< Use Dali defaults (minification LINEAR, magnification LINEAR) @SINCE_1_0.0
- NEAREST, ///< Filter nearest @SINCE_1_0.0
- LINEAR ///< Filter linear @SINCE_1_0.0
+ /**
+ * @brief Use GL defaults (minification NEAREST_MIPMAP_LINEAR, magnification LINEAR).
+ * @SINCE_1_0.0
+ */
+ NONE = 0,
+
+ /**
+ * @brief Use Dali defaults (minification LINEAR, magnification LINEAR).
+ * @SINCE_1_0.0
+ */
+ DEFAULT,
+
+ /**
+ * @brief Filter nearest.
+ * @SINCE_1_0.0
+ */
+ NEAREST,
+
+ /**
+ * @brief Filter linear.
+ * @SINCE_1_0.0
+ */
+ LINEAR,
+
+ /**
+ * @brief Chooses the mipmap that most closely matches the size of the pixel being
+ * textured and uses the GL_NEAREST criterion (the texture element closest to
+ * the specified texture coordinates) to produce a texture value.
+ * @SINCE_1_1.38
+ */
+ NEAREST_MIPMAP_NEAREST,
+
+ /**
+ * @brief Chooses the mipmap that most closely matches the size of the pixel being textured
+ * and uses the GL_LINEAR criterion (a weighted average of the four texture elements
+ * that are closest to the specified texture coordinates) to produce a texture value.
+ * @SINCE_1_1.38
+ */
+ LINEAR_MIPMAP_NEAREST,
+
+ /**
+ * @brief Chooses the two mipmaps that most closely match the size of the pixel being textured
+ * and uses the GL_NEAREST criterion (the texture element closest to the specified texture
+ * coordinates ) to produce a texture value from each mipmap. The final texture value is a
+ * weighted average of those two values.
+ * @SINCE_1_1.38
+ */
+ NEAREST_MIPMAP_LINEAR,
+
+ /**
+ * @brief Chooses the two mipmaps that most closely match the size of the pixel being textured and
+ * uses the GL_LINEAR criterion (a weighted average of the texture elements that are closest
+ * to the specified texture coordinates) to produce a texture value from each mipmap. The final
+ * texture value is a weighted average of those two values.
+ * @SINCE_1_1.38
+ */
+ LINEAR_MIPMAP_LINEAR
+
};
} //namespace FilterMode
namespace WrapMode
{
-
+/**
+ * @brief Enumeration for Wrap mode.
+ * @SINCE_1_0.0
+ */
enum Type
{
DEFAULT = 0, ///< Clamp to edge @SINCE_1_0.0
- CLAMP_TO_EDGE,
- REPEAT,
- MIRRORED_REPEAT
+ CLAMP_TO_EDGE, ///< Clamp to edge @SINCE_1_0.0
+ REPEAT, ///< Repeat @SINCE_1_0.0
+ MIRRORED_REPEAT ///< Mirrored repeat @SINCE_1_0.0
};
} //namespace WrapMode